lukas hermanns
a38bd44594
Add option to ShaderConductor to enable/disable re-assignment of in/out attribute slots. Rebuild ShaderConductor for Win64, Mac, and Linux.
...
#rb Carl.Lloyd
[FYI] Will.Damon, Brandon.Schaefer, Michael.Sartain, Brian.White, Jeannoe.Morissette
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18421689 in //UE5/Release-5.0/... via CL 18422988
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18423292 by lukas hermanns in ue5-release-engine-test branch]
2021-12-09 15:02:07 -05:00
carl lloyd
4c5af4bae8
Fix for Android bug when using OpTypeImage and setting depth to unknown
...
#rb Lukas.Hermanns
[FYI] Dmitriy.Dyomin
#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18309759 via CL 18309767 via CL 18310351 via CL 18310386 via CL 18310920 via CL 18310950 via CL 18312599 via CL 18312697
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18312969 by carl lloyd in ue5-release-engine-test branch]
2021-11-29 13:35:16 -05:00
yuriy odonnell
7c43dc50b8
Add an explicit SPIR-V target environment option to CrossCompiler::FShaderConductorOptions and use Vulkan 1.2 environment when compiling ray tracing shaders and shaders with CFLAG_InlineRayTracing.
...
#rb Tiago.Costa
[FYI] Lukas.Hermanns
#ROBOMERGE-AUTHOR: yuriy.odonnell
#ROBOMERGE-SOURCE: CL 18283136 in //UE5/Release-5.0/... via CL 18283139
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18283146 by yuriy odonnell in ue5-release-engine-test branch]
2021-11-24 09:26:06 -05:00
lukas hermanns
b8f4d067a0
Allow to disable scalar block layout in DXC with compiler option. Updated DXC to rev. 4b4b52a (Nov. 18). Rebuild ShaderConductor for Win64, Mac, and Linux.
...
#rb Yuriy.Odonnell, Dmitriy.Dyomin
[REVIEW] 18264230
[FYI] Jeannoe.Morissette, Ryan.Vance, Carl.Lloyd, Brandon.Schaefer, Michael.Sartain, Will.Damon, Mihnea.Balta
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18273482 in //UE5/Release-5.0/... via CL 18273498
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18273510 by lukas hermanns in ue5-release-engine-test branch]
2021-11-23 14:28:47 -05:00
christopher waters
5f8dab7623
Removing usage of DDSPI from ValidateShaderParameterTypes
...
#jira none
#rb lukas.hermanns, arciel.rekman
#preflight 6196a1ce89733d53862e1af8
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18243604 in //UE5/Release-5.0/... via CL 18243617
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18243627 by christopher waters in ue5-release-engine-test branch]
2021-11-18 15:53:43 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
...
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
carl lloyd
39da721538
Enabled half precision support for OpenGL and Vulkan DXC
...
#rb Lukas.Hermanns
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 18034354 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 18034363 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 11:15:35 -04:00
lukas hermanns
70d3a6233c
Fix compile error introduced in CL 18033267 and adopt temporary reflection object in DumpDebugBlobDetail from //UE5/Release-Engine-Staging.
...
#rb none
[FYI] Rolando.Caloca, Christopher.Waters
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18033701 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 18033718 by lukas hermanns in ue5-release-engine-test branch]
2021-11-03 10:29:05 -04:00
lukas hermanns
7bd0c21115
Move DebugDumpBlobDetail function to public header to expand use to Windows.
...
#rb Rolando.Caloca, Christopher.Waters
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18033267 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 18033345 by lukas hermanns in ue5-release-engine-test branch]
2021-11-03 10:10:38 -04:00
carl lloyd
03edcec2b3
Added support to spirv-reflect to check RelaxedPrecision decorator
...
Allow half precision in packed UB's
#rb Lukas.Hermanns
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 18032584 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 18032638 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 09:25:57 -04:00
lukas hermanns
91113e2e9e
Enable Metal v2.4; maps from MAX_SHADER_LANGUAGE_VERSION=7.
...
#rb Will.Damon
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18018804 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18018978 by lukas hermanns in ue5-release-engine-test branch]
2021-11-02 10:36:33 -04:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
lukas hermanns
e18c1bdf13
Added more extension support to GLSL backend in SPIRV-Cross and rebuild ShaderConductor.
...
#rb Brian.White, Florin.Pascu
[FYI] Carl.Lloyd, Mihnea.Balta, Rolando.Caloca
#jira none
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17862447 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17862535 by lukas hermanns in ue5-release-engine-test branch]
2021-10-19 13:00:13 -04:00
lukas hermanns
bd938f1e2c
Cherry pick Vulkan shader stripping fix (merged from CL 17822037).
