Commit Graph

100 Commits

Author SHA1 Message Date
adam kinge
a15279bf0e Display available iOS Simulators under the Platforms menu dropdown
Part 2 of 3

#jira UE-197974
#rb josh.adams

[CL 31568463 by adam kinge in ue5-main branch]
2024-02-16 11:51:45 -05:00
florin pascu
937a75b1c3 Fix QuickLaunch Android
#jira UE-205200
#rb Chris.Babcock, Jack.Porter

[CL 31082732 by florin pascu in ue5-main branch]
2024-02-01 06:25:59 -05:00
florin pascu
367836ea48 First part of TargetPlatform(TP) refactor into TargetPlatformSettings(TPS) and TargetPlatformControls(TPC)
TPS doesn't need SDK and will be used to get info about the platform
TPC requires SDK
AndroidTP has been converted to the new system
#jira UE-200883
#rb Jack.Porter

[CL 30963885 by florin pascu in ue5-main branch]
2024-01-29 04:50:19 -05:00
edwin maynard
4aea59f097 [Backout] - CL29089501
[FYI] oleg.krasnov
Original CL Desc
-----------------------------------------------------------------
TargetDeviceServices - Add ability to work with information stored in the TargetDeviceServices module via blueprints and Python.

#jira UE-198360
#rb Jerome.Delattre Kieran.Uttley Patrick.Laflamme David.Harvey

[CL 29124420 by edwin maynard in ue5-main branch]
2023-10-26 02:21:37 -04:00
edwin maynard
f58842d4cd [Backout] - CL29092845
[FYI] oleg.krasnov
#rnx
Original CL Desc
-----------------------------------------------------------------
TargetDeviceSessions - Fix build issue for Mac Editor

#rb David.Harvey

[CL 29124392 by edwin maynard in ue5-main branch]
2023-10-26 02:20:37 -04:00
oleg krasnov
9579425380 TargetDeviceSessions - Fix build issue for Mac Editor
#rb David.Harvey

[CL 29092887 by oleg krasnov in ue5-main branch]
2023-10-25 12:43:25 -04:00
oleg krasnov
462baf9a40 TargetDeviceServices - Add ability to work with information stored in the TargetDeviceServices module via blueprints and Python.
#jira UE-198360
#rb Jerome.Delattre Kieran.Uttley Patrick.Laflamme David.Harvey

[CL 29089512 by oleg krasnov in ue5-main branch]
2023-10-25 11:12:11 -04:00
josh adams
aeb5cb1347 - Restoring a backout after fixing the issue that causes the backout
[Backout] - CL27745134
[FYI] stan.hormell
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL27731288 - CIS / Build Errors
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others

[CL 27923017 by josh adams in ue5-main branch]
2023-09-15 13:39:02 -04:00
stan hormell
37bad2d07b [Backout] - CL27731288 - CIS / Build Errors
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others

[CL 27745141 by stan hormell in ue5-main branch]
2023-09-10 22:58:21 -04:00
josh adams
a8a9a0b759 - Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others

[CL 27731364 by josh adams in ue5-main branch]
2023-09-08 17:58:55 -04:00
adam kinge
b31af19cc7 Fix display of multiple iOS/tvOS devices in the QuickLaunch menu within the editor. The iOS icon will now show the type of device connection (wifi/usb)
- On a mouse hover over the mobile device (includes Android), show additional info about the OS version and model of the device
  - fixes top level device not showing the last selected device
  - don't reshow the selected device in the sub-menu

#jira UE-176230
#rb josh.adams
#preflight 646d3a424422ba05f4c29427

[CL 25601745 by adam kinge in ue5-main branch]
2023-05-24 09:39:39 -04:00
David Harvey
59d71816c0 Add more LLM tags to platform-related editor things.
#jira UE-154803
#rnx
#rb trivial
#preflight 64120228924f0cb7222ffcee

