ryan schmidt
f47bb8f710
GeometryScripting: add support for reading from Volumes in SceneUtilityFunctions::CopyMeshFromComponent()
...
#rb lonnie.li
#rnx
#jira none
#preflight 61a149bef70a9e92dba305e4
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18302005 in //UE5/Release-5.0/... via CL 18302009
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18302010 by ryan schmidt in ue5-release-engine-test branch]
2021-11-26 16:20:30 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
jimmy andrews
fd07763a78
remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
...
#rb tyson.brochu
#rnx
#preflight 6195872476668b37001d1141
#ushell-cherrypick of 18231220 by Jimmy.Andrews
#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18232491 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
[CL 18232527 by jimmy andrews in ue5-release-engine-test branch]
2021-11-17 21:06:46 -05:00
michael balzer
b8a1c9b6cf
GeometryCore: Remove ExplicitUseGeometryMathTypes.h
...
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18227685 in //UE5/Release-5.0/... via CL 18229350
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18231457 by michael balzer in ue5-release-engine-test branch]
2021-11-17 19:02:44 -05:00
ryan schmidt
d679ccd9b9
fix call to IsPendingKillOrUnreachable that was not replaced in mass conversion
...
#rb none
#rnx
#jira UE-134185
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18088239 in //UE5/Release-5.0/... via CL 18089049
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18089237 by ryan schmidt in ue5-release-engine-test branch]
2021-11-08 12:47:50 -05:00
ryan schmidt
7bd74ffee4
GeometryProcessing: add basic UV calculation and materialID support to MeshBevel. Add PolyEditingUVUtil file for UV computation utility functions in Poly-editing. Currently only ComputeArbitraryTrianglePatchUVs() function which uses expmap to compute UVs and (approximately) scales UVs to match UV scale on surrounding border triangles.
...
GeometryScript: add ApplyMeshPolygroupBevel operation
#rb none
#rnx
#jira none
#preflight 618434449249220001a944df
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18065452 in //UE5/Release-5.0/... via CL 18065478
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18065511 by ryan schmidt in ue5-release-engine-test branch]
2021-11-04 18:24:07 -04:00
ryan schmidt
a3624c42d3
GeometryFramework:
...
- add DynamicMeshComponent::SetComplexAsSimpleCollisionEnabled(), SetDeferredCollisionUpdatesEnabled() to handle some common component variable configuration in BP.
- expose DynamicMeshComponent::UpdateCollision()
GeometryScripting:
- pass UDynamicMesh TargetMesh as parameter to GeneratedDynamicMeshActor::OnRebuildGeneratedMesh(), to simplify BPs and leave open the possibility of updating a compute mesh separate from the actual Component mesh
- Automatically enable (then disable) deferred collision updates on DynamicMeshComponent in AGeneratedDynamicMeshActor::ExecuteRebuildGeneratedMeshIfPending, otherwise every GeometryScript node will rebuild collision (!)
#rb none
#rnx
#jira none
#preflight 6182abf261c9270001790212
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18056478 in //UE5/Release-5.0/... via CL 18056493
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18056503 by ryan schmidt in ue5-release-engine-test branch]
2021-11-04 10:22:38 -04:00
ryan schmidt
70e6e58111
GeometryScript: replace usage of TArray input/output params for index/vector/color/triangle lists with custom list UStructs that contain a TSharedPtr to a TArray (FGeometryScriptIndexList, FGeometryScriptTriangleList, FGeometryScriptVectorList, FGeometryScriptUVList, FGeometryScriptColorList). This makes it safe(r) to work with large lists and will allow for future changes to list representation (like using DynamicVector / etc).
...
- add ListUtilityFunctions with length/lastindex/item and convert to/from array
- Updated various existing functions that were using a TArray as input/output
- Added GetAllTriangleIDs, GetAllTriangleIndices, GetAllVertexIDs, updated GetAllVertexPositions to support optionally skipping invalid vertices
#rb none
#rnx
#jira none
#preflight 6182e2c492492200018502ee
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18055918 in //UE5/Release-5.0/... via CL 18055962
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18055989 by ryan schmidt in ue5-release-engine-test branch]
2021-11-04 09:57:01 -04:00
ryan schmidt
0f0d8cfe49
GeometryScript: fix bug where wrong size was being used to pre-allocate array
...
