Commit Graph

54 Commits

Author SHA1 Message Date
lukas hermanns
b405def68b Undo //UE5/Main/Engine/Source/... changelist 17355504
[FYI] Krzysztof.Narkowicz, Rolando.Caloca, Mihnea.Balta
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 17408288 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17408305 by lukas hermanns in ue5-release-engine-test branch]
2021-09-02 16:06:07 -04:00
lukas hermanns
bd6c227c37 Ensure escape characters are encoded correctly in '#line'-directives of shader preprocessor.
#rb Krzysztof.Narkowicz
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 17377839 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17377861 by lukas hermanns in ue5-release-engine-test branch]
2021-08-31 17:10:39 -04:00
lukas hermanns
2825679ac2 Enable '-fdiagnostics-format' option in DXC and emit asbolute file paths in '#line'-directives.
#rb Krzysztof.Narkowicz
[FYI] Rolando.Caloca, Mihnea.Balta
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 17355504 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17355524 by lukas hermanns in ue5-release-engine-test branch]
2021-08-30 14:05:48 -04:00
guillaume abadie
3f0a1b9fb2 Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
#rb yuriy.odonnell
#preflight 611d572d9db7df000134eb13

#ROBOMERGE-SOURCE: CL 17222098 via CL 17222140
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17222165 by guillaume abadie in ue5-release-engine-test branch]
2021-08-18 16:56:25 -04:00
Steve Robb
1f3fe8c9ac Some ANSICHAR/UTF8CHAR cast fixes for upcoming changes to StringConv.h.
#rb none
#jira none

[CL 16469364 by Steve Robb in ue5-main branch]
2021-05-26 10:45:12 -04:00
mihnea balta
95f774b1db Replace UE4 reference by simply UE.
#rnx
#rb trivial
#jira UE-111655
#lockdown Michal.Valient

#ROBOMERGE-SOURCE: CL 15929506 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15929513 by mihnea balta in ue5-main branch]
2021-04-06 09:13:26 -04:00
Ryan Vance
4b1da36730 Simple clean up
#rb trivial

[CL 15243405 by Ryan Vance in ue5-main branch]
2021-01-28 13:35:53 -04:00
john hable
5f3ff39aed First major checkin for flexible GBuffer.
#rb kevin.ortegren, arciel.rekman

[CL 14547614 by john hable in ue5-main branch]
2020-10-22 14:41:45 -04:00
danny couture
8f88f4a055 Add some useful Insights trace
#rb Francis.Hurteau

[CL 14487717 by danny couture in ue5-main branch]
2020-10-13 21:04:47 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
arciel rekman
e1db3cb334 Don't include commented out defines in the preprocessed code by default.
- Defines will still be there if we're dumping the shader code for debug.
- This makes the code less unique in general case and also avoids unnecessary works that no one sees.

#rb Lukas.Hermanns
[FYI] Lukas.Hermanns, Rolando.Caloca


#ROBOMERGE-SOURCE: CL 11311362 via CL 11311438
#ROBOMERGE-BOT: (v653-11302973)

[CL 11311455 by arciel rekman in Main branch]
2020-02-10 16:07:53 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
jack porter
1dcbbfe7e5 Report unhandled mcpp failures back to UE4 instead of asserting in SWC
#jira UE-80424
#rb None
[FYI] Lukas.Hermanns

#ROBOMERGE-SOURCE: CL 10108886 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v586-10095595)

[CL 10108946 by jack porter in Main branch]
2019-11-11 21:45:54 -05:00
lukas hermanns
165d7f6ba7 Fixed crash in shader preprocessor when parsing MCPP error messages.
#rb none
[FYI] Jon.Cain, Jack.Porter, Will.Damon
#jira nona
#rnx

#ROBOMERGE-SOURCE: CL 10104388 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v586-10095595)

[CL 10104393 by lukas hermanns in Main branch]
2019-11-11 17:06:26 -05:00
jack porter
a49f0a85e1 Fix for SCW crash while cooking for iOS
- Added error reporting to prevent future silent mcpp failures
- Merged CL 9919664 from //UE4/Dev-Rendering to Release-4.24, Fixes compiler warnings in MCPP and made main arguments a dynamic array when MAX_OPTIONS is exceeded.
#jira UE-80424
#rb Dmitriy.Dyomin
[FYI] Lukas.Hermanns

#ROBOMERGE-SOURCE: CL 10092550 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)

[CL 10092553 by jack porter in Main branch]
2019-11-11 05:58:53 -05:00
Rolando Caloca
1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
steve robb
14cab21e0c Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
Replicated from CL# 7924370.

#rb none


#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)

[CL 9279836 by steve robb in Main branch]
2019-09-28 08:19:35 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Rolando Caloca
732810a13b DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
#rb none
#rnx
#lockdown Marcus.Wassmer

[CL 4790611 by Rolando Caloca in Dev-Rendering branch]
2019-01-23 17:01:56 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Robert Manuszewski
2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Stefan Boberg
c927305e06 Optimized shader preprocessing by re-routing memory allocations.
Speeds up ShaderCompilerWorker almost 3x in test case (Fortnite shaders, all local compilation). In basic benchmarking the Preprocess step went from some 65% of wall time to less than 10%.

For XGE the difference is likely smaller in practice since XGE seems to introduce massive stalls during process startup for the first few jobs starting on a remote worker.

#rb rolando.caloca

[CL 4668598 by Stefan Boberg in Dev-Core branch]
2018-12-18 12:15:17 -05:00
Marcus Wassmer
2b944cb943 Copying //UE4/Dev-Rendering@4626416 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown nick.penwarden

[CL 4626501 by Marcus Wassmer in Main branch]
2018-12-03 22:25:23 -05:00