aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
david harvey
068eb078ce
build targets are shown and selectable when packaging blueprint projects.
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#jira UE-124613
#rb nuno.leiria
#rnx
#preflight 612f9ccc79d62b0001c615c6
#ROBOMERGE-SOURCE: CL 17389200 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17389211 by david harvey in ue5-release-engine-test branch]
2021-09-01 13:08:18 -04:00
nuno leiria
7b0d8fc357
Fix cilent/server config flags not being set properly in Turnkey
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#rb bob.tellez
#ROBOMERGE-SOURCE: CL 17324504 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17324531 by nuno leiria in ue5-release-engine-test branch]
2021-08-26 15:21:50 -04:00
michal valient
16a2af851f
Backout of a backout coming from EA stream - //UE5/Main/Engine/Source/... changelist 16677358
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#rb none
#ROBOMERGE-SOURCE: CL 16677744 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16677746 by michal valient in ue5-release-engine-test branch]
2021-06-15 15:14:23 -04:00
michal valient
86a676877d
Backout CL 16534086
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Binary compatibility fixes
#jira none
#rb none
[FYI] nick.whiting, simon.tourangeau, nick.penwarden
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 16677346 in //UE5/Release-5.0-EarlyAccess/... via CL 16677358
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16677362 by michal valient in ue5-release-engine-test branch]
2021-06-15 14:53:58 -04:00
nuno leiria
5417acf4b9
Restore support for packaging multiple game/client/server targets.
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Add a default project setting for the build target and binary configuration selection.
Removed 'platformtarget' menu and exposed 'target' and 'flavor' menus (flavor is only used for android now but will also work if other platforms add their own flavors).
Setting -distribution now forces packaging with shipping.
#jira UE-108788, UE-113086, UE-101662
#rb ben.marsh, josh.adams
[CL 16148683 by nuno leiria in ue5-main branch]
2021-04-28 16:52:24 -04:00
dmitriy dyomin
63f764f157
Removed PVRTC support, iOS apps will be packaged using ASTC compression (requires A8, iPhone6)
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#rb jack.porter
#ROBOMERGE-SOURCE: CL 15374851 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15374853 by dmitriy dyomin in ue5-main branch]
2021-02-10 04:07:30 -04:00
Phillip Kavan
11c00323ea
Remove exposed parts of the Blueprint nativization feature (deprecated), and decouple it from the editor/cooking phase.
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#jira UE-103261
#rb Michael.Noland
[CL 14882147 by Phillip Kavan in ue5-main branch]
2020-12-08 16:28:03 -04:00
Josh Adams
0363327c21
- Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
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#rb brandon.schaefer
[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00