Removed redundant code since GetTriangleEdges method was added to DynamicMesh3 class that does the same thing.
Fixed a typo ContolPnts -> ControlPoints.
Previously only per-vertex normals were set. Now normals are correclty set per-element as well.
#rb jimmy.andrews
#rnx
#jira none
#preflight 61698e649390dd0001b2dfca
#ushell-cherrypick of 17521027 by rinat.abdrashitov
#ROBOMERGE-AUTHOR: rinat.abdrashitov
#ROBOMERGE-SOURCE: CL 17829558 in //UE5/Release-5.0/... via CL 17829564
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17829567 by rinat abdrashitov in ue5-release-engine-test branch]