#rb Ryan.Gerleve, Brian.Bekich
#ROBOMERGE-SOURCE: CL 5794305 via CL 5794306 via CL 5794307 via CL 5794721
[CL 5794738 by louisphilippe seguin in Main branch]
-Removes sqrt call in critical path when RepGraph does actor culling.
#rb Ryan.Gerleve
#ROBOMERGE-SOURCE: CL 5764309 via CL 5764873
[CL 5764954 by louisphilippe seguin in Main branch]
-This forced GC will only trigger if more than 100 cells were destroyed.
#rb Ryan.Gerleve
#ROBOMERGE-SOURCE: CL 5675634 via CL 5675635 via CL 5675636 via CL 5675637 via CL 5677067
[CL 5677098 by louisphilippe seguin in Main branch]
[at]Ryan.Gerleve [at]Brian.Bekich
#jira UE-72167
#rb Ryan.Gerleve
#ROBOMERGE-SOURCE: CL 5675581 via CL 5675586 via CL 5675587 via CL 5675589 via CL 5676942
[CL 5676951 by jon nabozny in Main branch]
-When the optional grid bound is set we clamp player view locations to the closest grid in the bounded region instead of growing the grid list to his location.
-When adding actors we limit the available cells to coordinates inside the region.
#rb Ryan.Gerleve
#ROBOMERGE-SOURCE: CL 5649386 via CL 5651161
[CL 5651324 by louisphilippe seguin in Main branch]
[at]Ryan.Gerleve [at]Brian.Bekich
#rb Brian.Bekich
#ROBOMERGE-SOURCE: CL 5503884 via CL 5503888 via CL 5517394
[CL 5535625 by jon nabozny in Main branch]
-Added RemoveChildNode function to ReplicationGraph
-Add ensureMsg to help track DataChannels crashing due to null actor ptrs in FORT-157380
#rb Ryan.Gerleve, Bart.Hawthorne
#ROBOMERGE-SOURCE: CL 5471101 via CL 5479098
[CL 5479188 by louisphilippe seguin in Main branch]
[at]Ryan.Gerleve [at]Brian.Bekich [at]Bart.Hawthorne
#rb Brian.Bekich, Ryan.Gerleve
#ROBOMERGE-SOURCE: CL 5152849 via CL 5152867 via CL 5152876 via CL 5154257
[CL 5154320 by jon nabozny in Main branch]
-Always prioritize connections' ViewTargets and OwningActors, since they're usually the most important and could get starved out by other actors.
-Increase the default MaxDistanceScaling from 30m to 600m, since 30m didn't have much effect.
#rb brian.bekich, david.ratti
#ROBOMERGE-SOURCE: CL 4921040 via CL 4921042 via CL 4921044 via CL 4921247 via CL 4926818
[CL 4927017 by ryan gerleve in Main branch]
Merge conflict.
jon.nabozny, please merge this change by hand.
More info at https://robomerge.epicgames.net#FORTNITE
/src/robomerge_ue4_main_01/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h - merging //Fortnite/Dev-EngineMerge/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h#2
--------------------------------------
Update UE Networking related classes' memory tracking:
Use new FString::CountBytes instead of serializing the strings.
Add a few new macros that can be used to track individual sections of memory.
Add tracking to RepGraph.
[REVIEW] [at]Ryan.Gerleve [at]Bart.Hawthorne [at]Brian.Bekich [at]Peter.Engstrom [at]Mattias.Hornlund [at]LouisPhilippe.Seguin
#rb LouisPhilippe.Seguin
#ROBOMERGE-SOURCE: CL 4823093 via CL 4823100 via CL 4825388
[CL 4826387 by jon nabozny in Main branch]