Allows Motion Matching node to be part of a named sync group as an leader, no follower roles are allowed since that would break the pose matching already done. Lastly, only the most recent sample in the blend stack has sync marker information and is the leader for other asset players to follow, the rest of the other blend stack samples do not sync.
Added flag to stomp previous leader info (bOverwriteLeaderPosition) and a new role (ExclusiveLeader) which will make a tick record tick as ungrouped if it fails to be a leader.
[RN] minor
#rb jose.villarroel, samuele.rigamonti, Thomas.Sarkanen
[CL 35220078 by roland munguia in ue5-main branch]
[FYI] daniel.holden
Original CL Desc
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Added support for blend mode in Montage Inertialization when used in conjunction with DeadBlending node.
#jira UE-210686
#rb Thomas.Sarkanen
[CL 34156643 by daniel holden in ue5-main branch]
- debug draw system supports out-of-context draws
- add debug draw timelines to RBAN
- debug draw context cleanup
- new debug draw command system (not used yet)
Debug Draw commands from a thread on which DD is not initialized will fall back to a "global frame" which is a never-ending debug draw frame that we pull debug draw commands from every time we render. Draws to the global frame suffer from the same flicker problems as the old DD backend but it will allow use to remove the old system. The ultimate goal is to give a context to all threads that use DD.
Debug Draw commands can now be more sophisticated and can defer decisions like the color and line thickness, or whether to display at all, to render time. This will be important when we can rewind the debug draw and want to change visualization settings after the commands have been queued. This can also make the draw queue much smaller (e.g, when drawing a mesh we previously had to enqueue a Line command for every edge, and now it is just an implicit object pointer)
[CL 33481131 by chris caulfield in ue5-main branch]
Without this fix, RBAN solver recording is non functional if a Rigid Solver has an id 1 (usual on first recordings of a session), and some visualization flags that color or hides geometry based on if a particles is from server or client does not work.
#jira UE-207855
#tests Tested by doing a recording of out test map for RBAN and playing it back PIE
#rb Benn.Gallagher, cedric.caillaud, Chris.Caulfield
[CL 31772836 by sergio gardeazabal in ue5-main branch]
- Removed unrequired transform into component space
- Removed unused ToWorldT lambda
- Added a check on bone index validity in the debug draw code to avoid an assert - incorrect debug draw is probably better than an editor crash when a node is not setup correctly.
- Green sphere representing the origin still behaves oddly when in root relative sim space, but I don't think the problem is in the debug draw code.
[REVIEW] [at]Thomas.Sarkanen
#jira UE-204875
#rnx
[CL 31566735 by nick brett in ue5-main branch]
New:
- Added ResetBlendSamples() method to UBlendspace. Works with marker based syncing and length based syncing
Fixes:
- Fixed advancing backwards instead of forwards when DeltaTime is zero and using sync markers
- Fixed MarkerTickRecords not being reset when setting accumulated time or start time of an asset player
- Fixed sequences and blendspaces not handling their makers becoming invalid when deltatime is zero.
#rnx minor
#jira UE-206722
#rb samuele.rigamonti, Thomas.Sarkanen
[CL 31442880 by roland munguia in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
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Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski
[CL 31440421 by alex kahn in ue5-main branch]