Commit Graph

5 Commits

Author SHA1 Message Date
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Rob Gay
ec47dbc7ba Edigrate following from 4 to 5:
Hide Modulation properly when disabled from SoundBase
    - Move canonical modulation destinations on SoundBase to struct and making a simple customized display that looks up whether modulation is enabled
    - Remove dead code/bModulationEnabled property from SoundBase from earlier attempt to use UObject reflection to hide modulation parameters on sound assets
#rb phil.popp
#jira UEAU-598

Fix Modulation Debugger to use new au. commands properly
- Fix bugs around general display of generator debug data
#jira UE-100492
#rb phil.popp

Fix missing array entry manipulators on Modulation Mix Stage property
#rb lauren.barnes

- Clean-up Generator property UX
- Add invert flag to EnvelopeFollower to allow AudioBus to gate source
#rb phil.popp

- Fix missing AudioDeviceId assignment in AudioModulationSystem (bad merge?)
#rb phil.popp

[CL 14447765 by Rob Gay in ue5-main branch]
2020-10-08 12:59:24 -04:00
Rob Gay
77a4e74484 Fix modulation destination UI/Clamp boundaries when modulation is not enabled
#rb ryan.mangin
#jira none

[CL 14311150 by Rob Gay in ue5-main branch]
2020-09-14 14:14:47 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00