Commit Graph

35 Commits

Author SHA1 Message Date
devin doucette
27c1393427 CompressedBuffer: Removed partial decompression from FCompressedBuffer now that FCompressedBufferReader is available
Requiring the use of a separate reader type makes it more likely that readers will be reused, and makes it easier to audit reader usage going forward. Reusing readers is desirable to reduce the number of large temporary allocations made during partial decompression of a buffer.

- Added FCompressedBuffer::Save(FArchive&) and renamed FromCompressed(FArchive&) to Load(FArchive&).
- Added FCompressedBufferReaderSourceScope to set a buffer source within a scope.
- Added proper bounds checks to FNoneDecoder.
- Store the header checksum on the decoder context to allow raw blocks to be reused across sources.
- Decode the header on the fly to avoid a temporary header allocation when the header is in contiguous memory.

#rb Zousar.Shaker
#rnx
#preflight 61a98d53800738dbfbc84c73

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18382211 in //UE5/Release-5.0/... via CL 18382310
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18382377 by devin doucette in ue5-release-engine-test branch]
2021-12-06 10:16:05 -05:00
devin doucette
cf9f616446 DDC: Fixed a static analysis warning in the memory backend
#jira UE-132800
#rb Zousar.Shaker
#rnx

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 17926730 in //UE5/Release-5.0/... via CL 17927106
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17927130 by devin doucette in ue5-release-engine-test branch]
2021-10-26 12:33:40 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
devin doucette
3331f68391 DDC: Added ECachePolicy::PartialOnError and implemented partial cache records in the filesystem and memory backends
#rb Zousar.Shaker
#rnx
#preflight 615f703dcec44a000146cf80

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 17759092 in //UE5/Release-5.0/... via CL 17760688
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17760906 by devin doucette in ue5-release-engine-test branch]
2021-10-08 11:01:21 -04:00
Devin Doucette
a077feffbd DDC: Reworked ICacheStore to allow partial records, filtering of payloads, and loading parts of payloads
- ICacheStore::Put() has updated documentation to reflect the requirements of partial records.
- ICacheStore::Get() now takes a FCacheRecordPolicy, which is implicitly constructible from ECachePolicy, and allows setting the policy by payload.
- ICacheStore::GetPayload() is replaced by ICacheStore::GetChunks(), which allows loading parts of payloads.
- ICacheStore::CancelAll() is moved to ICache::CancelAll() because the cache can track requests at the top level and cancel them without exposing cancellation on individual cache stores.
- ECachePolicy::SkipLocalCopy has been removed because it is difficult to reason about.
- ECachePolicy::SkipData flags now have a documented meaning for put requests, to hint that record existence implies payload existence.
- The filesystem and memory cache stores have been updated to support partial records, filtering of payloads, and loading parts of payloads.
- Requesting part of a payload will decompress the entire payload for now, until compressed buffers expose a way to decompress only part.
- Fixed a bug in FTexturePlatformData::AreDerivedMipsAvailable() that caused it to return false for structured cache keys.

#rb Zousar.Shaker
#rnx
#preflight 615e03241ed62f0001b95454

#ROBOMERGE-OWNER: Devin.Doucette
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 17748550 in //UE5/Release-5.0/... via CL 17748555
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE-CONFLICT from-shelf
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17748602 by Devin Doucette in ue5-release-engine-test branch]
2021-10-07 09:11:32 -04:00
devin doucette
c39e30cfd7 Added missing includes of DerivedDataPayload.h found by the non-unity build
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 17426590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17426595 by devin doucette in ue5-release-engine-test branch]
2021-09-03 17:11:57 -04:00
devin doucette
a066ec0c49 DDC: Implemented existing cache debug options for the new cache stores
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 17308400 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17308416 by devin doucette in ue5-release-engine-test branch]
2021-08-25 16:08:33 -04:00
devin doucette
bd60f3ef1b DDC: Removed ICacheFactory in favor of exported functions
FCacheBucket is now always exposed as FAnsiStringView.

