catalin dragoiu
94a31686df
Fix Builds Tools Mac compiler error
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#rb Ionut.Matasaru
#ROBOMERGE-AUTHOR: catalin.dragoiu
#ROBOMERGE-SOURCE: CL 17593803 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17593805 by catalin dragoiu in ue5-release-engine-test branch]
2021-09-22 06:23:52 -04:00
axel riffard
94da811286
Display the trust popup on iOS and tvOS when using an untrusted device
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#jira UE-114776
#rb jack.porter
#preflight 61444c5f4778fa00018cccb7
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 17549185 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17549218 by axel riffard in ue5-release-engine-test branch]
2021-09-17 05:01:42 -04:00
jack porter
44e29ec99f
Fix up missing requirements for remote iOS build
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Fix up libimobiledevice not specifying exe extenstion to CreateProcess
#jira UE-124948
#rb Axel.Riffard
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 17442237 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17442249 by jack porter in ue5-release-engine-test branch]
2021-09-07 04:05:02 -04:00
andriy tylychko
6bf3101dcd
deprecated FTicker and family and replaced by thread-safe FTSTicker
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#jira UE-120090
#rb francis.hurteau
#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
jamie hayes
3428774f88
Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
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#rb josh.adams
#jira none
#preflight 6113ed2a0d783d00011ef86e
#ROBOMERGE-SOURCE: CL 17137761 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17137793 by jamie hayes in ue5-release-engine-test branch]
2021-08-11 13:05:07 -04:00
aurel cordonnier
3780aa3aaf
Fix for compile error
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#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 16700434 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16700438 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-16 23:05:10 -04:00
aurel cordonnier
e2f7b8fe02
Fixes for no unity errors
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#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 16700115 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16700124 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-16 22:16:05 -04:00
dan thompson
ab80c69fd3
Bink Audio :: 4/4 :: Integration :: #pf 60aea2116905a6000136901e #pf 60c9308ef7cffb0001674132
...
Integration touches several places in the engine:
1) SoundWave -- A check box enables Bink Audio as the codec of choice for that sound wave.
2) Decoder - Each supported platform's AudioMixer now returns BINK if the soundwave requests it. Additionally, the TargetPlatform returns BINK as an available codec, and returns it to the cooking code if the sound wave requests it.
3) Encode - TargetPlatform.Build.cs adds the encoder to the editor dependencies, and it gets picked up in the TPMM formats search.
#ROBOMERGE-SOURCE: CL 16682710 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16682731 by dan thompson in ue5-release-engine-test branch]
2021-06-15 20:30:02 -04:00
axel riffard
c6e9a9dfa0
Remove Deployment Server references
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#jira UE-103878
#lockdown jack.porter
#rb jack.porter
#preflight 60b87a426073fb00016b3867
[CL 16544564 by axel riffard in ue5-main branch]
2021-06-03 03:55:34 -04:00
Florin Pascu
af11d40364
Opt out Encoded TextureCube out of package if the platform doesn't need EncodedData
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#jira UE-115370
#rb none
#fyi Dmitriy.Dyomin
#ushell-cherrypick of 16346910 by Florin.Pascu
#preflight 60a26ae507285b0001d3abdc
[CL 16349116 by Florin Pascu in ue5-main branch]
2021-05-17 10:05:33 -04:00
dmytro vovk
eab8b64ef1
Removed Scene Software Occlusion
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#jira none
#rb Dmitriy.Dyomin
[CL 16158927 by dmytro vovk in ue5-main branch]
2021-04-29 13:14:48 -04:00
axel riffard
259a3c19d7
Fix iOS device discovery in UnrealFrontend when run in standalone
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#lockdown cristina.riveron
#rb jack.porter
#jira UE-110494
#ROBOMERGE-SOURCE: CL 15976858 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
[CL 15989386 by axel riffard in ue5-main branch]
2021-04-13 10:11:56 -04:00
dmitriy dyomin
5811aa0d87
Disable compressed volume textures for TVOS, as min spec AppleTV HD with A8 GPU does not support them
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#jira UE-110140
#rb none
#ROBOMERGE-SOURCE: CL 15850921 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15851669 by dmitriy dyomin in ue5-main branch]
2021-03-29 11:39:06 -04:00
axel riffard
73fdd4356c
Allow ExecProcess() to be called as a Job Process #fyi danny.couture #rb jack.porter #jira UE-109833 #okforgithub public
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#ROBOMERGE-SOURCE: CL 15622789 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15622803 by axel riffard in ue5-main branch]
2021-03-05 05:26:15 -04:00
dmitriy dyomin
1b97990bd1
Support compressed volume textures on iOS and Android (ASTC)
...
