Commit Graph

3 Commits

Author SHA1 Message Date
ryan schmidt
48a48f9cfa GeometryScript: add CreateUniqueNewAssetPathName Function
#rb none
#rnx
#preflight 616770c0bf7be80001eec475

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17810762 in //UE5/Release-5.0/... via CL 17810769
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17810777 by ryan schmidt in ue5-release-engine-test branch]
2021-10-13 21:45:08 -04:00
ryan schmidt
560c182750 GeometryScripting: ongoing evolution
- CopyMeshToStaticMesh now supports control of relevant build options on output, prefers to save incoming normals/tangents by default
- added ApplyMeshPlaneSlice
- added ApplyMathWarpToMesh (only sin waves currently), ApplyPerlinNoiseToMesh, ApplyIterativeSmoothingToMesh, ApplyDisplaceFromTextureMap
- added ComputeTangents
- added GetHasPolygroups, GetNumExtendedPolygroupLayers, EnablePolygroups, SetNumExtendedPolygroupLayers, ClearPolygroups, CopyPolygroupsLayer, ConvertUVIslandsToPolygroups, ComputePolygroupsFromAngleThreshold
- added AppendRevolvePath, converted various Primitive box/box2d inputs to separate floats, added Origin option to relevant primitives
- added ApplyRecursivePNTessellation, ApplyPolygroupCatmullClarkSubD, ApplyTriangleLoopSubD
- added SetMeshConstantVertexColor
- added CopyUVSet, SetMeshUVsFromCylinderProjection, RecomputeMeshUVs, AutoGeneratePatchBuilderMeshUVs, AutoGenerateXAtlasMeshUVs
#rb none
#rnx
#jira none
#preflight 614421964778fa000186f97a

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17551456 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17551472 by ryan schmidt in ue5-release-engine-test branch]
2021-09-17 09:45:26 -04:00
ryan schmidt
99711dbae8 GeometryScript: continue building out library (still at the trivial-wrappers stage)
- ComputeMeshConvexHull, ComputeMeshSweptHull
- CreateNewVolumeFromMesh, CreateNewStaticMeshAssetFromMesh
- DeleteVerticesFromMesh, DeleteTrianglesFromMesh, AppendBuffersToMesh
- AppendSimpleExtrudePolygon, AppendTriangulatedPolygon, hole parameter for Append Disc (to make punctured disc)
- IsSameMeshAs, MeasureDistancesBetweenMeshes, IsIntersectingMesh
- SplitMeshByComponents, SplitMeshByMaterialIDs, GetSubMeshFromMesh, CopyMeshToMesh
- ApplyFlareWarpToMesh, changed other warps to use FTransform for orientation instead of multiple axis parameters
- GetHasMaterialIDs, GetMaxMaterialID, EnableMaterialIDs, ClearMaterialIDs, RemapMaterialIDs, GetTriangleMaterialID, GetAllTriangleMaterialIDs, SetTriangleMaterialID, SetAllTriangleMaterialIDs
- SetNumUVSets, TranslateMeshUVs, ScaleMeshUVs, RotateMeshUVs, SetMeshUVsFromPlanarProjection, SetMeshUVsFromBoxProjection, RepackMeshUVs
- GetNumConnectedComponents, GetAllVertexPositions
- aded FGeometryScriptDynamicMeshBVH wrapper for AABBTree & FWNTree. Somewhat risky but avoids a UObject wrapper, and these objects are (currently) intended to have a lifetime that does not extend outside a single BP
- BuildBVHForMesh, IsBVHValidForMesh, RebuildBVHForMesh, FindNearestPointOnMesh, FindNearestRayIntersectionWithMesh, IsPointInsideMesh

#rb none
#rnx
#jira none
#preflight 6142c4d4599fd8000183db48

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17537493 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17537531 by ryan schmidt in ue5-release-engine-test branch]
2021-09-16 08:29:36 -04:00