#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 17084521 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17084549 by devin doucette in ue5-release-engine-test branch]
2021-08-06 12:53:08 -04:00
devin doucette
bfda02d384 DDC: Replaced FRequest with FRequestGroup to handle nested and chained requests more robustly
Any function that may create a request now has a IRequestOwner& parameter, and uses the Begin and End functions on the owner to manage the lifetime of any requests that it creates, as well as using End to invoke the completion callback for any request which has one.

The new FRequestBarrier may be used to block a group from being considered complete in a scope where more requests may be added to it.

#rb Matt.Peters
#rnx
#preflight 6109b5c403d303000144cce5
#preflight 610acf7103d30300016fda94

#ROBOMERGE-SOURCE: CL 17060470 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)

[CL 17060649 by devin doucette in ue5-release-engine-test branch]
2021-08-04 18:08:50 -04:00
sebastien lussier
8c31cfedfd DDC backends - removed speed class tests in implementations of TryToPrefetch()
#rb danny.couture, devin.doucette

#ROBOMERGE-SOURCE: CL 16900182 via CL 16917763
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16917911 by sebastien lussier in ue5-release-engine-test branch]
2021-07-21 19:12:55 -04:00
devin doucette
bed1f486f8 DDC: Added EPutStatus::Skipped to avoid slow retry when simulating cache misses
#rb Zousar.Shaker
#preflight 60f12443a34bf50001654df1

#ROBOMERGE-SOURCE: CL 16883247 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16883252 by devin doucette in ue5-release-engine-test branch]
2021-07-19 10:12:20 -04:00
Devin Doucette
8e3e3cc389 DDC: Fixed TryToPrefetch to work when there is only one backend
#rb Zousar.Shaker
#rnx

[CL 16549112 by Devin Doucette in ue5-main branch]
2021-06-03 12:57:44 -04:00
devin doucette
bffbaeacc3 DDC: Added optional versions of BuildAction, BuildDefinition, BuildOutput, CacheRecord
- Optional versions are now returned from operations that may fail.
- Fixed a bug in the cache where a null record could be dereferenced.
- Improved validation when loading build types.

#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16332909 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16332914 by devin doucette in ue5-release-engine-test branch]
2021-05-14 14:47:32 -04:00
Devin Doucette
8ce8977949 DDC: Added optional versions of BuildAction, BuildDefinition, BuildOutput, CacheRecord
- Optional versions are now returned from operations that may fail.
- Fixed a bug in the cache where a null record could be dereferenced.
- Improved validation when loading build types.

#rb Zousar.Shaker
#rnx

[CL 16332909 by Devin Doucette in ue5-main branch]
2021-05-14 14:47:11 -04:00
devin doucette
ec088e92a9 DDC: Added support for cache records with null data
#rb Zousar.Shaker
#rnx
#preflight 609b6698b16d45000155cb04

#ROBOMERGE-SOURCE: CL 16298475 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v800-16297934)

[CL 16298478 by devin doucette in ue5-release-engine-test branch]
2021-05-12 09:28:22 -04:00
Devin Doucette
dd9e1ec58b DDC: Added support for cache records with null data
#rb Zousar.Shaker
#rnx
#preflight 609b6698b16d45000155cb04

[CL 16298475 by Devin Doucette in ue5-main branch]
2021-05-12 09:28:05 -04:00
Devin Doucette
3f40f504cf DDC: Changed Put to take a const array of cache records now that records are copyable
#rb Zousar.Shaker
#rnx

[CL 16184736 by Devin Doucette in ue5-main branch]
2021-05-03 12:05:18 -04:00
Devin Doucette
e42bbbedab DDC: Implement ICacheStore on FDerivedDataBackendInterface
This allows the new cache to be implemented more efficiently using the old cache backends because functionality like the corruption wrapper and key length limiter can be bypassed and the individual backends can store cache records in whatever way is most efficient for them.

