A payload was conceptually a value with an ID. That has been formalized by removing the ID from the payload and having separate FValue and FValueId types. This separation cleans up the API in a few areas, and provides a more natural path to providing a basic key/value API.
#rb Zousar.Shaker
#rnx
#preflight 61d704c04c252480ca284d61
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18531844 in //UE5/Release-5.0/... via CL 18531856
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18531864 by devin doucette in ue5-release-engine-test branch]
Stats from the root node must be a superset of stats from the rest of the nodes. The key length limiter is always the root node at present, and has been updated to include stats for the structured cache.
#rb Zousar.Shaker
#rnx
#preflight 61d318cc932a02483cb29797
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18501391 in //UE5/Release-5.0/... via CL 18501397
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18501400 by devin doucette in ue5-release-engine-test branch]
The interface was in the public folder before 5.0, but was not usable from there in a meaningful way.
#rb Zousar.Shaker
#rnx
#preflight 61bbac388a62de8385c132c7
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18479761 in //UE5/Release-5.0/... via CL 18481541
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18481817 by devin doucette in ue5-release-engine-test branch]
SanitizeCacheKey and ValidateCacheKey should check the same condition
#rb devin.doucette, danny.couture
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 18455963 in //UE5/Release-5.0/... via CL 18455975
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
[CL 18455987 by charles bloom in ue5-release-engine-test branch]
Use GetValue().GetData().Decompress() in place of GetValue(), or the equivalent for GetAttachment(Id). The removed accessors kept a cache of the decompressed payload and required synchronization to be safe to call from multiple threads.
#rb Zousar.Shaker
#rnx
#preflight 61b7a41efc570891338e17aa
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18447623 in //UE5/Release-5.0/... via CL 18448002
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18448136 by devin doucette in ue5-release-engine-test branch]
Requests to Put and Get now specify the policy independently for each record or key, but the implementations have not yet been updated to take this into account.
The existing Put and Get API has been maintained temporarily to allow the conversion to happen separately, and will be removed after callers have been converted to use the new API.
#rb Zousar.Shaker
#rnx
#preflight 61b2e550ee0de9822e2e84dc
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18443052 in //UE5/Release-5.0/... via CL 18445037
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18445201 by devin doucette in ue5-release-engine-test branch]
Contains changes to other structured cache file access to stream data from archives instead of loading the whole file into memory. The record package will now be split into separate allocations on load, rather than the previous behavior where the whole package was kept in memory as long as any part of it was referenced.
#rb Zousar.Shaker
#rnx
#preflight 61b11fd75238845473be0c30
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18413427 in //UE5/Release-5.0/... via CL 18413472
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18413485 by devin doucette in ue5-release-engine-test branch]
Requiring the use of a separate reader type makes it more likely that readers will be reused, and makes it easier to audit reader usage going forward. Reusing readers is desirable to reduce the number of large temporary allocations made during partial decompression of a buffer.
- Added FCompressedBuffer::Save(FArchive&) and renamed FromCompressed(FArchive&) to Load(FArchive&).
- Added FCompressedBufferReaderSourceScope to set a buffer source within a scope.
- Added proper bounds checks to FNoneDecoder.
- Store the header checksum on the decoder context to allow raw blocks to be reused across sources.
- Decode the header on the fly to avoid a temporary header allocation when the header is in contiguous memory.
#rb Zousar.Shaker
#rnx
#preflight 61a98d53800738dbfbc84c73
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18382211 in //UE5/Release-5.0/... via CL 18382310
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18382377 by devin doucette in ue5-release-engine-test branch]
Messages are deterministic output recorded explicitly by the build function. Logs will be automatically captured from the output log and are not necessarily deterministic. The presence of logs in a build output automatically disables caching of the build output.
#rb Zousar.Shaker
#rnx
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18286155 in //UE5/Release-5.0/... via CL 18286173
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18286201 by devin doucette in ue5-release-engine-test branch]