Removed bSupportsVolumeTextureCompression as all platforms support it now, only Switch fallbacks to uncompressed
#jira UE-108841
#rb jack.porter
#ROBOMERGE-SOURCE: CL 15566901 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15566914 by dmitriy dyomin in ue5-main branch]
2021-03-02 02:21:19 -04:00
Florin Pascu
77051879b6
DistanceField Shadow Mobile(disabled by default for the moment)
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#rb Dmitriy.Dyomin,Zach.Bethel, Jack.Porter
#jira UE-103864
[CL 15471024 by Florin Pascu in ue5-main branch]
2021-02-19 07:49:57 -04:00
axel riffard
62b7631cca
Libimobiledevice support for Network AppleTVs #jira UE-103878 #rb jack.porter #fyi josh.adams
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[CL 15433115 by axel riffard in ue5-main branch]
2021-02-17 09:08:31 -04:00
chris babcock
d4d60b22f4
Fix unity issue
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#jira UE-108413
#ue5
#ios
[REVIEW] [at]Allan.Bentham
#rb Allan.Bentham
#ROBOMERGE-SOURCE: CL 15389598 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15389636 by chris babcock in ue5-main branch]
2021-02-11 13:59:37 -04:00
chris babcock
3011fa9257
Add missing copyright
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#jira UE-108398
#ue5
#ios
#rb trivial
#ROBOMERGE-SOURCE: CL 15389439 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15389452 by chris babcock in ue5-main branch]
2021-02-11 13:47:14 -04:00
Andriy Tylychko
48fe13b448
fixed compilation errors, e.g. https://horde.devtools.epicgames.com/job/6023cd915cb1b3000161e61c?label=4 that happens also for Win64
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#rb none
#fyi axel.riffard
[CL 15375646 by Andriy Tylychko in ue5-main branch]
2021-02-10 09:04:41 -04:00
axel riffard
22986fa008
Add MacOS support for libimobile interface in editor and turnkey
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#jira UE-103878
#rb jack.porter
#fyi josh.adams
[CL 15375413 by axel riffard in ue5-main branch]
2021-02-10 07:28:32 -04:00
dmitriy dyomin
63f764f157
Removed PVRTC support, iOS apps will be packaged using ASTC compression (requires A8, iPhone6)
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#rb jack.porter
#ROBOMERGE-SOURCE: CL 15374851 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15374853 by dmitriy dyomin in ue5-main branch]
2021-02-10 04:07:30 -04:00
Josh Adams
bc93cbd6a7
- Fixed crash with networked ios devices during discovery
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#fyi axel.riffard,Andriy.Tylychko
#rb none
[CL 15282735 by Josh Adams in ue5-main branch]
2021-02-02 15:02:15 -04:00
Josh Adams
dbdede82f3
- C# Turnkey now uses ID, not Name, for proper connection to editor turnkey calls
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- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout
- IOS device detection (TVOS needs some testing still)
#rb jack.porter,axel.riffard
[CL 15277910 by Josh Adams in ue5-main branch]
2021-02-01 22:36:31 -04:00
Josh Adams
e23157fc94
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
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#rb brandon.schaefer
[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00