Remove function calls to rules in integration.
#jira nojira
#rb ori.cohen
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 18359071 in //UE5/Release-5.0/... via CL 18359098
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18359110 by max whitehead in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
-Fxied some bugs and added callback for windup ending
#ROBOMERGE-AUTHOR: david.ratti
#ROBOMERGE-SOURCE: CL 17815293 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
[CL 17815306 by david ratti in ue5-release-engine-test branch]
"Physics Effects". Basic API for doing gameplay calculations on physics thread.
[FYI] Max.Whitehead, Adam.Bellefeuil
#ROBOMERGE-AUTHOR: david.ratti
#ROBOMERGE-SOURCE: CL 17773688 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
[CL 17773729 by david ratti in ue5-release-engine-test branch]
- Update floatingpawn2 to use physics thread suspension.
- Add utility functions for applying force at position on particle.
- Fix bug in keep upright force when angle is obtuse.
#jira nojira
[FYI] ori.cohen
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 17755436 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)
[CL 17755456 by max whitehead in ue5-release-engine-test branch]
-Added cvars for disabling various features in the physics movement code
#ROBOMERGE-AUTHOR: david.ratti
#ROBOMERGE-SOURCE: CL 17725266 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)
[CL 17725287 by david ratti in ue5-release-engine-test branch]
-Added native GameMode so that cheats can be used in networked testing
#ROBOMERGE-AUTHOR: david.ratti
#ROBOMERGE-SOURCE: CL 17584120 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17584130 by david ratti in ue5-release-engine-test branch]
Change drag to remove velocity instead of applying force to avoid being affected by mass.
Jump now scales with mass.
#jira nojira
#rb ori.cohen
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 17559251 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17559258 by max whitehead in ue5-release-engine-test branch]