aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier
69fe095547
Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
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This represents UE4/Main @17638339 and Dev-PerfTest @17636504
[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
rolando caloca
f6cd88c157
UE5 - Remove platform
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#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh
#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
dan thompson
2efb3affeb
Enable loading of old Oodle dictionary files as well as writing old version when training off of packet captures.
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#preflight 611c163e008be90001877b6d
#preflight 611d4c7fe7a307000139a7cf
#ROBOMERGE-SOURCE: CL 17224793 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17224831 by dan thompson in ue5-release-engine-test branch]
2021-08-18 19:06:48 -04:00
charles bloom
41d43ca495
Update to Oodle 2.9.3
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#rb none
#ROBOMERGE-SOURCE: CL 16952276 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16952280 by charles bloom in ue5-release-engine-test branch]
2021-07-25 21:24:02 -04:00
charles bloom
df3497d089
OodleDataCompression fixing namespace convention
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#rb none
#ROBOMERGE-SOURCE: CL 16912164 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16912187 by charles bloom in ue5-release-engine-test branch]
2021-07-21 14:05:39 -04:00
charles bloom
2714dd4e4d
check return value of OodleNetwork1UDP_State_Uncompact
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#rb none
#ROBOMERGE-SOURCE: CL 16887860 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16887887 by charles bloom in ue5-release-engine-test branch]
2021-07-19 15:43:50 -04:00
charles bloom
645446f96c
OodleDataCompression in Core
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All games now use Engine Oodle for runtime decompression
Oodle in Engine can load an older Oodle DLL for encoding packages to keep making the same binary data
#rb dan.thompson,devin.doucette
#ROBOMERGE-SOURCE: CL 16879404 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16879428 by charles bloom in ue5-release-engine-test branch]
2021-07-18 13:31:39 -04:00
charles bloom
39bcc23b30
Update Oodle to 2.9.2
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no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal
#ROBOMERGE-SOURCE: CL 16697478 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16697496 by charles bloom in ue5-release-engine-test branch]
2021-06-16 18:17:07 -04:00
brandon schaefer
a90cdbe7c2
Rename LinuxAArch64 to LinuxArm64
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#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier
#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
dan thompson
a896c12885
Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
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#ROBOMERGE-SOURCE: CL 16647627 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16647634 by dan thompson in ue5-release-engine-test branch]
2021-06-11 17:34:54 -04:00
charles bloom
2caa44dad0
update Oodle libs to 2.9.1
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TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12
#rb alexander.suvorov
[CL 16589165 by charles bloom in ue5-main branch]
2021-06-08 13:12:42 -04:00
charles bloom
458a156370
change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
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#rb none
[CL 16387690 by charles bloom in ue5-main branch]
2021-05-19 12:14:25 -04:00
charles bloom
52e0640bde
OodleDataCompressionFormat : do command line processing in shipping with editor
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#rb none
[CL 16312087 by charles bloom in ue5-main branch]
2021-05-13 09:27:25 -04:00
charles bloom
2ebe395c1e
OodleDataCompressionFormat remove stats timers
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we already have redundant stats timers in compression.cpp
#rb none
[CL 16256342 by charles bloom in ue5-main branch]
2021-05-10 17:44:15 -04:00
charles bloom
e0e6c4d533
CompressMemoryIfWorthDecompressing to avoid sending compressed data that expanded or barely compressed
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#rb none
#fyi alexander.suvorov
[CL 16244720 by charles bloom in ue5-main branch]
2021-05-09 12:47:12 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
charles bloom
ae8c1fa50b
fix OodleHandlerComponent turn off verbose logging
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#rb none
[CL 16156887 by charles bloom in ue5-main branch]
2021-04-29 09:56:55 -04:00
charles bloom
b05ccfbb0b
rename TextureFormatOodle config group to TextureFormatOodleSettings so existing Saved/ values are ignored
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do not write GConfig values so they don't get stored to Saved/
#rb none
#fyi danny.couture
[CL 16075880 by charles bloom in ue5-main branch]
2021-04-21 12:42:08 -04:00
David Harvey
cb5b6aab20
remove a lot of PLATFORM_XBOXONE from Engine code.
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#jira UECON-543
#rb eric.mcdaniel
[CL 16073834 by David Harvey in ue5-main branch]
2021-04-21 10:59:25 -04:00
charles bloom
d2eed4ccd5
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
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#rb none
#fyi josh.adams
[CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00