Commit Graph

30975 Commits

Author SHA1 Message Date
Bob Tellez
e4af79aa8e [AUTOMERGE]
#UE4 Asset registry tags are now excluded from builds unless they are added to the CookedTagsWhitelist which can be configured in BaseEngine.ini. For full backward compatability add +CookedTagsWhitelist=(Class=*,Tag=*), but it will bloat your memory usage.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2642971 by Bob.Tellez on 2015/08/03 22:46:20.

[CL 2642973 by Bob Tellez in Main branch]
2015-08-03 22:47:31 -04:00
Saul Abreu
c7f21edcc6 Fixed compilation warning-as-error regarding shadowed variable in GatherTextFromAssetsCommandlet.cpp
[CL 2642967 by Saul Abreu in Main branch]
2015-08-03 22:42:18 -04:00
Saul Abreu
fff081d41a Fixed compilation warning-as-error due to shadowing variable in InternationalizationMetadata.cpp.
[CL 2642941 by Saul Abreu in Main branch]
2015-08-03 22:03:40 -04:00
Masayo Kondo
fa9b629e0d #loc UE4DocJpn File updated against INT#2628951
[CL 2642895 by Masayo Kondo in Main branch]
2015-08-03 21:40:49 -04:00
Josh Markiewicz
95c8739153 [AUTOMERGE]
#UE4 fixed a bug about OnLobbyWaitingForPlayersUpdate delegate

#codereview Josh.Markiewicz

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2642581 by Maoyang.Li on 2015/08/03 17:52:47.

[CL 2642883 by Josh Markiewicz in Main branch]
2015-08-03 21:30:50 -04:00
Martin Mittring
692459001e very minor quality improvement to SubsurfaceScatterProfile when used with TemporalAA (alternate Checkerboard pattern, assumes TemporalAA sample count in div by 2)
[CL 2642872 by Martin Mittring in Main branch]
2015-08-03 21:24:45 -04:00
Martin Mittring
b8978bb62c Improved SubsurfaceScatteringProfile quality by applying Specular Color in full res
[CL 2642857 by Martin Mittring in Main branch]
2015-08-03 21:06:07 -04:00
Martin Mittring
6335a072b1 added comment
[CL 2642854 by Martin Mittring in Main branch]
2015-08-03 21:05:01 -04:00
Masayo Kondo
c74abbe78d #loc UE4DocJPN moved or deleted
[CL 2642844 by Masayo Kondo in Main branch]
2015-08-03 20:45:37 -04:00
Nick Whiting
793238f1c0 #gearvr Adding entitlement checking for GearVR
[CL 2642825 by Nick Whiting in Main branch]
2015-08-03 20:13:23 -04:00
Ankit Khare
4a1b97381a fix potential performance hit for shipping builds. #html5
#codereview Dmitry.Rekman, james.moran

[CL 2642806 by Ankit Khare in Main branch]
2015-08-03 19:49:53 -04:00
Daniel Lamb
9164155740 Fixed cook on the fly streaming server from not working because couldn't find plugins directory.
#codereview Josh.Adams

[CL 2642767 by Daniel Lamb in Main branch]
2015-08-03 19:22:59 -04:00
Zak Middleton
a095106d4a #ue4 - Fix ConvertTransformToRelative nodes disconnecting the input pins. Params were renamed without an ini redirect.
#jira UE-19564

[CL 2642733 by Zak Middleton in Main branch]
2015-08-03 19:03:04 -04:00
Saul Abreu
4478035b05 Fixed translation editor support for archive entries with key meta data.
[CL 2642695 by Saul Abreu in Main branch]
2015-08-03 18:49:41 -04:00
John Pollard
02bd2aae99 Merge UE4-Fortnite -> UE4: Disconnect instead of assert when channels receive reliable packets before fully opening (this can happen from malicious clients, and on accident)
[CL 2642640 by John Pollard in Main branch]
2015-08-03 18:20:44 -04:00
Chad Taylor
ebbb6da66e SteamVR fix to use the appropriate viewport size that matches the HMD display
[CL 2642608 by Chad Taylor in Main branch]
2015-08-03 18:04:46 -04:00
John Pollard
64b2fe84a8 Merge UE4-Fortnite -> UE4: Revert some over verbose networking logging
[CL 2642586 by John Pollard in Main branch]
2015-08-03 17:54:19 -04:00
Dmitry Rekman
8a368ffe43 Linux: added missing misc platform function (GetSystemErrorMessage).
[CL 2642585 by Dmitry Rekman in Main branch]
2015-08-03 17:53:44 -04:00
John Pollard
c9aecad0d1 Merge UE4-Fortnite -> UE4: Adding more info to an assert to help find out what's happening with UE-19390
[CL 2642584 by John Pollard in Main branch]
2015-08-03 17:53:21 -04:00
Robert Gervais
109c075f24 #UE4doc #docs Fixed document Crumbs and chunked out Source Branch reference material.
[CL 2642557 by Robert Gervais in Main branch]
2015-08-03 17:41:03 -04:00
Robert Gervais
e8b93c5793 #UE4doc #docs Added and completed Source Branch reference page.
[CL 2642556 by Robert Gervais in Main branch]
2015-08-03 17:40:59 -04:00
Chris Babcock
d2a2df1e36 Fixes for AdbMob multiple ad units
#ue4
#android
#codereview Robert.Jones

[CL 2642546 by Chris Babcock in Main branch]
2015-08-03 17:36:26 -04:00
Saul Abreu
19f1e8ede0 Updated PO export/import logic to use generate msgctxt based on namespace and, conditionally, key (only if key metadata is present). Also added info metadata as extracted comments.
[CL 2642498 by Saul Abreu in Main branch]
2015-08-03 17:09:05 -04:00
Saul Abreu
01cefc8769 Changed dialogue wave namespace, removed optional contexts, added new object version for these changes, and updated asset localization gather logic to just-in-time gather for dialogue wave packages saved before this version.
[CL 2642487 by Saul Abreu in Main branch]
2015-08-03 17:07:23 -04:00
Matt Kuhlenschmidt
a9a482a5eb Fixed crash importing skeletal mesh LODs due to calculating resource size on LODs which do not have adjacency index buffers
https://jira.ol.epicgames.net/browse/UE-19276

[CL 2642485 by Matt Kuhlenschmidt in Main branch]
2015-08-03 17:06:25 -04:00