- Putting UniformBuffer name array key in a global header
- UniformBuffer name array shouldn't even been compiled in configurations that don't populate it
- Load shader UniformBuffer names in D3D12
- Adding error logging to D3D12 resource binding, uses shader UniformBuffer names. Implementation copied from D3D11.
#jira none
#rb kenzo.terelst
#preflight 61b23198e0430ca438c973de
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18420494 in //UE5/Release-5.0/... via CL 18422574
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18422839 by christopher waters in ue5-release-engine-test branch]
#rb none
#rnx
#jira UE-130744 UE-134701
#ushell-cherrypick of 18406025 by Tim.Smith
#preflight 61b0d7367177ccd1a130be05
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 18407173 in //UE5/Release-5.0/... via CL 18407182
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18407194 by tim smith in ue5-release-engine-test branch]
- Made an EngineTestCookedCooker target
#preflight 6195bce0f802365f87df0bd1
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18238233 via CL 18242431 via CL 18242503 via CL 18242569 via CL 18244560 via CL 18244677
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18244773 by josh adams in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
#rb trivial
#preflight 6166c0d5bf7be80001d33794
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17798658 in //UE5/Release-5.0/... via CL 17801707
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17801876 by tim smith in ue5-release-engine-test branch]
- SM6.6 not enabled just yet.
- Adding our own defines of __SHADER_TARGET_MAJOR and __SHADER_TARGET_MINOR to mimic the DXC defines. Since we preprocess, we can't rely on DXC to define them for us.
- Adding support for 64bit atomic operations
- Changing part of Nanite PC atomic permutation selection to be based on DataDrivenPlatformInfo
- Fixing DXC shader debugging. The PDB section was still being stripped from the final DXIL.
#jira none
#rb rune.stubbe
#preflight 61548928f5e4fd0001d7d0b3
#ROBOMERGE-OWNER: christopher.waters
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 17665881 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE-CONFLICT from-shelf
[CL 17665943 by christopher waters in ue5-release-engine-test branch]
#rb trivial
#rnx
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17569566 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17569594 by tim smith in ue5-release-engine-test branch]
- Removed some unnecessary code from D3D shader compilers.
- Removing shader VendorExtensions runtime data from platforms that don't need them.
- Turning FShaderCodeFeatures into a set of flags to reduce its size. Adding a few new flags for future use.
- Moved the common D3D12 shader data and creation code into shared locations to cut down on code duplication.
- Removed the unnecessary copying of header data from all D3D12 shader types.
- Removed FD3D12ShaderBytecode since its values can be inferred from other shader data.
#jira none
#rb rolando.caloca, arciel.rekman
#preflight 6140c2df3aa82d000149f13b
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 17509617 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17509631 by christopher waters in ue5-release-engine-test branch]
Also remove further references to Hull and Domain shaders as tessellation is no longer supported in UE5.
#rb Will.Damon, Brian.White, Christopher.Waters, Jeannoe.Morissette
[FYI] Carl.Lloyd, Florin.Pascu, Ryan.Vance, Rolando.Caloca, Mihnea.Balta
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 17408818 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17408845 by lukas hermanns in ue5-release-engine-test branch]