This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Adjust weights a bit to prioritize starts of words more
#ROBOMERGE-SOURCE: CL 17376142 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17376157 by ben zeigler in ue5-release-engine-test branch]
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#rb Ben.Zeigler
#ROBOMERGE-SOURCE: CL 16959614 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16959625 by jordan hoffmann in ue5-release-engine-test branch]
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#preflight 60fa0407224826000161cd31
#ROBOMERGE-SOURCE: CL 16934737 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16934748 by jordan hoffmann in ue5-release-engine-test branch]
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#preflight 60fa0407224826000161cd31
#ROBOMERGE-SOURCE: CL 16933419 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16933421 by jordan hoffmann in ue5-release-engine-test branch]
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#ROBOMERGE-SOURCE: CL 16929845 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16929852 by jordan hoffmann in ue5-release-engine-test branch]
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#ROBOMERGE-SOURCE: CL 16915099 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16915117 by jordan hoffmann in ue5-release-engine-test branch]
Either enabling the 'thread safe' checkbox for a function or overriding an already thread safe (either native or BP) function will enable compile-time checking for thread safety.
Checks are based around the complied statement list rather than the bytecode itself.
#rb Phillip.Kavan,Jurre.deBaare
[CL 16382389 by Thomas Sarkanen in ue5-main branch]
Either enabling the 'thread safe' checkbox for a function or overriding an already thread safe (either native or BP) function will enable compile-time checking for thread safety.
Checks are based around the complied statement list rather than the bytecode itself.
#rb Phillip.Kavan,Jurre.deBaare
[CL 16367405 by Thomas Sarkanen in ue5-main branch]
Fix bug where it was failing to separate the category from translated description which caused false matches
Fix it to strip the "Class" from category description, this was prioritizing interface functions too high
Change the way the shorter length weight works by giving a bonus for matching short words instead of penalizing for irrelevant long words
Changed all word match bonuses to use the best one so redundant keywords like "add add" don't get prioritized and lower percentage match weight
Bump the description weight if there are no keywords, and minor weight tweaks in general
#rb ben.hoffman
[CL 16256919 by ben zeigler in ue5-main branch]
Instead of always breaking the links witha promotable connection at the schema level, only break links if the most recent connection is a different type then before. This stops incorrect breaking of valid connections when there are multiple at a time while keeping a good UX.
#jira UE-109809
#rb phillip.kavan
#rnx
#preflight 6063773d4bf1970001c9b871
#ROBOMERGE-SOURCE: CL 15867103 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15867122 by ben hoffman in ue5-main branch]
LIMITATIONS:
1) Re-instancing will only update UClass instance data.
2) Adding and removing properties should only be done towards the end of a class or structure and can not be followed by complex data types.
3) Adding and removing properties from a base class should not be done if a derived class contains complex data types.
KNOWN ISSUES:
1) Changes to enumerations and structures will not be reflected in existing blueprints. However, adding new nodes to the blueprint will show the updated enumeration or structure.
2) If a class contains an enumeration or structure as a member, the class will not be re-instanced if enumeration or structure is changed.
CHANGES:
1) LiveCodingServer
1a) Modified to always execute certain static instances during load.
1b) Modified to exclude the _Statics static structures to avoid patching to old copies.
2) Added support for LiveCoding reinstancing
2a) Refactored deferred registration system for UClass, UEnum, and UScriptStruct to use a common system that works for normal game, hot reload and live coding.
2b) Type specific version check data is possible (i.e. enum doesn't have a size)
2c) Single registration static for UClass
2d) Single registration class for all types that is just a blind forward to API.
2e) Static and dynamic registrations use different API entry points to avoid having overloaded argument lists that just apply to one or the other.
2f) Shims for older API
3) New common "Reload" system to avoid using HotReload code.
3a) Support common delegates regardless of who is reloading/reinstancing.
3b) Re-instancing code moved from HotReload to Kismet2 (where the bulk of the re-instance code already existed).
3c) Modified PyWrapper to use new helper class instead of depending on HotRelaod
3d) Added WITH_RELOAD which is defined if HotReload or LiveCoding is enabled.
3e) Modifed existing code to use new #define and delegates.
Robert did the review on the changes covered by Part 2. Remaining changes are all straightforward.
#rb robert.manuszewski
#jira UE-74493
[CL 15736777 by Tim Smith in ue5-main branch]
Change summary:
- Consolidated transient setting flags into UBlueprintEditorSettings; no longer dependent on UEditorExperimentalSettings. These continue to mirror the CVars for now. Also restored the sink function so that changing options will refresh the UI.
- Compiling a Blueprint will now inject the namespace into the class metadata if it is set on the UBlueprint asset.
- Added IsImportedType()/IsImportedObject() helper methods to FBlueprintNamepaceHelper.
- Added a CVar to provide a way to test the inclusion of parent class namespaces when checking scope; disabled by default for now to preserve current behavior.
#jira UE-108316
#ROBOMERGE-SOURCE: CL 15558978 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15558982 by phillip kavan in ue5-main branch]