#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2861045 on 2016/02/09 by Marcus.Wassmer
Fix debug editor crash from async compute creating commands when it shouldn't.
#rb none
#test debug editor
Change 2861030 on 2016/02/09 by Michael.Noland
Engine: Added support for debugging safe zones (visualization on any platform and simulation on platforms that don't natively provide safe zone information)
r.DebugSafeZone.Mode controls the debug visualization overlay (0..2, default 0)
- 0: Do not display the safe zone overlay
- 1: Display the overlay for the title safe zone
- 2: Display the overlay for the action safe zone
r.DebugSafeZone.OverlayAlpha controls how opaque the debug visualization overlay is (0..1, default 0.3)
On platforms that don't natively support safe zones, you can simulate a safe zone for quick/easy testing in the editor:
- r.DebugSafeZone.TitleRatio controls the title safe zone margins returned in FDisplayMetrics
- r.DebugActionZone.ActionRatio controls the action safe zone margins returned in FDisplayMetrics
- These both range from 0..1, and default to 1 indicating 100% of the display is safe. A typical test value would be 0.9
#codereview josh.adams
#rb marcus.wassmer
#tests Tested on Win64 uncooked and PS4 cooked (front-end and game)
Change 2860923 on 2016/02/09 by Andrew.Grant
Fix client warning about HTTPChunkInstaller module not existing
#rb none
#tests ran Win64 client
Change 2860852 on 2016/02/09 by Daniel.Wright
Fixed crash enabling capsule direct shadows in BP
#rb Nick.Penwarden
#tests Editor
Change 2860842 on 2016/02/09 by Marcus.Wassmer
MallocLeakDetection proxy
#rb Steve.Robb
#test PS4/PC testing all commands.
Change 2860744 on 2016/02/09 by Josh.Markiewicz
#UE4 - fixed possible crash when refresh auth with invalid response
#rb sam.zamani
#tests login flow
#codereview justin.sargent, joe.wilcox, pter.knepley, ben.zeigler
Change 2860739 on 2016/02/09 by Laurent.Delayen
Sync Markers
- Reset SyncGroups every frame.
- ::GetSyncGroupPosition() makes sure there is a valid MarkerSyncContext.
=> Fixes SyncGroup returning 'valid' positions for TransitionLeaders that were not in between sync markers.
#rb martin.wilson
#codereview lina.halper
#tests new riftmage and kurohane networked in PIE
Change 2860736 on 2016/02/09 by Daniel.Lamb
Fixed issue with iterative cook on the fly invalidating cooked content all the time.
#rb Marcus.Wassmer
#test Cook on the fly iterative ps4
Change 2860598 on 2016/02/09 by Joe.Graf
Simple log category change to match existing log messages in LoadMap
#rb: n/a
#test: loading, cooking, game
Change 2860559 on 2016/02/09 by Zak.Middleton
#orion - Add flag to AIController to control whether it copies the Pawn rotation to ControlRotation if there is no focus point.
#rb Lukasz.Furman
#tests PIE ded server AI with lanes
Change 2860462 on 2016/02/09 by Marc.Audy
Build system improvements
* Added details to Empty manifest file save error
* Removed redundent pseudo-dependencies from -showdependency output
* Monolithic Kinds now a set and branch hacker can specify kind not to build
#rb Ben.Marsh
#tests Preflight
Change 2860434 on 2016/02/09 by David.Ratti
NaN checks:
-Targeting mode checks in orion code
-Changed the AActor::SetTransform NaN check so that the logging is included in the NaN ensure (rather than getting cut off from the log afterwards).
#rb FrankG
#tests golden path vs bots
Change 2860390 on 2016/02/09 by Michael.Trepka
Adjust 3D rendering resolution so that it stays approximately the same when user switches display modes
#rb none
#tests Tested editor build on PC
Change 2860364 on 2016/02/09 by Justin.Sargent
Removed unused editor-only functions causing compiler errors when compiling the game.
#rb keli
#tests none
Change 2860242 on 2016/02/09 by Justin.Sargent
Made a number of DialogueWave quality of life improvements to the editor and specifically SoundCue editing.
New right-click option on SoundWaves to create a DialogueWave
[CL 2863630 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2826201 on 2016/01/13 by Zabir.Hoque
Add more verbose logging to try to understand #OR-11297
#lockdown Andrew.Grant
#CodeReview Marcus.Wassmer
#RB none
#TESTS compiled Win64 debug editor, ran agora_p
Change 2826170 on 2016/01/13 by Marcus.Wassmer
Flush unloaded resource properly in LoadMap
#codereview Gil.Gribb
#rb none
#test cycling game. memory is freed properly now.
#lockdown Andrew.Grant
Change 2826135 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General
Change 2826131 on 2016/01/12 by Michael.Noland
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General
Change 2826128 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main
Change 2826116 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
#lockdown andrew.grant
#codereview josh.markiewicz
Change 2825772 on 2016/01/12 by Dmitry.Rekman
Linux signal handling improvements.
- Switch crash handlers to use "crash malloc" (preallocated memory) on crash.
- Remove unnecessary memory allocations from graceful termination handler.
#rb none
#tests Run the Linux server and crashed it a few times.
#codereview David.Vossel, Michael.Trepka
Change 2825768 on 2016/01/12 by Josh.Markiewicz
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Change 2825703 on 2016/01/12 by Brian.Karis
Switched on new motion blur. Set temporal AA sharpness to 1.
#rb none
#TESTS editor
Change 2825689 on 2016/01/12 by Lina.Halper
Fix for get animation notify crash
https://jira.ol.epicgames.net/browse/OR-12248https://jira.ol.epicgames.net/browse/OR-12348
- Also fixed the crash in preview of persona due to blend sample cache contains previous animation data
- Also fixed blend space player to reinitialize cache data
- The main issue is marker doesn't clamp the length, causing notifies ensure to trigger.
#rb : Laurent.Delayen
#tests: 10 Sparrows bot match for long time
#code review: Martin.Wilson
#lockdown: Andrew.Grant
Change 2825680 on 2016/01/12 by Martin.Mittring
fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading)
#rb:Olaf.Piesche, David.Hill
#test: PC, many cases
Change 2825579 on 2016/01/12 by Chris.Bunner
Force shadow shape bone indices on the required update list.
#rb Lina.Halper, Rolando.Caloca
#tests Editor
#codereview Daniel.Wright
#jira OR-12339
Change 2825443 on 2016/01/12 by Martin.Mittring