#rb none
#rnx
#jira none
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18033968 in //UE5/Release-5.0/... via CL 18033976
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18033988 by ryan schmidt in ue5-release-engine-test branch]
2021-11-03 10:46:37 -04:00
ryan schmidt
a9ad42a3dd
GeometryScript: add ConvertComponentsToPolygroups, GetTrianglePolygroupID, DeleteTrianglesInPolygroup, SetPolygroupMaterialID functions
...
#rb none
#rnx
#jira none
#preflight 61820ffc33e4450001ed1cad
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18033475 in //UE5/Release-5.0/... via CL 18033481
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18033503 by ryan schmidt in ue5-release-engine-test branch]
2021-11-03 10:18:42 -04:00
ryan schmidt
6a4091d2be
GeometryScript: change plugin label and text blurb
...
#rb trivial
#rnx
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17980298 in //UE5/Release-5.0/... via CL 17980334
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17980351 by ryan schmidt in ue5-release-engine-test branch]
2021-10-29 11:08:25 -04:00
ryan schmidt
16e7016a26
GeometryScript: add linear and curved stair generation functions
...
#rb lonnie.li
#rnx
#jira none
#preflight 6179756c0fb8310001af1319
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17955612 in //UE5/Release-5.0/... via CL 17955623
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17955632 by ryan schmidt in ue5-release-engine-test branch]
2021-10-27 20:19:00 -04:00
ryan schmidt
48a48f9cfa
GeometryScript: add CreateUniqueNewAssetPathName Function
...
#rb none
#rnx
#preflight 616770c0bf7be80001eec475
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17810762 in //UE5/Release-5.0/... via CL 17810769
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17810777 by ryan schmidt in ue5-release-engine-test branch]
2021-10-13 21:45:08 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
...
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ryan schmidt
21cd57289b
GeometryScript: automatically clear mesh before rebuild in GeneratedDynamicMeshActor. Expose ADynamicMeshActor members. Bump up size of "empty" mesh bounding box in DynamicMeshComponent to prevent log spam.
...
#rb none
#rnx
#preflight 615b2a842554620001ff5546
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17724133 in //UE5/Release-5.0/... via CL 17724136
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17724146 by ryan schmidt in ue5-release-engine-test branch]
2021-10-05 13:22:31 -04:00
ryan schmidt
48b8603f29
GeometryScript: fix up python name collision
...
#rb none
#rnx
#jira none
#preflight 615c5514ed17cd00018fd081
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17722350 in //UE5/Release-5.0/... via CL 17722357
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17722361 by ryan schmidt in ue5-release-engine-test branch]
2021-10-05 11:42:16 -04:00
ryan schmidt
7ac8bd6a78
GeometryScript: fix uninitialized ustruct errors
...
#rb none
#rnx
#jira none
#preflight 615b57dfb37025000172cce8
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17713302 in //UE5/Release-5.0/... via CL 17713306
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17713317 by ryan schmidt in ue5-release-engine-test branch]
2021-10-04 16:29:17 -04:00
ryan schmidt
d4ff6d0195
GeometryScripting: move in-editor generated-mesh functionality from DynamicMeshActor to a subclass GeneratedDynamicMeshActor in experimental GeometryScriptingEditor module. Add EditorGeometryGenerationSubsystem to provide tick for mesh regeneration, instead of relying on Actor tick-in-Editor, which can be throttled by slate interaction (and is generally problematic).
...
#rb none
#rnx
#jira none
#preflight 6156250b9dc4c500012f56eb
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17685256 in //UE5/Release-5.0/... via CL 17685594
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17685601 by ryan schmidt in ue5-release-engine-test branch]
2021-09-30 20:07:42 -04:00
ryan schmidt
f78421bedc
GeometryScript: Add functions for setting simple collision on StaticMesh and DynamicMeshComponent
...
#rb none
#rnx
#jira none
#preflight 614509e9c2c190000156cc1c
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17562131 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17562138 by ryan schmidt in ue5-release-engine-test branch]
2021-09-18 01:06:41 -04:00
ryan schmidt
65d8a03b5a
GeometryScript: add Shell, Offset, and Extrude modeling operations
...
#rb none
#rnx
#jira none
#preflight 6144e14659380f0001109ba8
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17558076 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17558083 by ryan schmidt in ue5-release-engine-test branch]
2021-09-17 16:46:01 -04:00
ryan schmidt
9bbf39f565
GeometryScript: fix duplicate localization namespaces
...
#rb none
#rnx
#jira none
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17556193 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17556199 by ryan schmidt in ue5-release-engine-test branch]
2021-09-17 14:50:19 -04:00
ryan schmidt
372f62e938
GeometryScripting: make RevolvePolygon and Torus support extended revolve options, add SpiralRevolvePolygon
...
