Staged builds are explicitly assigned a project id via the persistent UECommandline.txt file. This works on mobile/consoles, but isn't implemented for Windows/Linux/Mac, so staged builds for those platforms don't have a persistent assignment of project id and instead rely on the launch by the editor including the appropriate commandlines.
Unstaged builds on Windows/Mac/Linux now determine project id independently after they have determined the project file path. This happens after the project file has been determined and has had case corrected. This ensures it is different/unique for multiple blueprint projects that share the same executable.
Fix a bug where second cook in editor to zen would stall because the queue thinks all additions are finished due to a boolean that isn't reset.
#rb devin.doucette
#rb per.larsson
#preflight 61b39a35a2562c8b1c40f81e
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 18432317 in //UE5/Release-5.0/... via CL 18435404
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18435895 by zousar shaker in ue5-release-engine-test branch]
Requiring the use of a separate reader type makes it more likely that readers will be reused, and makes it easier to audit reader usage going forward. Reusing readers is desirable to reduce the number of large temporary allocations made during partial decompression of a buffer.
- Added FCompressedBuffer::Save(FArchive&) and renamed FromCompressed(FArchive&) to Load(FArchive&).
- Added FCompressedBufferReaderSourceScope to set a buffer source within a scope.
- Added proper bounds checks to FNoneDecoder.
- Store the header checksum on the decoder context to allow raw blocks to be reused across sources.
- Decode the header on the fly to avoid a temporary header allocation when the header is in contiguous memory.
#rb Zousar.Shaker
#rnx
#preflight 61a98d53800738dbfbc84c73
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18382211 in //UE5/Release-5.0/... via CL 18382310
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18382377 by devin doucette in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
#jira UE-132939
LargeMemoryArchive::ReleaseOwnership() sets TotalSize() to 0, so TotalSize must be called before calling ReleaseOwnership. Calling them both as arguments into a function was succeeding on some compilers and failing on others due to compiler optimization differences.
#rb Zousar.Shaker
#rnx
#[fyi] Francis.Hurteau
#ushell-cherrypick of 17947411 by Matt.Peters
#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 18008712 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 18008728 by matt peters in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
* Strip names that are not used when cooking for UPS
* Strip names that are not used by the loader when staging for IoStore
#preflight 615424b7f4d2a4000107be68, 615450a875fae600010d4820
#rb pj.kack, francis.hurteau
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 17674004 in //UE5/Release-5.0/... via CL 17674013
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17674014 by carlmagnus nordin in ue5-release-engine-test branch]
* Decouple container concept from IoDispatcher
* Decoiuple PackageStore implementation from AsyncLoading2
* Restore ucas unmount fix that got kist when merrging from UE4
* Fix packages being left in the PackageStiore even after unmounting contaiiners
#rnx
#rb pj.kack, per.larsson
#preflight 61520cc52afc2d0001146ce7
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 17641845 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v874-17637634)
[CL 17642353 by carlmagnus nordin in ue5-release-engine-test branch]