lukas hermanns
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2fb43751e2
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Always read DLL file to hash DXC version.
#author Yuriy.ODonnell
#rb Lukas.Hermanns
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 15341050 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15341057 by lukas hermanns in ue5-main branch]
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2021-02-05 15:45:40 -04:00 |
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lukas hermanns
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a59c5021e7
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Add missing #include directive in DXCWrapper.cpp.
#rb none
[FYI] Yuriy.ODonnell
#jira UE-107871
#rnx
#ROBOMERGE-SOURCE: CL 15340670 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15340674 by lukas hermanns in ue5-main branch]
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2021-02-05 15:18:17 -04:00 |
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Lukas Hermanns
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a4dfdcd0ad
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Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
#rb Yuriy.ODonnell, Emil.Persson, Kenzo.Terelst
#fyi Mihnea.Balta, Rolando.Caloca, Graham.Wihlidal
#jira none
#rnx
[CL 15337426 by Lukas Hermanns in ue5-main branch]
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2021-02-05 10:29:11 -04:00 |
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Yuriy ODonnell
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8789e0bb07
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Include shader compiler DLL version in FShaderFormatD3D/Vulkan::GetVersion(), similar to how it's done for other platforms.
#rb Lukas.Hermanns
[CL 15276007 by Yuriy ODonnell in ue5-main branch]
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2021-02-01 18:54:58 -04:00 |
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Marc Audy
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4c1bb11c29
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Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
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2020-10-22 19:19:16 -04:00 |
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Marcus Wassmer
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3b81cf8201
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Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
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2020-09-24 00:43:27 -04:00 |
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