[REVIEW] [at]thomas.sarkanen
#preflight 61a8afeaca183f8de48a8107
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18351791 via CL 18353515 via CL 18353622 via CL 18434113 via CL 18435455
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18436220 by nick brett in ue5-release-engine-test branch]
[REVIEW] [at]thomas.sarkanen
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18351800 via CL 18351804 via CL 18434108 via CL 18435450
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18435929 by nick brett in ue5-release-engine-test branch]
Staged builds are explicitly assigned a project id via the persistent UECommandline.txt file. This works on mobile/consoles, but isn't implemented for Windows/Linux/Mac, so staged builds for those platforms don't have a persistent assignment of project id and instead rely on the launch by the editor including the appropriate commandlines.
Unstaged builds on Windows/Mac/Linux now determine project id independently after they have determined the project file path. This happens after the project file has been determined and has had case corrected. This ensures it is different/unique for multiple blueprint projects that share the same executable.
Fix a bug where second cook in editor to zen would stall because the queue thinks all additions are finished due to a boolean that isn't reset.
#rb devin.doucette
#rb per.larsson
#preflight 61b39a35a2562c8b1c40f81e
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 18432317 in //UE5/Release-5.0/... via CL 18435404
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18435895 by zousar shaker in ue5-release-engine-test branch]
Changed a bit the implementation of UEditorExperimentalSettings::PostEditChangeProperty to make it more resiliant to a name change to one of the class properties.
#jira UE-136702
#rb Alexis.Matte
#preflight 61b38977180f781e4331bf4a
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18431817 in //UE5/Release-5.0/... via CL 18435356
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18435595 by julien stjean in ue5-release-engine-test branch]
- Pose watch manager now in default anim bp layout
- Fix for being unable to make pose watches created from 'Automatically create pose watch on selection' setting a permanent pose watch and vice versa
- Cleaned up drag-and-drop validation
- Updated context menus
- Improved resolving name clashes
#jira UE-136746
#jira UE-136745
#rb Thomas.Sarkanen
#preflight 61b33ae1ee0de9822e3a62cc
#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18430031 in //UE5/Release-5.0/... via CL 18435283
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18435504 by lucas dower in ue5-release-engine-test branch]
Allows save window to be displayed again if a file is reverted in UncontrolledChangelist.
#jira UE-136350
#rb Sebastien.Lussier
#changelist validated
#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 18431729 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v897-18405271)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18431749 by luc eygasier in ue5-release-engine-test branch]
Fix multiplayer PIE so it uses the same URL rules as normal PIE, it now saves the URL as if it was a normal map load and reads that to determine net mode once actors are initialized
Add a new game instance function to properly enable listen server at runtime
Delay calling InitWorld for PIE worlds until after the net mode and world context are set, this is the path that normal world loading uses and fixes issues where the net mode is wrong during initialization callbacks
#rb matt.hoffman
#jira UE-1113279, UE-96425
#ROBOMERGE-AUTHOR: ben.zeigler
#ROBOMERGE-SOURCE: CL 18423916 in //UE5/Release-5.0/... via CL 18423940
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18423954 by ben zeigler in ue5-release-engine-test branch]
-In addition to making sure all modifed attached actors are saved, this also fixes a bunch of issues with the WorldPartitionActorDesc being invalid for attached actors that were moved from a cell to another
#jira UE-135721
#rb Julien.StJean, Jamie.Dale, JeanFrancois.Dube
#preflight 61b24f7eca16416f50e2d135
#ROBOMERGE-AUTHOR: dominic.couture
#ROBOMERGE-SOURCE: CL 18422546 in //UE5/Release-5.0/... via CL 18423040
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18423336 by dominic couture in ue5-release-engine-test branch]
The DeltaFrame value was being set in UMovieSceneSection::MoveSection(), but
was not being used anywhere.
#rb max.chen
#preflight 61b135a9a746977eacc77639
#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18420602 in //UE5/Release-5.0/... via CL 18422586
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18422852 by matt johnson in ue5-release-engine-test branch]