Commit Graph

6 Commits

Author SHA1 Message Date
jimmy andrews
fd07763a78 remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
#rb tyson.brochu
#rnx
#preflight 6195872476668b37001d1141

#ushell-cherrypick of 18231220 by Jimmy.Andrews

#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18232491 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)

[CL 18232527 by jimmy andrews in ue5-release-engine-test branch]
2021-11-17 21:06:46 -05:00
ryan schmidt
db56ecac96 ModelingTools: add new bOnlySurfaceMaterials build option in MeshSceneAdapter to only include StaticMesh sections with MD_Surface material (previously this was hardcoded). Enable this setting in ApproximateActors, disable it in ISMEditorTool.
#rb sebastien.lussier
#rnx
#preflight 612d1e57423a8f000130c352

#ROBOMERGE-SOURCE: CL 17355981 via CL 17355990
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17355992 by ryan schmidt in ue5-release-engine-test branch]
2021-08-30 14:32:11 -04:00
ryan schmidt
3c6a5318d8 GeometryProcessing: LWC Fixes. Remove GeometryCore TRay3, TSphere3, and TOrientedBox3 from ExplicitUseGeometryMathTypes.h, update call sites to fully-qualified name where necessary (in some cases handled by using declaration at class scope, or by wrapping code in UE::Geometry:: namespace)
#rb none
#rnx
#jira none
#preflight 6126b717d673c400011f438b

#ROBOMERGE-SOURCE: CL 17316981 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17316997 by ryan schmidt in ue5-release-engine-test branch]
2021-08-26 09:31:28 -04:00
andrew davidson
ffa1d5ca26 LWC support for FQuat and FTransform
Merge Dev-LargeWorldCoordinates [at] 17289670

#preflight 6125fb6925057900014f2cd6

#ROBOMERGE-SOURCE: CL 17300515 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17300523 by andrew davidson in ue5-release-engine-test branch]
2021-08-25 06:26:44 -04:00
sebastien lussier
9d1dc3109e MeshModelingToolset
* ApproximateActors - Fix forced scene capture of MRS when PackMRS is off
* MeshSceneAdapter - Use GetMaterial_Concurrent() rather than GetMaterial() for code that is executed in parallel tasks
[FYI] ryan.schmidt
#preflight 611a675fe7a3070001b5be0a

#ROBOMERGE-SOURCE: CL 17175463 via CL 17175489
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17175500 by sebastien lussier in ue5-release-engine-test branch]
2021-08-16 09:36:40 -04:00
michael balzer
82ab317af0 MeshModelingToolset: Split plugin into non-experimental and experimental
#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007

#ROBOMERGE-SOURCE: CL 17003092 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 17003151 by michael balzer in ue5-release-engine-test branch]
2021-07-29 20:08:48 -04:00