Commit Graph

5 Commits

Author SHA1 Message Date
Ben Marsh
e35719b0b4 Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
2014-06-27 16:38:50 -04:00
Ben Marsh
113608cb66 [GitHub] Updated all *.uplugin files to descriptor file format version 3, fixed a few categories for display in the plugins browser. (SRombauts)
https://github.com/EpicGames/UnrealEngine/pull/196

[CL 2093311 by Ben Marsh in Main branch]
2014-06-03 13:33:02 -04:00
Dmitry Rekman
1adc3e460c Fixing a missing comma in .uplugin
#codereview Robert.Manuszewski, Terence.Burns

[CL 2070194 by Dmitry Rekman in Main branch]
2014-05-12 08:40:31 -04:00
Terence Burns
0facd4d847 Script Editor Plugin has a dependency on Script Plugin. So they'll need the same blacklists
[CL 2070176 by Terence Burns in Main branch]
2014-05-12 08:39:46 -04:00
Robert Manuszewski
212c47eec9 Support for scripting language integrations via plugins. Experimental Lua integration.
- Added program-only plugin support and made UHT script plugin aware
- Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side)
- Lua integration is disabled by default

[CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00