Commit Graph

30 Commits

Author SHA1 Message Date
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
eric renaudhoude
262fa16f9f Color Management: Adding (advanced) source encodings for textures.
#rb rod.bogart
#jira none
#preflight 6143e5484778fa00017df627

#ROBOMERGE-AUTHOR: eric.renaudhoude
#ROBOMERGE-SOURCE: CL 17547199 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17547204 by eric renaudhoude in ue5-release-engine-test branch]
2021-09-16 22:14:03 -04:00
zousar shaker
a443e34580 Change output of DDC2 texture build function to better organize structured data and bulk data into separate payloads.
Remove older prototype DDC2 texture build code path and route the commandline switch it used to be synonymous with the newer path.
Fixed a bug where DDC2 produced texture mips didn't clear the "PagedToDerivedData" flag when they were streamed in causing the code to then go get the DDC1 texture payload.
Fixed a bug where the mip info provider wasn't accounting for the fact that DDC2 mip payloads aren't prefixed with a MipSize.

#rb devin.doucette
#preflight 613a369fbf5a71000167c318

#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 17474647 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17474683 by zousar shaker in ue5-release-engine-test branch]
2021-09-09 14:17:19 -04:00
johan torp
4afc055300 Add DDC2 memory scheduler to limit peak memory consumption
Also:
* Implemented rough memory usage estimate for texture cooking
* Fixed build action -> constant copying bug

#rb devin.doucette

#ROBOMERGE-AUTHOR: johan.torp
#ROBOMERGE-SOURCE: CL 17470303 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17470308 by johan torp in ue5-release-engine-test branch]
2021-09-09 06:04:13 -04:00
devin doucette
9c01e2fc04 DDC: Moved FPayloadId into a dedicated header
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 17426140 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17426194 by devin doucette in ue5-release-engine-test branch]
2021-09-03 16:30:53 -04:00
zousar shaker
74dd8e1d6e Fix bug in texture build flow (new and legacy) caused by my previous changes to the build flow. Can't completely remove all information on the texture mips (serialized and in memory) about the presence of a mip in derived data. Instead of a string key, now keeping a boolean indicating the mip's status in DDC (agnostic of whether we're using the new or old flow).
#rb devin.doucette

#ROBOMERGE-SOURCE: CL 17392438 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17392493 by zousar shaker in ue5-release-engine-test branch]
2021-09-01 16:57:05 -04:00
zousar shaker
5266635fee Ensure functional parity between legacy and new texture build paths for texture cube array assets (see CL17268789)
#rb ben.ingram

#ROBOMERGE-SOURCE: CL 17278495 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)

[CL 17278506 by zousar shaker in ue5-release-engine-test branch]
2021-08-23 18:42:12 -04:00
charles bloom
e1b4815c8b clean up fast texture encode option with explicit -fasttextureencode option
stop using "with editor" to mean "fast texture encode"

#rb devin.doucette,dan.thompson

#ROBOMERGE-SOURCE: CL 17205139 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17205157 by charles bloom in ue5-release-engine-test branch]
2021-08-17 16:24:17 -04:00
zousar shaker
9fef1f82df Bump version guid for all DDC2 texture build functions.
#rb none

#ROBOMERGE-SOURCE: CL 17163632 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17163638 by zousar shaker in ue5-release-engine-test branch]
2021-08-13 00:56:56 -04:00
zousar shaker
665aa69dcb Allow Oodle texture plugin & module to be overridden by project configuration when building standalone texture build workers.
#rb devin.doucette

#ROBOMERGE-SOURCE: CL 17107168 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)

[CL 17107188 by zousar shaker in ue5-release-engine-test branch]
2021-08-09 16:33:30 -04:00
devin doucette
bd60f3ef1b DDC: Removed ICacheFactory in favor of exported functions
FCacheBucket is now always exposed as FAnsiStringView.

#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 17084521 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17084549 by devin doucette in ue5-release-engine-test branch]
2021-08-06 12:53:08 -04:00
devin doucette
d50e330b94 DDC: Split the new API from the old API
The new API uses exported functions and cannot be included with the old API without compile errors in existing code that has an include-only dependency on DDC.

#rb Zousar.Shaker
#rnx
#preflight 610c01e3aeb05700011dc5ab

#ROBOMERGE-SOURCE: CL 17071263 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17071271 by devin doucette in ue5-release-engine-test branch]
2021-08-05 13:12:08 -04:00
devin doucette
409218e5fd Texture: Allow DDC to select the compression method for texture build output and remove the mip size from serialized mips
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16956295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16956302 by devin doucette in ue5-release-engine-test branch]
2021-07-26 10:29:18 -04:00
devin doucette
e8f7e08be4 Texture: Use GetModuleChecked instead of LoadModuleChecked since it can be called from any thread
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16888859 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16888872 by devin doucette in ue5-release-engine-test branch]
2021-07-19 16:56:42 -04:00
zousar shaker
08276955eb Use a hierarchical versioning scheme for texture build functions.
#rb devin.doucette

#ROBOMERGE-SOURCE: CL 16861933 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16861938 by zousar shaker in ue5-release-engine-test branch]
2021-07-15 09:59:12 -04:00
matt peters
e4cef6f58a FTextureBuildFunction::Build: Fix crash if compressor build fails.
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16753471 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16753480 by matt peters in ue5-release-engine-test branch]
2021-06-23 00:40:43 -04:00
devin doucette
ce5d728b85 Texture: Fixed the formatting of an error message
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 16713242 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16713291 by devin doucette in ue5-release-engine-test branch]
2021-06-17 17:55:15 -04:00
devin doucette
33162faaed Texture: Read texture sources directly for the new texture build flow
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16705971 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16705972 by devin doucette in ue5-release-engine-test branch]
2021-06-17 12:24:34 -04:00
devin doucette
fcc6581ccc Texture: Simplified the compact binary copy of the build settings
#rb Zousar.Shaker
#rnx
#preflight 60cae29f6092ba000139c827

#ROBOMERGE-SOURCE: CL 16703860 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16703866 by devin doucette in ue5-release-engine-test branch]
2021-06-17 09:34:19 -04:00
Devin Doucette
15bd0e1a1d Texture: Moved textures to the Texture cache bucket
#rb Zousar.Shaker
#rnx

[CL 16548192 by Devin Doucette in ue5-main branch]
2021-06-03 11:49:06 -04:00
Devin Doucette
542c9e98dd DDC: Renamed GetInput+GetConstant to FindInput+FindConstant to clarify that they may return null
[CL 16509548 by Devin Doucette in ue5-main branch]
2021-05-31 11:52:00 -04:00
Zousar Shaker
9dafb5dafd Allow DDC2 TextureBuildFunction to be used when building textures in the editor process. Still does DDC1 cache get/put operations around the DDC2 ones, but that will be changed in the future as we shift from use of build actions to build definitions.
#rb devin.doucette

[CL 16487557 by Zousar Shaker in ue5-main branch]
2021-05-27 13:08:00 -04:00