This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
- Added new FBrushToolRadius struct that provides a "radius" abstraction that supports adaptive and world parameters
- USculptBrushProperties no longer subclasses UBrushBaseProperties, most parameters were not being used, now uses new FBrushToolRadius
- added UMeshSculptToolBase::FBrushTypeInfo FFalloffTypeInfo, and track one for each registered brush type and falloff type. Allows external UI code to know about available brush and falloff types.
- UMeshVertexSculptTool now has functions to set active brush, falloff, and region filter type that can be used at UI level
- minor updates to various brush ops, dynamic and group paint tool for above refactoring and/or UI stuff
#rb none
#rnx
#jira none
#preflight 617abfa6adc16f00013b673c
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17965589 in //UE5/Release-5.0/... via CL 17965607
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17965615 by ryan schmidt in ue5-release-engine-test branch]