Commit Graph

89 Commits

Author SHA1 Message Date
daniele vettorel
3f077097bd Include GPU breadcrumb data in Editor crash report payloads.
This change serializes the GPU breadcrumb data into the shared context so that it can then be retrieved by the crash report client and included in the final payload.

#jira UE-214270
#tests tested locally
#rb mihnea.balta

[CL 34237925 by daniele vettorel in ue5-main branch]
2024-06-10 11:23:15 -04:00
martin sevigny
66e9b60cce WORKAROUND CL33938220.
The module name is ok but the CrashReportClientEditor target is causing a warning that can be safely ignored.

#jira UE-215245
#rb Sebastian.Thomeczek, Patrick.Laflamme

[CL 33941604 by martin sevigny in ue5-main branch]
2024-05-28 10:57:37 -04:00
nicolas mercier
fe3544ae4a Added a IsStuck field in the crash context. This flag gets set when a thread exceeds the Stuck threshold (usually one second, normally much lower than the Hang threshold). The flag is cleared when the thread resumes.
IsStuck can be used to categorize abnormal terminations. This can catch reports where the player terminates the program before the hang detection kicks in (normally quite high, 45 to 60 seconds).

#rb daniele.vettorel
#tests multiple crash reports using debug commands
#rnx

[CL 32428340 by nicolas mercier in ue5-main branch]
2024-03-22 04:43:00 -04:00
nicolas mercier
f08d4a7041 Publish AnticheatProvider in the abnormal termination context.
Change PlatformName to be stored as TCHAR array like all other properties.

#rb daniele.vettorel, elizabeth.bunner, zach.harris
#tests locally in FrontEnd

[CL 31938694 by nicolas mercier in ue5-main branch]
2024-03-01 04:10:42 -05:00
nicolas mercier
d331651c8a Add missing fields in CrashReportClient. CrashReporter would fail to sort those crashes properly and it would make these very hard to find.
#rb
#tests CrashReporter in shipping with a deployed build as well as with a local build

[CL 31354401 by nicolas mercier in ue5-main branch]
2024-02-09 15:54:08 -05:00
johan berg
9b4cf84d30 Add support for project overrides in crash report client
Introduces a few changes that enables CrashReportClient to read project it's settings from project configuration.
* Add compile time fallback of data router to CrashReportClientEditor.
* Refactored how some global defines are set in CrashReportClient/CrashReportClientEditor target to allow different settings for development time vs retail time.
* Added code that allows project configuration files to override any CRC setting. Previously it would only apply to some properties.
* Refactored CrashReportCoreConfig.
* Added compile time defines for company name. UX changes in other CL.
* Limit core usage for CRC to 5 cores. Significantly reduces memory usage for machines with many cores.

#rb Patrick.Laflamme
#jira UE-114670

[CL 30879797 by johan berg in ue5-main branch]
2024-01-25 03:54:34 -05:00
nicolas mercier
7cd58f8030 Fixed some crash reporter issues:
- use BaseDir() instead of ProjectDir(), as ProjectDir could return a relative path (unsuitable for drive information)
- Added missing fields in the crash reporter context that is sent on abnormal termination. Some fields were added recently but were never synced/sent by the crash reporter client.
- Fix an issue that prevented listing of partitions. The Wbem Next() method can return a value that is not 0 but also not a failure.

#rb daniele.vettorel, zach.harris
#rnx

[CL 30330133 by nicolas mercier in ue5-main branch]
2023-12-14 15:34:26 -05:00
robert millar
0f8491565b Add an API for adding many portable thread callstacks at once to avoid re-reading process module list.
Cuts time to record a crash context by as much as 30s in the presence of some security software.

#rb johan.berg

[CL 27322947 by robert millar in ue5-main branch]
2023-08-23 17:40:25 -04:00
michael atchison
6e3e668f8b Update analytics user id and crash reporting user id when the epic account id for the running process changes.
[REVIEW] [at]patrick.laflamme, [at]wes.hunt, [at]eric.day
#preflight 63f065463c1eb56f0516c03e

[CL 24355926 by michael atchison in ue5-main branch]
2023-02-22 00:22:48 -05:00
patrick laflamme
6f5ba2331d Added a command line option to CrashReportClient to disable the 'Submit and Restart' button in case the application doesn't want to be automaticaly restarted.
#rb Chris.Gagnon, Johan.Berg
#preflight 629f7017617cbe81d32add99

