Commit Graph

12 Commits

Author SHA1 Message Date
ryan schmidt
db857d56b6 ModelingTools: convert various tools/mechanics/etc to use new SnappingManager functionality for scene hit-tests and snapping
#rb david.hill
#rnx
#jira none
#preflight 61b21920d308710b0c513796

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18419130 in //UE5/Release-5.0/... via CL 18422407
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18422664 by ryan schmidt in ue5-release-engine-test branch]
2021-12-09 14:46:09 -05:00
matija kecman
6aa97489d6 UV Editor: Move the checkbox to enable/disable rendering of hovered elements into the main details panel
#rb michael.balzer
#rnx
#preflight

#ROBOMERGE-AUTHOR: matija.kecman
#ROBOMERGE-SOURCE: CL 18410486 in //UE5/Release-5.0/... via CL 18410509
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18410527 by matija kecman in ue5-release-engine-test branch]
2021-12-08 15:04:38 -05:00
matija kecman
d9625a7f87 UV Editor: Add hover preview to Edit mode
#rb semion.piskarev
#rnx
#jira none
#preflight 61af9fc90e59fd0ab0fa5409

#ROBOMERGE-AUTHOR: matija.kecman
#ROBOMERGE-SOURCE: CL 18404342 in //UE5/Release-5.0/... via CL 18404343
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18404348 by matija kecman in ue5-release-engine-test branch]
2021-12-08 05:54:10 -05:00
semion piskarev
40a7e56ec1 UVEditor: add ability to split bowtie verts. Fix some edge splits occasionally creating a bowtie vert on adjacent non-selected edge. Also fix some undo/redo issues especially regarding sew edges preview. Made all undo/redo selection change events broadcast for now.
#rb Nathan.Mitchell, Jimmy.Andrews
#rnx
#jira UE-133108
#preflight 61a8e8b3e01f3610f5307b4e

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18355648 in //UE5/Release-5.0/... via CL 18355681
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18355709 by semion piskarev in ue5-release-engine-test branch]
2021-12-02 14:42:09 -05:00
nathan mitchell
88954e6d09 UVEditor: Move visual and style settings (color, depth offsets, etc) to a new style container class, keeping everything in one place for ease of modification in the future. Also adjusts the grid axis lines to not scale up when zooming out in the 2D viewport
#rb semion.piskarev
#rnx
#preflight 61a56498801b36197837b0c4

#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 18319017 in //UE5/Release-5.0/... via CL 18319325
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18319503 by nathan mitchell in ue5-release-engine-test branch]
2021-11-29 20:09:00 -05:00
semion piskarev
16f11a6c15 Made the r.Editor.OpaqueGizmo cvar scene-specific, and disabled dithering in UV editor viewports so that we could use editor compositing to draw the gizmos on top.
#rb Matt.Kuhlenschmidt
#rnx
#jira none
#preflight 6196a74e8703d6d083cc8758

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18270301 in //UE5/Release-5.0/... via CL 18270313
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18270325 by semion piskarev in ue5-release-engine-test branch]
2021-11-23 10:35:22 -05:00
jimmy andrews
fd07763a78 remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
#rb tyson.brochu
#rnx
#preflight 6195872476668b37001d1141

#ushell-cherrypick of 18231220 by Jimmy.Andrews

#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18232491 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)

[CL 18232527 by jimmy andrews in ue5-release-engine-test branch]
2021-11-17 21:06:46 -05:00
nathan mitchell
fc7fea22f5 UVEditor: Fix issue with MeshSelectionMechanic preventing Non-unity builds from succeeding by incorrectly not declaring UMaterialInstanceDynamic
#rnx

#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 18204061 in //UE5/Release-5.0/... via CL 18205984
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18206042 by nathan mitchell in ue5-release-engine-test branch]
2021-11-16 08:48:24 -05:00
nathan mitchell
059d0153bd UVEditor: Adjust handling of selection colors to reflect the target specific colors in the 2D and 3D viewports. Adds an additional API to convey colors from the UVEditorMode to the Selection tool. Adds a triangle component to the MeshSelectionMechanic to allow for interior shading of selection areas.
#rb semion.piskarev
#rnx

#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 18197122 in //UE5/Release-5.0/... via CL 18197184
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18197253 by nathan mitchell in ue5-release-engine-test branch]
2021-11-15 16:31:06 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
matija kecman
4533319e9c UV Editor: Make selection mode change convert rather than clear the selection
#rb rinat.abdrashitov
#rnx
#jira none
#preflight 61828dde2b589a00015c2a26

#ROBOMERGE-AUTHOR: matija.kecman
#ROBOMERGE-SOURCE: CL 18051486 in //UE5/Release-5.0/... via CL 18051497
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18051505 by matija kecman in ue5-release-engine-test branch]
2021-11-04 07:04:30 -04:00
michael balzer
a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00