Commit Graph

4 Commits

Author SHA1 Message Date
aaron mcleran
eab64200fb Static analysis fixes
#jira UE-121293
#rb none

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 17464332 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17464351 by aaron mcleran in ue5-release-engine-test branch]
2021-09-08 17:38:23 -04:00
dan thompson
52f17b8039 Bink Audio support for >48khz. Well... support in that they play, however Bink Audio (like most perceptual codecs) don't bother to send such high frequencies, so I add a warning to resample down prior to encoding. It's just a waste of performance.
This looks like a large change but the relevant change is binka_ue_file_header.h. Then rebuilt libs, and a bunch of source changes that never made it over in the initial checkin.

#jira UE-119962
#preflight 60fb20bc391d460001ff28a5

#ROBOMERGE-SOURCE: CL 16942270 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16942289 by dan thompson in ue5-release-engine-test branch]
2021-07-23 17:32:58 -04:00
dan thompson
9778fd186b Moving Bink Audio SDK out of ThirdParty #pf 60c96e1ff7cffb00017213ef
#ROBOMERGE-SOURCE: CL 16684298 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16684303 by dan thompson in ue5-release-engine-test branch]
2021-06-16 00:36:49 -04:00
dan thompson
9fc70b00b8 Bink Audio :: 3/4 :: Encoder :: #pf 60aea2116905a6000136901e
Unreal side of the encoder. Mostly just a thunk to the SDK, with some interleaving and splitting for the Unreal streaming system.

#ROBOMERGE-SOURCE: CL 16679911 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16679924 by dan thompson in ue5-release-engine-test branch]
2021-06-15 17:21:53 -04:00