Ankit Khare
|
5cf849a5a1
|
Enable HTML5 for Mac Rocket
#codereview ben.marsh
[CL 2519794 by Ankit Khare in Main branch]
|
2015-04-21 15:42:57 -04:00 |
|
Ben Marsh
|
79753e4191
|
Don't try to filter DDC as part of the FilterRocketNode; it no longer has a dependency on it (and CopyRocketNode brings it in manually).
[CL 2519320 by Ben Marsh in Main branch]
|
2015-04-21 11:18:53 -04:00 |
|
Ben Marsh
|
b7fe870052
|
Archive headers as part of building the root editor and precompiled monolithics, and extract them into the Rocket build.
[CL 2517897 by Ben Marsh in Main branch]
|
2015-04-20 13:43:49 -04:00 |
|
Ben Marsh
|
3bf6adf9ca
|
Prevent overlapping build products between Mac and Windows DDC nodes; copy output files to the Saved directory, and bring them back in when assembling the final build.
[CL 2517636 by Ben Marsh in Main branch]
|
2015-04-20 11:08:45 -04:00 |
|
Ben Marsh
|
144c78ae16
|
Rename ASG for copying Rocket files. Seems to cause everything in that group to be always built, even if selecting a particular node.
[CL 2517052 by Ben Marsh in Main branch]
|
2015-04-19 15:32:38 -04:00 |
|
Ben Marsh
|
dac1fb2231
|
Put the CopyRocketSymbols node into the same agent sharing group as the CopyRocket node.
[CL 2517029 by Ben Marsh in Main branch]
|
2015-04-19 12:09:39 -04:00 |
|
Ben Marsh
|
e12021b1cf
|
Remove the separate node for UnrealVersionSelector - just build it with tools, and only on Win64.
[CL 2516263 by Ben Marsh in Main branch]
|
2015-04-17 15:12:13 -04:00 |
|
Ben Marsh
|
abd62bf3fa
|
Back out changelist 2514836
[CL 2515095 by Ben Marsh in Main branch]
|
2015-04-16 17:42:35 -04:00 |
|
Ben Marsh
|
cbe3cc8256
|
Put Rocket build-finalizing nodes into the same ASG.
[CL 2514836 by Ben Marsh in Main branch]
|
2015-04-16 15:42:40 -04:00 |
|
Ben Marsh
|
42de8c56bd
|
Re-enable DDC build as part of CIS.
#codereview Michael.Trepka
[CL 2514408 by Ben Marsh in Main branch]
|
2015-04-16 11:59:12 -04:00 |
|
Ben Marsh
|
ac7fa73e85
|
Improve performance for building Rocket DDC: DDPs for individual projects are generated separately, skipping engine content, and separate DDP files are combined without decompressing/recompressing.
[CL 2514393 by Ben Marsh in Main branch]
|
2015-04-16 11:54:50 -04:00 |
|
Ben Marsh
|
9e8ef6ad3c
|
Add command line parameters for explicitly selecting target platforms for rocket builds.
[CL 2514371 by Ben Marsh in Main branch]
|
2015-04-16 11:49:34 -04:00 |
|
Ben Marsh
|
37fe0ebfd5
|
Temporarily skip building DDC as part of Rocket.
#lockdown Zachary.EdgertonJones
[CL 2513636 by Ben Marsh in Main branch]
|
2015-04-15 19:00:19 -04:00 |
|
Ben Marsh
|
5dec6bc608
|
Add missing UE4CommandLine.txt back into the CopyRocket node.
#lockdown Zachary.EdgertonJones
[CL 2513347 by Ben Marsh in Main branch]
|
2015-04-15 15:00:33 -04:00 |
|
Ben Marsh
|
bee8d8228b
|
Remove DDC builds from the editor ASG to improve build times.
#lockdown Zachary.EdgertonJones
[CL 2512857 by Ben Marsh in Main branch]
|
2015-04-15 08:20:20 -04:00 |
|
Ben Marsh
|
f0571f2a6b
|
Re-enable Rocket as a part of CIS. Partial installs are no longer passed around as build products; filtering generates a manifest which is only used when the copy happens, and copying writes directly to the network share. Building samples takes a smaller subset of the install.
[CL 2508603 by Ben Marsh in Main branch]
|
2015-04-10 13:56:50 -04:00 |
|
Dmitry Rekman
|
e93b9d2b9c
|
Linux: fix GUBP to work on Linux host.
#codereview Kellan.Carr, Ben.Marsh
[CL 2505774 by Dmitry Rekman in Main branch]
|
2015-04-08 16:16:23 -04:00 |
|
Ben Marsh
|
423bcc6a9c
|
Disable Rocket from promotable for now; causing all build products to be added into the promotable. Will get working properly after lockdown.
#lockdown Zachary.EdgertonJones
[CL 2504737 by Ben Marsh in Main branch]
|
2015-04-07 21:17:38 -04:00 |
|
Ben Marsh
|
539ce868c3
|
Decrease frequency of CopyEditor build steps; it isn't useful without DDC anyway.
[CL 2499729 by Ben Marsh in Main branch]
|
2015-04-02 08:18:22 -04:00 |
|
Ben Marsh
|
1a48db40ad
|
Add placeholder sections to strip symbols for Android and Linux.
[CL 2498662 by Ben Marsh in Main branch]
|
2015-04-01 10:53:52 -04:00 |
|
Ben Marsh
|
42270b807d
|
Add the BuildInstalledEngine aggregate as a requirement for the promotable; it messes up the promotable label trigger if everything isn't triggered afterwards.
[CL 2498490 by Ben Marsh in Main branch]
|
2015-04-01 08:44:06 -04:00 |
|
Ben Marsh
|
3271b51c11
|
Merge GetExternalFileListNode with GamePlatformMonolithicsNode when running precompiled. There's a logical dependency and they share a build agenda, so it's innefficient to keep them separate.
[CL 2498482 by Ben Marsh in Main branch]
|
2015-04-01 08:35:36 -04:00 |
|
Ben Marsh
|
98f4265a0e
|
Fix to make sure PS4/XboxOne editor files are excluded from Rocket builds.
[CL 2498437 by Ben Marsh in Main branch]
|
2015-04-01 07:58:31 -04:00 |
|
Ben Marsh
|
807dc21a1e
|
Add a GUBP node which archives all the required build products for a Git promotion.
[CL 2495946 by Ben Marsh in Main branch]
|
2015-03-30 14:29:36 -04:00 |
|
Ben Marsh
|
b421a1be0e
|
Remove symlinks from list of files to copy in Rocket builds; C# tools don't support copying Mono symlinks on Mac, but they're recreated by SetupMono anyway.
[CL 2495559 by Ben Marsh in Main branch]
|
2015-03-30 09:19:45 -04:00 |
|