#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail Make sure we dont access modules that are not loaded in ShutdownModule().
[CL 2053203 by Thomas Sarkanen in Main branch]
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail Source code access is now extensible via plugins, so any new editors can be easily added.
#add Added SourceCodeAccess module that routes access via plugins.
#change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove Removed applescript for XCode access (it is now done via code).
#remove Removed source code access functionality from platform layer.
#add Added details customization for source code access settings, so users can choose their own accessor.
#remove Removed dependencies on VSAccessor.
#change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra Tested on Mac by Mark S.
reviewed by Andrew.Brown
[CL 2048697 by Thomas Sarkanen in Main branch]
#proj UE4
#branch UE4
#summary Changed UBT and UHT exit codes to inform about compilation result. The editor is reading exit code of UBT process and changes output message informing if this is a failure due to header changes.
#codereview Robert.Manuszewski
[CL 2044928 by Jaroslaw Palczynski in Main branch]
- Platform memory
- Added LogMemory to log all memory related things
- Separated PlatformMemory stats from Allocator stats, added MemoryAllocator group for allocator stats, added MemoryPlatform for platform memory specific stats, stats for these groups are updated once per frame in FEngineLoop::Tick, stats are duplicated, so they can be accessed if STATS is not enabled
- Removed outdated code, references to unsupported platforms like PS3 or Xbox360
- Updated MallocProfiler to support these changed, increased malloc profiler file version to 4
- From now FGenericPlatformMemory.GetStats contains FPlatformMemoryConstants so there is no need to call the second method
- Improved memory reporting for Windows platform, other platforms need to be updated separately
- Misc tweak and fixes
#codereview Robert.Manuszewski
[CL 2038526 by Jaroslaw Surowiec in Main branch]