Commit Graph

88 Commits

Author SHA1 Message Date
mark lintott
056d825b3c Minor Tweak to Zen Dashboard settings
#rb trvial

#ROBOMERGE-AUTHOR: mark.lintott
#ROBOMERGE-SOURCE: CL 18281865 in //UE5/Release-5.0/... via CL 18281876
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18281890 by mark lintott in ue5-release-engine-test branch]
2021-11-24 05:52:42 -05:00
devin doucette
d70ce44247 UGS: Fixed the default sync categories
#rb none
#rnx

#ROBOMERGE-OWNER: Devin.Doucette
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18018814 via CL 18019043 via CL 18019062 via CL 18019078 via CL 18019107
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18019161 by devin doucette in ue5-release-engine-test branch]
2021-11-02 10:47:49 -04:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
tim smith
1ebb5b6a93 Make Live Coding enabled by default.
1) New projects will have live coding enabled by default.
2) Re-instancing will be enabled by default
3) The initial start mode of the console will be hidden
4) Moved some console specific configurations to the ini file specific to LCC
5) Added the saving of the disable action limit to the ini file.

#rb none
#rnx
#preflight 6155c759260f7d000130c1be

#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17678494 in //UE5/Release-5.0/... via CL 17678517
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785289 by tim smith in ue5-release-engine-test branch]
2021-10-12 11:10:41 -04:00
marco anastasi
9f47f84b78 Moved Skein CLI to /Engine/Source folder
#ROBOMERGE-AUTHOR: marco.anastasi
#ROBOMERGE-SOURCE: CL 17706133 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v878-17703426)

[CL 17706194 by marco anastasi in ue5-release-engine-test branch]
2021-10-04 06:59:10 -04:00
marco anastasi
63fde1248d First pass on a skeleton for the Skein CLI
* boilerplate code for all the commands that are currently listed in the spec
* support for required and optional arguments and options
* basic user interaction prompts
* basic support for progress bars.

#jira ucs-2215

#rb wouter.burgers, stuart.hill, andy.buecker
[FYI] pierreolivier.latour

#ROBOMERGE-AUTHOR: marco.anastasi
#ROBOMERGE-SOURCE: CL 17705390 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v878-17703426)

[CL 17705392 by marco anastasi in ue5-release-engine-test branch]
2021-10-04 05:50:00 -04:00
zousar shaker
0f5eb6cd81 Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 17313796 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17315199 by zousar shaker in ue5-release-engine-test branch]
2021-08-26 07:05:33 -04:00
devin doucette
f997a5d9d3 DDC: Removed use of the Boot cache from the backend graphs
Due to the prevalence of SSDs, the Boot cache no longer offers the performance benefits that it once did, and its startup cost now often cancels out its performance gains.

Additionally, there are cases where different values are being written for the same key, which is incorrect but has not been fixed; and the Boot cache ignores the second and subsequent writes, which can cause out-of-date content to be loaded from the Boot cache in a future session.

#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 17085965 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17085997 by devin doucette in ue5-release-engine-test branch]
2021-08-06 14:29:24 -04:00
brandon schaefer
c60b80f7da Update UE5/Main to v19 toolchain
#jira UE-118949
#rb none

#ROBOMERGE-SOURCE: CL 16862196 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16862200 by brandon schaefer in ue5-release-engine-test branch]
2021-07-15 10:20:22 -04:00
zousar shaker
09c4c45f03 Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16622906 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)

[CL 16622920 by zousar shaker in ue5-release-engine-test branch]
2021-06-10 10:20:49 -04:00
cristina riveron
b94831462d Update UGS message for UE5 EA2
#ROBOMERGE-SOURCE: CL 16617358 in //UE5/Release-5.0-EarlyAccess/... via CL 16617365
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16617367 by cristina riveron in ue5-release-engine-test branch]
2021-06-09 21:15:28 -04:00
Ben Marsh
898186811a UGS: Update requirements for building on Windows.
#jira UE-114578

[CL 16494208 by Ben Marsh in ue5-main branch]
2021-05-27 19:34:45 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
andrew grant
113c83d2f8 Added SDK info Linux to UGS
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 16332177 via CL 16340958 via CL 16340977 via CL 16340988
#ROBOMERGE-BOT: (v804-16311228)
#ROBOMERGE-CONFLICT from-shelf

