Exposes a "Test Tags" field to the Editor UI for Actor objects implementing FunctionalTest, such as BlueprintFunctionalTest and ScreenshotFunctionalTest. This persists user-defined tag data via the asset cache, and supports hot-editing.
#jira UE-213249
#rb jerome.delattre, rob.huyett, sebastian.lewicki
[CL 35829246 by sean sweeney in ue5-main branch]
Exposes a "Test Tags" field to the Editor UI for Actor objects implementing FunctionalTest, such as BlueprintFunctionalTest and ScreenshotFunctionalTest. This persists user-defined tag data via the asset cache, and supports hot-editing.
#jira UE-213249
#rb jerome.delattre, rob.huyett, sebastian.lewicki
[CL 35802364 by sean sweeney in ue5-main branch]
- Allows for plugins to inject/remove content (actors) in a partitioned world
- Serves as a replacement for the experimental 'Content Bundle' feature
- Added new External Data Layer (EDL) Asset
- Added new Game Feature Action 'AddWorldPartitionContent' to control activation of an EDL asset
- Supports Data Layers inside a plugin (child of an EDL)
- Added builder to convert content bundles to EDL (UGameFeatureActionConvertContentBundleWorldPartitionBuilder)
- Feature is temporarily disabled by default and can be turned on using Editor Experimental Settings 'Enable World Partition External Data Layers' flag
#jira UE-204248
#rb JeanFrancois.Dube, Patrick.Enfedaque, Sebastien.Lussier
#tests QAGame PIE/-game/cooked, Regression test PIE/cook of latest game map, Tested PIE/cook of latest game map converted to EDL
[CL 31015614 by richard malo in ue5-main branch]
Upgrade the overrides and callsites in all of Epic's code.
Every class that can be subclassed by licensees that has its override change needs to keep the old version of the function as deprecated. Otherwise subclasses that call Super::GetAssetRegistryTags will have a compile error instead of a deprecation warning.
Several classes had their own extension method for GetAssetRegistryTags being passed on to user data classes. Updated all of those to take FAssetRegistryTagsContext just like GetAssetRegistryTags does.
#rnx
#rb Francis.Hurteau
[CL 30224166 by matt peters in ue5-main branch]
Use Automation.LogBPTestMetadata CVar to enable the behavior
#jira UE-175266
#preflight 63e15f061020773a3f113f5b
#rb Chris.Constantinescu
[CL 24177156 by Jerome Delattre in ue5-main branch]
This is a resubmit of 20675159, which changed the inputs to const ref. However, that can break BP nodes that rely on using default values. Instead, we just drop the superfluous 'const' instead.
#rb justin.hare
#preflight 62bf1669ed35ee71a76e4b18
#jira none
[CL 20917189 by dave jones2 in ue5-main branch]
#fyi dave.jones2
Original CL Desc
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Added missing tests for various core types. Also cleaned up const and reference usage in the function declarations.
#rb justin.hare
#preflight 62a93a76054bb5c04e1b0020
#jira none
[CL 20678517 by dave jones2 in ue5-main branch]
Maps and functional test actors needs to be resaved.
#jira UE-151432, UE-145986
#rb richard.malo
#preflight 628f7234f622d972b5d7d752
[CL 20378197 by JeanFrancois Dube in ue5-main branch]
Actor Name is a property that user can't change directly from the Outliner now. To keep to ScreenshotFunctionalTest actor behavior seamless for the user, we use the actor label instead.
A property is introduced to hold the Actor name on the Client build.
+ update all the necessary screenshot names.
#jira UE-114551
#rb Andrew.Grant, JeanFrancois.Dube, William.Ewen
#rnx
[CL 16152859 by Jerome Delattre in ue5-main branch]