Commit Graph

83 Commits

Author SHA1 Message Date
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
alejandro arango
61e312892b VirtualProduction: Merge from RES.
Except RemoteControl due to a dependency.

#rb

#ROBOMERGE-SOURCE: CL 17431226 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17431235 by alejandro arango in ue5-release-engine-test branch]
2021-09-04 02:44:38 -04:00
ben zeigler
ecfe4f6b6a Fix null access calling game-only functions on a non-game preview world
Issue was pointed out by Hector Centeno on github as my CL 17208151 triggered a crash for them
[CODEREVIEW] jason.walter

#ROBOMERGE-SOURCE: CL 17292413 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17292417 by ben zeigler in ue5-release-engine-test branch]
2021-08-24 16:01:08 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
jason walter
c6aed97e22 Remove Legacy code that was causing problems with PIE
#rb chris.norden
#jira UE-103677

#ROBOMERGE-SOURCE: CL 16332454 in //UE4/Release-4.27/... via CL 16348250
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Staging) (v804-16311228)

[CL 16359348 by jason walter in ue5-release-engine-staging branch]
2021-05-17 17:21:39 -04:00
Marc Audy
f02d489290 Update Release-Engine-Test from Release-Engine-Staging @ 16264272
[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
UnrealBot
8afb476248 Branch snapshot for CL 16260158
[CL 16260158 in ue5-release-engine-staging branch]
2021-10-05 20:06:24 +00:00
phil popp
e736d346f9 Cleanup TAccessPtr
- Moved TAccessPtr<> member accessors to their own implementation file.
- Implemented specific derived classes for TAccessPtr<> to metasound frontend document sturctures.
- Fixed broken unit test
#jira UEAU-780
#rb Rob.Gay
#preflight 6099b8030ab4b200016c89f7

#ROBOMERGE-SOURCE: CL 16259814 in //UE5/Main/... via CL 16260152
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Release-Engine-Staging) (v799-16237190)

[CL 16260158 by phil popp in ue5-release-engine-staging branch]
2021-05-10 20:10:28 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
louise rasmussen
29faedf213 Level Editor Menu Clean Up, Part 3/3
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606e39a450c0ee00014dc64a

#ROBOMERGE-SOURCE: CL 15948269 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15950323 by louise rasmussen in ue5-main branch]
2021-04-07 22:22:12 -04:00
louise rasmussen
825c64a6f5 Level Editor Menu Re-org, Part 1
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b

#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Jamie Dale
d424d1ae98 Deprecated UEditorEngine::OnObjectsReplaced in favor of FCoreUObjectDelegates::OnObjectsReplaced
Also removed the UEditorEngine::BroadcastBlueprintCompiled that took a map of objects, as nothing calls it

#rb Brooke.Hubert

[CL 15402078 by Jamie Dale in ue5-main branch]
2021-02-13 14:49:21 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Louise Rasmussen
d52549d8d7 Placement Mode: shape category special icon handling and updates to plugins using FPlaceableItem
#rb lauren.barnes
#JIRA UETOOL-2864

[CL 15212946 by Louise Rasmussen in ue5-main branch]
2021-01-26 19:20:39 -04:00
Zousar Shaker
2082a94a73 Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Call-site changes affecting compilation of QAGame for non-scalar wrapped object pointer upgrades in Engine + Shootergame

#rb devin.doucette

[CL 15003413 by Zousar Shaker in ue5-main branch]
2021-01-06 17:07:52 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Lauren Barnes
e6158b1a38 Changing the GetModuleChecked to LoadModuleChecked.
#jira none
#rb Matt.Kuhlenschmidt
#fyi Rob.Gay

[CL 14854760 by Lauren Barnes in ue5-main branch]
2020-12-04 11:08:15 -04:00
Rob Gay
139d304f45 - Create AdvancedWidgets module
- Move RadialSlider into it for shared use
- Add redirector for VirtualCam to avoid breaking existing content
- Fix RadialSlider value not updating if not bound

#jira UE-103908
#rb lauren.barnes
#fyi Matt.Kuhlenschmidt Vincent.Gauthier

[CL 14846513 by Rob Gay in ue5-main branch]
2020-12-03 14:26:45 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Patrick Boutot
32bad4cd65 Reduce size of SWidget by 14% by moving data that is not used often to MetaData. Deprecate SWidget::Cursor, you should now use SetCursor or GetCursor.
#jira none
#rb matt.kuhlenschmidt

[CL 14803645 by Patrick Boutot in ue5-main branch]
2020-11-21 06:26:26 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00