Ryan Durand
e4aeaee242
Make sure to break after a successful copy.
...
#rnx
#rb none
#jira none
[CL 16710154 by Ryan Durand in ue5-main branch]
2021-06-17 16:08:27 -04:00
Josh Engebretson
63546474f0
Horde: Adding dashboard and server version information to settings view
...
#jira none
#rnx
[CL 16709802 by Josh Engebretson in ue5-main branch]
2021-06-17 15:55:00 -04:00
Ben Marsh
01c8479547
Horde: Add MongoDB community to Horde ThirdParty bundle. Should complete everything needed to build and run Horde out-of-the-box.
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[CL 16709027 by Ben Marsh in ue5-main branch]
2021-06-17 15:00:04 -04:00
Ben Marsh
b9d0b96244
Horde: Remove hard-coded paths to AutoSDK streams. Streams are now configured through Perforce clusters in config instead.
...
[CL 16708675 by Ben Marsh in ue5-main branch]
2021-06-17 14:46:22 -04:00
Ben Marsh
72cc30dec1
Missing file for CB serialization.
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[CL 16708503 by Ben Marsh in ue5-main branch]
2021-06-17 14:41:07 -04:00
Tim Smith
8590673019
Added support for a UEnum not containing a literal zero value. If that is the case, a static_assert is added to verify that one of the enum values is zero.
...
#rb jonathan.adamczewski
#jira UE-85060
#preflight 60cb726c78c3b00001297ce7
[CL 16706846 by Tim Smith in ue5-main branch]
2021-06-17 13:38:56 -04:00
jonathan adamczewski
e065cdf9cb
BuildUtilities:
...
- Add Unreal.DotnetPath
- in Unreal.FindRootDirectory(), fix assembly path case sooner (allows UBT to run even if I type 'Engine' as 'engine')
EpicGames.Core:
- Add RuntimePlatform.ExeExtension
#trivial
#jira none
[CL 16704658 by jonathan adamczewski in ue5-main branch]
2021-06-17 10:42:37 -04:00
jonathan adamczewski
5f654039a8
BuildUtilities:
...
Add Unreal.DotnetDirectory
#jira none
#trivial
[CL 16704515 by jonathan adamczewski in ue5-main branch]
2021-06-17 10:26:52 -04:00
Ben Marsh
9fc42f8c38
Horde: Add support for AutoSDK on Linux.
...
[CL 16704413 by Ben Marsh in ue5-main branch]
2021-06-17 10:20:31 -04:00
jonathan adamczewski
2627bd963f
AutomationTool:
...
Remove dependencies from AutomationTool -> AutomationToolUtils
Removes compile-time dependencies, except for the call to AutomationTool.Automation.Process - which will be changed in a future CL.
This change is part of preparing AutomationTool to be able to build All *.Automation.csproj projects (including AutomationUtils.Automation.csproj)
#jira UE-109181
#preflight 60caedc72ab21800016a73a5
#rb ben.marsh
[CL 16703954 by jonathan adamczewski in ue5-main branch]
2021-06-17 09:45:35 -04:00
Ben Marsh
2c4b316eb5
Add missing configurations for EpicGames.Serialization.Tests.
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[CL 16703657 by Ben Marsh in ue5-main branch]
2021-06-17 08:59:42 -04:00
Ben Marsh
c7bcab5731
Add C# compact binary library. Includes almost all functionality from C++ library, and test suite.
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[CL 16703410 by Ben Marsh in ue5-main branch]
2021-06-17 08:22:02 -04:00
jaco vandyk
6b9edffa53
Chaos: DirtyGrid Floating point accuracy issue fix
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#rb Cedric.Caillaud
#fyi Michael.Lentine, Benn.Gallagher, Chris.Caulfield
#jira none
#review-16685045 @Cedric.Caillaud
#preflight 60cb0d639f1237000116debe
[CL 16702453 by jaco vandyk in ue5-main branch]
2021-06-17 06:47:47 -04:00
jonathan adamczewski
1218776713
ExitCode.cs:
...
Copyright notice
#jira none
#trivial
[CL 16701181 by jonathan adamczewski in ue5-main branch]
2021-06-17 02:14:29 -04:00
jonathan adamczewski
90dde181c0
ExitCode:
...
Move enum from AutomationUtils.Automation to BuildUtilities
#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24
[CL 16701095 by jonathan adamczewski in ue5-main branch]
2021-06-17 01:49:00 -04:00
jonathan adamczewski
dbea0a3827
RuntimePlatform:
...
Add an enum and accessor for the current runtime platform
#jira none
#trivial
[CL 16698756 by jonathan adamczewski in ue5-main branch]
2021-06-16 19:40:48 -04:00
Joe Kirchoff
30be55d9d1
Horde: Move Horde protobuf schemas to Shared/EpicGames.Horde.Common
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#rb Ben.Marsh
#rnx
[CL 16691739 by Joe Kirchoff in ue5-main branch]
2021-06-16 13:40:52 -04:00
carl bystrom
afaf01cc7c
Horde: Improve sending of concurrent REAPI actions for load testing
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[CL 16690756 by carl bystrom in ue5-main branch]
2021-06-16 12:51:56 -04:00
carl bystrom
d2828e6022
Horde: Add ability to change log level at runtime in agent
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To be used from REAPI test client.
[CL 16690655 by carl bystrom in ue5-main branch]
2021-06-16 12:42:20 -04:00
Josh Engebretson
1affe739d4
Horde: Fix debug controller change list
...
#rnx
#jira none
[CL 16687722 by Josh Engebretson in ue5-main branch]
2021-06-16 10:00:52 -04:00
Josh Engebretson
5d5daa15d6
Horde: Switch router to use new native perforce api exclusively
...
#jira none
#rnx
[CL 16687386 by Josh Engebretson in ue5-main branch]
2021-06-16 09:20:08 -04:00
Tim Smith
1d9018502f
Cleaning up the compiler directive code.
...
Add error message for when WITH_EDITOR used in shipping code to hide a property.
#rb jonathan.adamczewski
#rnx
#jira UE-48666
[CL 16687191 by Tim Smith in ue5-main branch]
2021-06-16 08:49:35 -04:00
brice criswell
065e83b8d1
Chaos : Geometry Collection
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- TConvex constructor that uses UE::Geometry::TConvexHull3 (Tyson Brochu)
- Updated fracture to use UE::Geometry::TConvexHull3 generation.
#jira UE-105455
#rb Benn.Gallagher, Chris.Caulfield
#preflight 60c94e1aaff54d00018c2312
#ROBOMERGE-SOURCE: CL 16683441
#ROBOMERGE-BOT: (v835-16672529)
[CL 16683442 by brice criswell in ue5-main branch]
2021-06-15 21:51:24 -04:00
Joe Kirchoff
4395ab0221
UnrealBuildTool: Action Executor that uses async tasks instead of background threads (currently disabled)
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#rb none
[CL 16682139 by Joe Kirchoff in ue5-main branch]
2021-06-15 19:38:08 -04:00
Joe Kirchoff
b4b06d3119
EpicGames.Core: Ensure ManagedProcess threads start before Process.Exited callback runs, to handle cases where the spawned process completes extremely quickly
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#rb trivial
[CL 16682085 by Joe Kirchoff in ue5-main branch]
2021-06-15 19:31:11 -04:00