#ushell-cherrypick of 20541559 by Patrick.Laflamme
#preflight 629fbb4b521254896f6c2c43

#ROBOMERGE-AUTHOR: patrick.laflamme
#ROBOMERGE-SOURCE: CL 20546605 via CL 20546619 via CL 20546630 via CL 20546644 via CL 20546648
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20552343 by patrick laflamme in ue5-main branch]
2022-06-08 02:02:29 -04:00
geoff evans
1981b2f5f3 StallDetector support for Linux
### Features

This change enables the StallDetector watchdog in Editor to submit reports to crashreporter about threads violating instrumented deadlines in the source code. This feature was available prior on Windows, and this change adds Linux support.

### Notes

New APIs:
ReportStall()
CaptureThreadPortableCallStack()

Many APIs are updated from purely "Ensure" naming to more general naming. Stalls are more like Ensures than crashes, and so the appropriate renames to make the code readable and clear have been made. In some places Ensure is replaced with the clearer: Continuable Event nomenclature.

### Testing

I synthesized an ensure on Linux, and did the same for a stall. I then compared crash report XML file to make sure they contain accurate data in the callstack, portable callstack, and other fields in the report. I also noted that the stall information was showing as expected in the crash reporter.

#rb brandon.schaefer, francis.hurteau
#jira UETOOL-3336
#preflight 625e20d2804460ab0fea3277

[CL 19911608 by geoff evans in ue5-main branch]
2022-04-25 19:19:04 -04:00
wes hunt
b14fc01621 Fix FGenericCrashContext::Initialize() to initialize the GameName to UE-ProjectName instead of UE5-GameName
#ROBOMERGE-AUTHOR: wes.hunt
#ROBOMERGE-SOURCE: CL 19472252 via CL 19472515 via CL 19472553 via CL 19488666 via CL 19488781
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19489780 by wes hunt in ue5-main branch]
2022-03-23 20:34:22 -04:00
Andriy Tylychko
2a295eb685 deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau

[CL 17176325 by Andriy Tylychko in ue5-main branch]
2021-08-16 11:05:18 -04:00
Patrick Laflamme
24bc1477ae Removed CrashReportClient analytic field 'MonitorQueryingPipe' that was temporary added to verify if CRC crashed while reading the pipe.
- The data show no evidence that CRC is crashing there. Capturing this state is I/O expensive and not required moving forward.

#jira UETOOL-4042 Inspect UE5/Main analytics for CRC crashes
#rb Jamie.Dale

[CL 17116844 by Patrick Laflamme in ue5-main branch]
2021-08-10 10:57:38 -04:00
aurel cordonnier
d17d20ca36 Merge from Release-Engine-Test @ 16758890 to UE5/Main
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)

[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00
Patrick Laflamme
8064fa38b0 Added temporary diagnostic code to CrashReportClient in hopt to narrow down why it suspiciouly die often.
#rb Jamie.Dale

[CL 16640468 by Patrick Laflamme in ue5-main branch]
2021-06-11 08:51:14 -04:00
aurel cordonnier
e0ad4e25df Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
Patrick Laflamme
571c8ffe14 Added analytics to report more granular metrics about CRC performance when handling crash/ensure/stall.
#rb Jamie.Dale

[CL 16570467 by Patrick Laflamme in ue5-main branch]
2021-06-07 10:37:55 -04:00
Patrick Laflamme
ef94e39d6c UETOOL-3650 - Delete expired UECrashContext-pid.xml that could be left over by crashed/killed CRC
- Added code to run a clean up on UECrashContext-{pid}.xml files that 30 days old where the process ID (pid in the name) is not running anymore.

