It work only for the assets that aren't source controlled.
#jira UE-120816
#rb Jamie.Dale
#preflight 61a45606361aa0b85b158e5a
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18306364 in //UE5/Release-5.0/... via CL 18306382
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18306384 by julien stjean in ue5-release-engine-test branch]
Transitive retargeting via parents is not supported, but directly retargeting is allowed
#jira UE-126292 - Template Anim BPs can access Anim Sequences from a Child AnimBP
#rb Jurre.deBaare
#preflight 619f9c5a405273b2c394f9bb
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 18294851 in //UE5/Release-5.0/... via CL 18294857
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18294871 by thomas sarkanen in ue5-release-engine-test branch]
Added a setting to turn on interchange import only for textures.
The selection of the asset in the content is now only done after all the asset are imported when using interchange.
#jira UETOOL-4291
#rb Alexis.Matte
#preflight 619e34820141b3c6da5b98d0
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18282733 in //UE5/Release-5.0/... via CL 18282735
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18282740 by julien stjean in ue5-release-engine-test branch]
Move ComputeFramework into its own plugin.
#preflight 619bddd0f934c1a291daae39
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 18262262 in //UE5/Release-5.0/... via CL 18262318
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18262322 by jeremy moore in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Also made sure each material has it's own package as the current setup was to have package for the module with all the materials in it which lacked a proper root object.
#rb Julien.StJean, JeanLuc.Corenthin
#ROBOMERGE-AUTHOR: jeanmichel.dignard
#ROBOMERGE-SOURCE: CL 17683984 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17684005 by jeanmichel dignard in ue5-release-engine-test branch]
- Fix crash caused by the CompletedTasks potentially containing non-completed tasks due to pointer reuse when reallocating new tasks after some cancellations
- Add batched cancellations to DistanceField and MeshCards and use it from the BatchBuild function
- Use BatchBuild when applying NaniteEnabled to multiple meshes at once
- Some refactor and simplification of the cancellation logic for both DistanceField and MeshCards
- 1h23m to 1m9s to right-click and change 50000 unloaded meshes from the content browser
#jira UE-124806
#rb Francis.Hurteau
#preflight 613161e5d031a400010ba351
#ROBOMERGE-SOURCE: CL 17418465 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17418469 by danny couture in ue5-release-engine-test branch]
- Added a new project setting to use Interchange for "import into level"
- It currently only spawns empty actors, in hierarchy, with the correct transforms.
#rb Alexis.Matte, Richard.TalbotWatkin, Julien.Stjean
#ROBOMERGE-SOURCE: CL 17117529 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17117539 by jeanmichel dignard in ue5-release-engine-test branch]