The hierarchical backend may request payloads when they are not required due to incomplete tracking of backend state, and GetPayload will never fill other backends due to the inefficiency of the existing backend framework.

The filesystem backend does not cache any state in memory, which makes requests for individual payloads less efficient than if it cached a mapping of cache payload key to raw hash after the first request for a cache key.

The HTTP, S3, and pak file backends are not implemented for the new interface.

The backends do not implement ICacheStore::CancelAll() because the existing backend framework provides WaitForQuiescence to wait for completion of async requests, and the implementation of ICacheStore by those backends works with that mechanism.

The non-leaf backends (hierarchical, async put, etc.) do not update stats from the ICacheStore functions.

#rb Zousar.Shaker
#rnx
#preflight 60899f35d324590001b47517

[CL 16148296 by Devin Doucette in ue5-main branch]
2021-04-28 16:22:18 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Devin Doucette
6394ccc1cd DDC: Added TryToPrefetch to check multiple keys for existence and prefetch the data into a fast cache backend
#rb Zousar.Shaker

[CL 15422719 by Devin Doucette in ue5-main branch]
2021-02-16 17:24:48 -04:00
Devin Doucette
9010b3e1a5 DDC: Return a status from PutCachedData
The async put backend now uses this new status to avoid calling CachedDataProbablyExists after every put, which has a high cost for certain backends.

#rb Zousar.Shaker
#fyi Joakim.Lindqvist, Stefan.Boberg

[CL 15000972 by Devin Doucette in ue5-main branch]
2021-01-06 14:18:01 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
danny couture
0655582bd0 Fix stutters in the game-thread while streaming texture mips from DDC.
This will fix a good bunch of ForceRebuildPlatformData in UTexture2D::UpdateStreamingStatus because of the Boot DDC telling it has some mips cached effectively preventing other cache layers from receiving them.
When the Boot DDC is disabled after the editor boot, all the mips will go into oblivion, and nobody will have them anymore, causing stutters in the game-thread while streaming because a second full rebuild is now required.

Any DDC that plans on disappearing should never be alone in the cache hierarchy and should give other levels the opportunity to properly cache data before its disapperance.

#rb Francis.Hurteau, Devin.Doucette, Andrew.Grant

[CL 14268431 by danny couture in ue5-main branch]
2020-09-08 10:50:47 -04:00
andrew grant
14d1b683f8 Moved some DDC debug options into a common class that can be provided to a backend to simulate certain behavior.
E.g.

'-ddc-local-missrate=50' simulates a 50% miss rate of keys on the local backend,
'-ddc-shared-misstypes=AnimSeq' simulates misses for any AnimSeq key. Use + to combine keys. E.g. AnimSeq+Audio

Memory DDC, FileSystemDDC and S3DDC support these options as do the classes that wrap other backends (e.g. AsyncPut).

#tests lots of warm and cold DDC
#swarm https://p4-swarm.epicgames.net/reviews/12458696

#ROBOMERGE-SOURCE: CL 12466119 via CL 12466177
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)

[CL 12466179 by andrew grant in Main branch]
2020-03-27 08:12:16 -04:00
andrew grant
e224300cc3 Moved some DDC debug options into a common class that can be provided to a backend to simulate certain behavior.
E.g.

'-ddc-local-missrate=50' simulates a 50% miss rate of keys on the local backend,
'-ddc-shared-misstypes=AnimSeq' simulates misses for any AnimSeq key. Use + to combine keys. E.g. AnimSeq+Audio

Memory DDC, FileSystemDDC and S3DDC support these options as do the classes that wrap other backends (e.g. AsyncPut).

#tests lots of warm and cold DDC
[at]ben.marsh [at]josh.engebretson [at]devin.doucette

#ROBOMERGE-SOURCE: CL 12458693 via CL 12462167 via CL 12464485 via CL 12464606
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)

[CL 12464717 by andrew grant in Main branch]
2020-03-26 20:55:39 -04:00