#rb Jamie.Dale

[CL 16522984 by Patrick Laflamme in ue5-main branch]
2021-06-01 16:55:30 -04:00
Patrick Laflamme
2e5316e1ca Generalized the Editor analytics summary session system to be usable/extendable by other apps.
Engine/Editor changes:

- Split the Editor summary session in two, one summary for the Engine properties and one for the Editor specific properties. Made it easy to extend the Engine summary to create other summaries.
- Made the summary sender as agnostics as possible of the keys it sends.
- Fixed the system wide lock contention between the process when persisting a session. (On problem caused by the lock is UE-114315).
- Fixed concurrent issue when saving the summary sessions on Linux/Mac
- Fixed performance issue when saving the summary session on Linux/Mac. This enable saving at higher frequency.
- Fixed cases where the same session summary is sent more than once.
- Fixed Windows registry key overflow that could happens if we accumulated too many sessions (in theory, this can happen)
- Made adding new properties to the summary easy and private to the implementation.
- Brought the Linux/Mac implementation closer to Windows implementation.
- Reduced memory allocation, especially when the session records a crash.
- Improved chances to send the summary non-delayed by allowing the Editor to send the reports if CRC died unexpectedly.
- Generalized the support to collect and aggregate analytics from helper processes. For example, CRC already collects analytics that is merged with the Editor summary as information supplement
- Reserved the disk space required to store the summary ahead of time to prevent failing later.
- Increased frequency at which the summary is persisted because saving the summary is more efficient. (About every 10 seconds rather than every minutes).
- Added unit tests

CrashReportClient changes:

- Created a 'session summary' from the CRC point of view to merge with the Editor summary.
- Moved analytics collection in a separated class to make the crash reporting code leaner and less noisy with all the analytics
- Merged the CRC diagnostic logger in the class collecting CRC analytics summary and make the diagnostic log a property in the summary.
- Collected analytics (on behalf of Editor) in a background thread because CRC main thread can be blocked collecting a crash, so it doesn't pay attention to other things
- Added MonitorBatteryLevel and MonitorOnACPower summary properties on Windows. Collected on CRC background thread (never blocked, so we reduce changes to miss the battery running out)
- Added MonitorSessionDuration summary property to track now long CRC ran.
- Added MonitorQuitSignalRecv summary property to detect when CRC is soft killed like: taskkill /PID 1234
- Added MonitorIsReportingCrash summary property to track when CRC dies reporting a crash.
- Added MonitorIsCollectingCrash summary property to track when CRC dies collecting a crash artifacts.
- Added IsProcessingCrash summary property to track when CRC dies processing a crash.
- Added MonitorCrashed summary property to track when CRC exception handler was triggered.
- Added MonitorWasShutdown summary property to track when CRC summary was shutdown
- Added MonitorLoggingOut summary property to track when CRC died because the user was logging out (or as result of shutting down or restarting the computer).
- More accurate value for DeathTimestamp summary property because this is now captured in CRC background thread (which cannot be busy handling a crash)
- Added crash processing timing to CRC diagnostic logs (how long it takes to collect/process a crash).

#rb Jamie.Dale, Wes.Hunt, Johan.Berg
#jira UETOOL-3500
#jira UE-114315

[CL 16324612 by Patrick Laflamme in ue5-main branch]
2021-05-13 21:58:20 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Patrick Laflamme
d6a9f2f2e9 Fixed missing PCallstack happening when the Editor has more than 256 threads and the crashing thread is not in the 256 first visited by the OS.
- Bumped the limit from 256 to 512
  - Always reserve one spot for the crashing thread in the list transmitted to CRC, possibly ignoring some thread.
  - Added diagnostic logs in CRC to captures cases where the number of thread would reach the new limit of 512 or if the crashing thread is 0.

#jira UE-114291 - Fail to capture some Editor PCallstack because a hard limit in GenericCrashContext
#rb Johan.Berg

[CL 16123400 by Patrick Laflamme in ue5-main branch]
2021-04-27 08:35:19 -04:00
Patrick Laflamme
296f501123 Added a diagnostic log to CRC when the handle returned by OpenProcess() is invalid. This handle is used to stack walk the crash and generate a minidump.
#rb trivial

[CL 16020816 by Patrick Laflamme in ue5-main branch]
2021-04-15 10:01:55 -04:00
Johan Berg
b2f93702ab Remove UE4 strings and names from Crash reporting
#rb none
#jira UE-111405, UE-111410, UE-111407, UE-111477, UE-111412, UE-111925, UE-111413, UE-111408, UE-111438, UE-111406

[CL 16002172 by Johan Berg in ue5-main branch]
2021-04-14 04:24:50 -04:00
Patrick Laflamme
b437ca4cd5 Report all Editor bootstrapping failures captured by CrashReportClientEditor (when the Editor dies before analytics could be initialized).
#rb Jamie.Dale

[CL 15645323 by Patrick Laflamme in ue5-main branch]
2021-03-08 16:29:55 -04:00