GeometryCore: add RevolveGenerator, generates surface-of-revolution meshes for open and closed profiles, the latter w/ spirals. Port of more general code in CurveSweepOp/RevolveProperties to expose at lower levels (needs further code cleanup)
#rb none
#rnx
#jira none
#preflight 6144ca01c2c19000014c9463
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17555809 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17555838 by ryan schmidt in ue5-release-engine-test branch]
2021-09-17 14:29:35 -04:00
ryan schmidt
560c182750
GeometryScripting: ongoing evolution
...
- CopyMeshToStaticMesh now supports control of relevant build options on output, prefers to save incoming normals/tangents by default
- added ApplyMeshPlaneSlice
- added ApplyMathWarpToMesh (only sin waves currently), ApplyPerlinNoiseToMesh, ApplyIterativeSmoothingToMesh, ApplyDisplaceFromTextureMap
- added ComputeTangents
- added GetHasPolygroups, GetNumExtendedPolygroupLayers, EnablePolygroups, SetNumExtendedPolygroupLayers, ClearPolygroups, CopyPolygroupsLayer, ConvertUVIslandsToPolygroups, ComputePolygroupsFromAngleThreshold
- added AppendRevolvePath, converted various Primitive box/box2d inputs to separate floats, added Origin option to relevant primitives
- added ApplyRecursivePNTessellation, ApplyPolygroupCatmullClarkSubD, ApplyTriangleLoopSubD
- added SetMeshConstantVertexColor
- added CopyUVSet, SetMeshUVsFromCylinderProjection, RecomputeMeshUVs, AutoGeneratePatchBuilderMeshUVs, AutoGenerateXAtlasMeshUVs
#rb none
#rnx
#jira none
#preflight 614421964778fa000186f97a
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17551456 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17551472 by ryan schmidt in ue5-release-engine-test branch]
2021-09-17 09:45:26 -04:00
david hill
f3524db9ce
Modeling Operators - FlareMeshOp, this adds linear flare option, trig-simplifiied some existing math, and replaces bSmoothEnds UI selection with a pull down that allows the user to select between the three different profile options.
...
#preflight 61439fe7599fd80001a035fc
#rb rinat.abdrashitov
#ROBOMERGE-AUTHOR: david.hill
#ROBOMERGE-SOURCE: CL 17546624 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17546638 by david hill in ue5-release-engine-test branch]
2021-09-16 20:58:43 -04:00
ryan schmidt
99711dbae8
GeometryScript: continue building out library (still at the trivial-wrappers stage)
...
- ComputeMeshConvexHull, ComputeMeshSweptHull
- CreateNewVolumeFromMesh, CreateNewStaticMeshAssetFromMesh
- DeleteVerticesFromMesh, DeleteTrianglesFromMesh, AppendBuffersToMesh
- AppendSimpleExtrudePolygon, AppendTriangulatedPolygon, hole parameter for Append Disc (to make punctured disc)
- IsSameMeshAs, MeasureDistancesBetweenMeshes, IsIntersectingMesh
- SplitMeshByComponents, SplitMeshByMaterialIDs, GetSubMeshFromMesh, CopyMeshToMesh
- ApplyFlareWarpToMesh, changed other warps to use FTransform for orientation instead of multiple axis parameters
- GetHasMaterialIDs, GetMaxMaterialID, EnableMaterialIDs, ClearMaterialIDs, RemapMaterialIDs, GetTriangleMaterialID, GetAllTriangleMaterialIDs, SetTriangleMaterialID, SetAllTriangleMaterialIDs
- SetNumUVSets, TranslateMeshUVs, ScaleMeshUVs, RotateMeshUVs, SetMeshUVsFromPlanarProjection, SetMeshUVsFromBoxProjection, RepackMeshUVs
- GetNumConnectedComponents, GetAllVertexPositions
- aded FGeometryScriptDynamicMeshBVH wrapper for AABBTree & FWNTree. Somewhat risky but avoids a UObject wrapper, and these objects are (currently) intended to have a lifetime that does not extend outside a single BP
- BuildBVHForMesh, IsBVHValidForMesh, RebuildBVHForMesh, FindNearestPointOnMesh, FindNearestRayIntersectionWithMesh, IsPointInsideMesh
#rb none
#rnx
#jira none
#preflight 6142c4d4599fd8000183db48
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17537493 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17537531 by ryan schmidt in ue5-release-engine-test branch]
2021-09-16 08:29:36 -04:00