[CL 24658216 by David Harvey in ue5-main branch]
2023-03-15 13:56:57 -04:00
joe pribele
4c3a3b420d added LLM_SCOPE_BYTAG to tag allocations
https://p4-swarm.epicgames.net/reviews/24503827
#rb zousar.shaker
#preflight 64024704d249add4a27cbc46

[CL 24504362 by joe pribele in ue5-main branch]
2023-03-03 14:23:28 -05:00
Zak Middleton
73efd27f6c #ue5 - Truncation fixes for modules:
StatsViewer
StatusBar
TargetDeviceServices
TargetPlatform
Teleporter
TimeManagement
TranslationEditor
ViewportInteraction
Virtualization
WindowsPlatformFeatures
WindowsTargetPlatform

#jira UE-160837, UE-160843
#rb Andrew.Davidson, Dave.Jones2
#preflight 636024751c75ff834a526197

[CL 22873932 by Zak Middleton in ue5-main branch]
2022-10-31 18:33:27 -04:00
bryan sefcik
a3dddc6630 Pass 1 on Developer include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e281694758d0bf2ea1399

[CL 21960082 by bryan sefcik in ue5-main branch]
2022-09-11 18:32:18 -04:00
marc audy
6553e6cd0a Remove as much C++ deprecation as possible up to 4.17 (along with a few scattered removals from beyond)
#preflight 61eefc77ba69a4fdb220bf23

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18713191 by marc audy in ue5-main branch]
2022-01-24 15:07:48 -05:00
matt johnson
feed139a14 Messaging: replace more instances of message construction using operator new with FMessageEndpoint::MakeMessage()
#jira UE-118666
#rb mihnea.balta, francis.hurteau
#preflight 61b8f463da103dd4d3851872

#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18468887 in //UE5/Release-5.0/... via CL 18468901
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18468908 by matt johnson in ue5-release-engine-test branch]
2021-12-15 13:28:11 -05:00
andriy tylychko
6bf3101dcd deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau


#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
mihnea balta
cfe83027c3 Fixing lots of places which created USTRUCTs with operator new and passed them to FMessageEndpoint::Publish or Send, wich crashes when ASAN is used.
The messaging system destroys these objects with FMemory::Free, which has different alignment logic than operator new when ASAN is used, resulting in a crash.

#jira none
#rnx
#rb Jerome.Delattre, Matt.Peters

#ROBOMERGE-SOURCE: CL 17116813 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116851 by mihnea balta in ue5-release-engine-test branch]
2021-08-10 10:58:07 -04:00
Marc Audy
3cfedaade8 Fix PVS warning V502 when comparing against NAME_None in a trinary
[CL 16137741 by Marc Audy in ue5-main branch]
2021-04-28 01:58:36 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
dmitriy dyomin
345ebd6335 Fixed: Editor crash on canceling Launch On Device
#rb jack.porter

#ROBOMERGE-SOURCE: CL 15431818 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15431842 by dmitriy dyomin in ue5-main branch]
2021-02-17 04:04:19 -04:00
Josh Adams
e23157fc94 - Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
#rb brandon.schaefer

[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00
Josh Adams
d0daf0380c - Moved valid device software (flash) versions into UEBuildPlatformSDK subclasses to put alongside the SDK version, and made them min-max
- General fixes for some platforms
- DDPI now remembers the SDK version information from Turnkey
- Updated Turnkey Launch menu to have SDK information, including device software versions,
- Moved the initial turnkey query earlier before AutoSDKs are setup so envvars are not blown away for the child process
- Added concept of "Prepare For Debugging", but not enabled on any platforms yet (what it means is per platform, and is somewhere between cooking and packaging)
- VerifySdk Turnkey command now puts its output into a (x=y, z=w) format for easier parsing in C++
- NullCopyProvider now copies large remote files, and remote directories, locally before using

[CL 14377385 by Josh Adams in ue5-main branch]
2020-09-23 11:47:14 -04:00
Josh Adams
a40269a987 - Removed temp logging added to aid QA
[CL 14182122 by Josh Adams in ue5-main branch]
2020-08-25 14:53:44 -04:00