ben marsh
4ace1266e6
Tag the output file for UGS artifact test.
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#rnx
[CL 33802733 by ben marsh in ue5-main branch]
2024-05-21 14:14:03 -04:00
ben marsh
64cf069aa7
Horde: Add a test job to generate arbitrary UGS artifacts.
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#rnx
[CL 33801473 by ben marsh in ue5-main branch]
2024-05-21 13:38:48 -04:00
ben marsh
5f6aba1816
Horde: Set the compatible changelist when building editor binaries.
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[CL 32768655 by ben marsh in ue5-main branch]
2024-04-05 14:56:14 -04:00
ben marsh
702917f1fe
Horde: Add the ugs-project key to artifacts produced by BuildEditorAndTools.xml.
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[CL 32467713 by ben marsh in ue5-main branch]
2024-03-25 08:22:16 -04:00
ben marsh
8cfd16cb7c
Horde: Propagate artifact keys from BuildGraph scripts to Horde.
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#rnx
[CL 32322725 by ben marsh in ue5-main branch]
2024-03-19 08:41:25 -04:00
ben marsh
1da690a158
Horde: Fix base path for uploading editor PCBs from BuildEditorAndTools.xml script.
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#rnx
[CL 32322598 by ben marsh in ue5-main branch]
2024-03-19 08:31:28 -04:00
ben marsh
5d912d202e
Horde: Use the new artifacts system for tagging binaries produced for UGS.
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#rnx
[CL 32294745 by ben marsh in ue5-main branch]
2024-03-17 19:36:12 -04:00
ben marsh
68990858da
Horde: Rename IncrementalCompileWin64 agent type to IncrementalWin64, matching what we typically use internally.
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#rnx
[CL 32103639 by ben marsh in ue5-main branch]
2024-03-07 17:34:44 -05:00
ben marsh
27ee5e4787
Horde: Add labels to BuildEditorAndTools script.
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#jira UE-206733
[CL 31626766 by ben marsh in ue5-main branch]
2024-02-19 17:00:50 -05:00
ben marsh
2be0f4d806
Horde: Add a placeholder script to run presubmit tests. Currently just compiles the editor.
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[CL 31626136 by ben marsh in ue5-main branch]
2024-02-19 16:44:30 -05:00
ben marsh
34c2988e97
Horde: Fix incorrect property name in build script.
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[CL 31159121 by ben marsh in ue5-main branch]
2024-02-03 11:04:19 -05:00
ben marsh
15f2034d10
Horde: Add missing parameter to build script.
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[CL 31158989 by ben marsh in ue5-main branch]
2024-02-03 10:30:19 -05:00
ben marsh
9b3ff8c749
Add missing description attributes to Parameters.xml script.
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[CL 31155167 by ben marsh in ue5-main branch]
2024-02-02 20:55:16 -05:00
ben marsh
b8462fa5f8
Add an example script that shows using different parameter types.
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[CL 30889441 by ben marsh in ue5-main branch]
2024-01-25 11:43:54 -05:00
ben marsh
41c1f420eb
BuildGraph: Add a task to upload artifacts to Horde.
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[CL 30292274 by ben marsh in ue5-main branch]
2023-12-13 09:55:43 -05:00
bryan johnson
733eaa111c
Add options for Compile Tools Arguments
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#rnx
#rb none
[CL 27272119 by bryan johnson in ue5-main branch]
2023-08-22 11:40:32 -04:00
Bryan Johnson
67d74032c2
Add support for EditorCompileArgs Option
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#jira none
#rnx
#rb none
[CL 27036906 by Bryan Johnson in ue5-main branch]
2023-08-11 14:11:56 -04:00
Ben Marsh
d44f632932
Fix BuildEditorAndTools not supporting project arguments with relative paths correctly.
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#fyi Ryan.Hummer
#preflight none
[CL 25316617 by Ben Marsh in ue5-main branch]
2023-05-03 09:14:00 -04:00
sebastien lussier
284f8b47db
World Partition - Builder Commandlet: A collection name can now be provided as an argument instead of a map name.
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* Builder will execute on each map of the collection
#rb jeanfrancois.dube
#preflight 641127d45819afacafdae915
[CL 24648808 by sebastien lussier in ue5-main branch]
2023-03-14 23:22:53 -04:00
Ben Marsh
38e38030bf
Include a generated TargetInfo.json file with the pre-built editors, and set the "promoted" flag by default.
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This allows running the editor without having to run UBT to determine all the available targets for a project.
#preflight none
[CL 24461562 by Ben Marsh in ue5-main branch]
2023-03-01 09:22:34 -05:00
Tim Smith
b3eae65080
Updating sample build scripts to not build UnrealHeaderTool
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#rb
#preflight 63c01af8bf54fa7b3668d1d7
[CL 23662742 by Tim Smith in ue5-main branch]
2023-01-12 09:57:35 -05:00
Alexis Matte
8b8765cb61
Make sure InterchangeWorker is build by UGS and when we release it.
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#jira UE-108125
#rb
#rnx
#preflight 638a0c194b2f03a7d7a812fd
[CL 23372363 by Alexis Matte in ue5-main branch]
2022-12-02 09:45:14 -05:00
Ben Marsh
95e92c300e
Horde: Add a job type for running the local executor in the default config file.
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#preflight none
[CL 23153073 by Ben Marsh in ue5-main branch]
2022-11-16 08:37:08 -05:00
Ben Marsh
f58e8b9172
Remove Trigger code from BuildGraph example. We don't support this element any more.
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#preflight none
[CL 20452422 by Ben Marsh in ue5-main branch]
2022-06-01 10:44:56 -04:00
Bryan Johnson
6e6c6783bb
Allow to override the agent type for BuildEditorAndTools job
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#rnx
#jira none
#rb Ryan.Durand
[CL 19055947 by Bryan Johnson in ue5-main branch]
2022-02-18 15:32:14 -05:00