...
#rb Carl.Lloyd, Jules.Blok
[FYI] Dmitriy.Dyomin, Jeannoe.Morissette, Mihnea.Balta, Steve.Smith
#jira UE-131718
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17860706 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
[CL 17860713 by lukas hermanns in ue5-release-engine-test branch]
2021-10-19 10:41:03 -04:00
christopher waters
a43a3f735f
More bring-up work on bindless in D3D12RHI and initial public RHI support:
...
- Bindless rendering is not enabled anywhere yet.
- Adding bSupportsBindless to DDSPI.
- Moving ED3D12DescriptorHeapType into RHI and renaming to ERHIDescriptorHeapType.
- Adding FRHIDescriptorHandle for public usage of bindless indices.
- Adding GetBindlessHandle() to RHI SamplerState, SRV, UAV.
- Adding GetDefaultShaderResourceView() to RHI Textures.
- Adding bindless Sampler heap support to D3D12.
- Cleaned up some common shader code in prep for future bindless work.
#jira none
#rb mihnea.balta
#preflight 6169f8fafeab330001591bd0
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 17846249 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
[CL 17846289 by christopher waters in ue5-release-engine-test branch]
2021-10-18 12:00:17 -04:00
lukas hermanns
d43f20d79c
Replace EHlslCompileTarget with FHlslShaderModel in ShaderConductor interface for better control over input shader version.
...
#rb Jeannoe.Morissette, Will.Damon
[FYI] Steve.Smith, Rolando.Caloca
#jira UE-121893
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17817375 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17817405 by lukas hermanns in ue5-release-engine-test branch]
2021-10-14 12:05:06 -04:00
carl lloyd
aad9f5c552
Merging CL 17736980
...
//UE5/Release-5.0/...
to //UE5/Main/...
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 17784827 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
[CL 17784849 by carl lloyd in ue5-release-engine-test branch]
2021-10-12 10:42:28 -04:00
carl lloyd
a0d85084b1
Added support for padding attribute locations automatically for OpenGLES
...
Fixed OpenGLES preview
#rb Lukas.Hermanns
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 17460403 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17460416 by carl lloyd in ue5-release-engine-test branch]
2021-09-08 13:00:48 -04:00
guillaume abadie
5f34bdd406
Fixes shader compile worker crash on vulkan
...
#rb none
#preflight trivial
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17438300 via CL 17439818
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17439944 by guillaume abadie in ue5-release-engine-test branch]
2021-09-06 15:24:08 -04:00
guillaume abadie
d56bfe7b07
Migrates D3D to submit all loose shaders parameters in a single RHISetShaderParameter()
...
#rb none
#preflight 61323f857d30040001b77b61
#ROBOMERGE-OWNER: guillaume.abadie
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17431343 via CL 17438616
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17438618 by guillaume abadie in ue5-release-engine-test branch]
2021-09-06 11:28:30 -04:00
lukas hermanns
c5400b94fe
Replace EHlslShaderFrequency with EShaderFrequency in ShaderConductor interface.
...
Also remove further references to Hull and Domain shaders as tessellation is no longer supported in UE5.
#rb Will.Damon, Brian.White, Christopher.Waters, Jeannoe.Morissette
[FYI] Carl.Lloyd, Florin.Pascu, Ryan.Vance, Rolando.Caloca, Mihnea.Balta
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 17408818 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17408845 by lukas hermanns in ue5-release-engine-test branch]
2021-09-02 16:41:03 -04:00
lukas hermanns
011e219a20
Fix mapping of EHlslShaderFrequency when cross-compiling HLSL-to-HLSL as appendix to CL 17291947.
...
#rb Christopher.Waters
#jira UE-117831
#rnx
#ROBOMERGE-SOURCE: CL 17317441 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17317452 by lukas hermanns in ue5-release-engine-test branch]
2021-08-26 10:22:08 -04:00
lukas hermanns
3c7f7188c0
Cross-compile HLSL-to-HLSL after FXC crashed due to internal error.
...
#rb Christopher.Waters
[FYI] Mihnea.Balta, Jonathan.Bard
#jira UE-117831
#ROBOMERGE-SOURCE: CL 17291947 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17291953 by lukas hermanns in ue5-release-engine-test branch]
2021-08-24 15:34:07 -04:00
guillaume abadie
3f0a1b9fb2
Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
...
#rb yuriy.odonnell
#preflight 611d572d9db7df000134eb13
#ROBOMERGE-SOURCE: CL 17222098 via CL 17222140
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17222165 by guillaume abadie in ue5-release-engine-test branch]
2021-08-18 16:56:25 -04:00