ben marsh
4d9ed7e417
EpicGames.BuildGraph: Apply standard naming conventions to BuildGraph.Automation.
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[CL 33835640 by ben marsh in ue5-main branch]
2024-05-22 13:17:22 -04:00
ben marsh
8977cef63a
BuildGraph: Enable more static analysis warnings for BuildGraph.Automation.
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#rnx
[CL 33830284 by ben marsh in ue5-main branch]
2024-05-22 11:01:26 -04:00
ben marsh
73cf491816
BuildGraph: Enable warnings for methods that should be made static.
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#rnx
[CL 33818162 by ben marsh in ue5-main branch]
2024-05-21 21:47:03 -04:00
ben marsh
87114921f6
BuildGraph: Enable warnings for using non-portable string comparisons.
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#rnx
[CL 33817902 by ben marsh in ue5-main branch]
2024-05-21 21:27:08 -04:00
ben marsh
c14d97c48d
BuildGraph: Enable warnings for string comparisons in BuildGraph.Automation.
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#rnx
[CL 33817664 by ben marsh in ue5-main branch]
2024-05-21 21:06:38 -04:00
ben marsh
7918a7011d
BuildGraph: Enable warnings for declaring visibile instance fields in BuildGraph.Automation.
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[CL 33817522 by ben marsh in ue5-main branch]
2024-05-21 20:54:09 -04:00
ben marsh
d8e9333e76
BuildGraph: Add support for using properties rather than fields in parameter class definitions.
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[CL 33813295 by ben marsh in ue5-main branch]
2024-05-21 18:20:34 -04:00
ben marsh
694e049f9c
BuildGraph: Enable nullable annotations for some BuildGraph files.
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[CL 33102600 by ben marsh in ue5-main branch]
2024-04-19 10:39:08 -04:00
Ben Marsh
7af2532ec9
Horde: Functionality to support multi-agent cooks.
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[CL 28065915 by Ben Marsh in ue5-main branch]
2023-09-20 19:32:02 -04:00
Ben Marsh
0ac6a48fc7
BuildGraph: Allow scheduling tasks to run on lease cleanup, when executing on Horde.
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[CL 25878293 by Ben Marsh in ue5-main branch]
2023-06-08 14:55:24 -04:00
Ben Marsh
69db997ab8
BuildGraph: Add an <OnExit> task which schedules a shell command to be executed once a step is finished. When run on Horde, the command is guaranteed to be executed even if UAT terminates.
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#preflight none
#fyi Zousar.Shaker
[CL 25764149 by Ben Marsh in ue5-main branch]
2023-06-02 12:12:37 -04:00
Ben Marsh
127dd2605c
BuildGraph: Always register a "docker compose down" command to run after a "docker compose up".
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#preflight none
[CL 25067999 by Ben Marsh in ue5-main branch]
2023-04-17 10:38:23 -04:00
Ben Marsh
e141cb6196
More UAT structured logging fixes.
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#preflight 6408dee3b0544ef0b4bca696
[CL 24564590 by Ben Marsh in ue5-main branch]
2023-03-08 14:32:15 -05:00
Ben Marsh
235eb77726
Change to structured logging in other AutomationTool projects.
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#preflight 6408c4478c0039bbf750e861
[CL 24562553 by Ben Marsh in ue5-main branch]
2023-03-08 12:43:35 -05:00
Ben Marsh
1d8d46de10
BuildGraph: Remove unused abstractions added to support reading BuildGraph scripts directly from P4.
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#preflight 62b367ccd76167320e368af6
[CL 20781865 by Ben Marsh in ue5-main branch]
2022-06-22 17:14:28 -04:00
Ryan Durand
d18830bae2
Make FindTagNamesFromList static since it doesn't use any member variables and allows it to be called from other classes.
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#rnx
#rb ryan.hummer
#jira none
#preflight
[CL 20080477 by Ryan Durand in ue5-main branch]
2022-05-06 14:07:08 -04:00
Ben Marsh
6a2855f64c
UAT: Add support for async build commands and BuildGraph tasks.
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#preflight 61b3aa86e928cffe866fa918
[CL 18433916 by Ben Marsh in ue5-main branch]
2021-12-10 15:36:47 -05:00
Ben Marsh
3f14906dc3
BuildGraph: Add a dedicated type to store source file location for script messages.
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[CL 18210060 by Ben Marsh in ue5-main branch]
2021-11-16 14:07:30 -05:00
Ben Marsh
ff1f79e46f
BuildGraph: Merging BuildGraph library refactor from //UE5/Release-5.0.
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[CL 18107814 by Ben Marsh in ue5-main branch]
2021-11-09 12:36:25 -05:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
32c246b956
Add additional tracing into to UAT/UBT.
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#jira
[CL 13875431 by Ben Marsh in ue5-main branch]
2020-07-16 12:26:55 -04:00
Ben Marsh
798e7ce776
Add a TraceSpan class that can be used to record timing information for UAT, and add tracing info for BuildGraph into it. Writes to a file in the directory specified by the UE_TELEMETRY_DIR environment variable.
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#jira
[CL 13875408 by Ben Marsh in ue5-main branch]
2020-07-16 12:24:00 -04:00