[CL 16341207 by andrew grant in ue5-release-engine-staging branch]
2021-05-15 10:58:04 -04:00
cristina riveron
b2a862af87 Updated UGS message for UE5 EA
#ROBOMERGE-SOURCE: CL 15969765 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15988740 by cristina riveron in ue5-main branch]
2021-04-13 09:35:59 -04:00
cristina riveron
37ff92f6e3 update to UGS message
#ROBOMERGE-SOURCE: CL 15921892 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15922630 by cristina riveron in ue5-main branch]
2021-04-05 16:16:05 -04:00
ionut matasaru
1989c2d255 [Insights]
- Frames track: Added "start time" and "fps" to the hovered frame tooltip. Also improved its appearance.
  - Frames track: Improved distribution of values on vertical axis when zooming in vertically.
  - Frames track: Also improved horizontal axis (ex. labels are now displayed on top; not hidden anymore when zooming in vertically).
  - Frames track: Changed labels of vertical axis to move on the left or right side of view if the user hovers a frame in their area.
  - Frames track: Added "Zoom Timing View on Frame Selection" toggle option in context menu of Frames track. If enabled, the Timing view will also be zoomed when a frame is selected.
  - Added default ini file with following settings:
      [Insights.TimingProfiler]
      DefaultZoomLevel=5.0
      bAutoHideEmptyTracks=True
      bAutoZoomOnFrameSelection=False
      AutoScrollFrameAlignment=game
      AutoScrollViewportOffsetPercent=0.1
      AutoScrollMinDelay=0.3
    (see Engine\Programs\UnrealInsights\Config\DefaultUnrealInsightsSettings.ini for detailed description of each setting)
    Above settings (except the DefaultZoomLevel) can be changed directly from UI and Unreal Insights will remember that settings.
  - Timing view: Changed all settings related to "auto scroll" to be persistent in the ini file.
  - Added SetScaleX(ScaleX) to FTimingTrackViewport.

#jira UE-112043
#rb Catalin Dragoiu

[CL 15900495 by ionut matasaru in ue5-main branch]
2021-04-02 08:39:05 -04:00
cristina riveron
468b9411d0 Added UGS message for UE5 Release-5.0 EarlyAccess
#ROBOMERGE-SOURCE: CL 15302073 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15302142 by cristina riveron in ue5-main branch]
2021-02-03 16:32:26 -04:00
zach bethel
274c3b2ba7 RDG Insights Plugin
#jira none
#rb catalin.dragoiupruna

[CL 15296346 by zach bethel in ue5-main branch]
2021-02-03 13:17:04 -04:00
Cristina Riveron
e030c69c8f Update UE5 Main UGS Banner
[CL 15230626 by Cristina Riveron in ue5-main branch]
2021-01-27 21:32:50 -04:00
Zousar Shaker
3cef6188a3 Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Allow UnrealObjectPtrTool to perform reverse upgrades when the "-r" commandline argument is used.  Also added functionality to allow UnrealHeaderTool to dump out necessary log messages specifying TObjectPtr member declrations for UnrealObjectPtrTool to consume.

Tested by:
1) Performing a new forward pointer upgrade (from a new UHT log) and confirming the resulting files had zero diffs when compared to a shelf of upgraded files from previous version of UnrealObjectPtrTool.
2) Performed a forward pointer upgrade, then a reverse pointer upgrade then reverted all unchanged files.  The remaining files (13 of them see shelved CL15213431) only had trailing whitespace corrections due to the deliberate choices for trailing whitespace manipulation when doing forward upgrades.

#rb devin.doucette

[CL 15219628 by Zousar Shaker in ue5-main branch]
2021-01-27 14:46:30 -04:00
daren cheng
4ec48c9820 Edigrate 14629275.
Capture callstack in widget invalidation for leaf widgets.

#jira UE-101687
#rb Patrick.Boutot Phillip.Kavan

[CL 14631340 by daren cheng in ue5-main branch]
2020-11-02 14:48:49 -04:00
Zousar Shaker
77d13185b7 Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00
Ben Marsh
f86196d1d8 Move UGS sync category definitions into config files.
#rb none

[CL 14470086 by Ben Marsh in ue5-main branch]
2020-10-11 11:35:05 -04:00