* Made FMemory::Realloc not bother calling into LLM to track free if the original pointer was null
* Made FMemory::Realloc not bother calling into LLM to track alloc if the new size was zero (indicating a free)
#review @steve.robb, @josh.adams
#rb steve.robb
[CL 5107729 by Stefan Boberg in Dev-Core branch]
Fixed a bug as uncovered by the new unit test (to be checked in in a separate submit).
* Added a new automation test file setup for animation
* Added a unit test for the calculate velocity node.
#rb Lina.Halper
#rb Aaron.Cox
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 4996498 via CL 4996991 via CL 5000426
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5060237 by helge mathee in Dev-Core branch]
Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").
#rb none
[FYI] Wes.Hunt, Bob.Tellez
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702 via CL 4993491
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5059742 by ben marsh in Dev-Core branch]
CL 4871955
Fixed TInlineAllocator::GetAllocatedSize reporting SecondaryData AllocatedSize even when there wasn't any SecondaryData
CL 4871994
MeshDrawCommand memory optimizations
* When GPUScene is enabled, cached FMeshDrawCommands are only stored in FScene::CachedMeshDrawCommandStateBuckets, so we only have one command per state bucket.
* Removed FGraphicsMinimalPipelineStateInitializer, now relying on index into the global table
* Union IndirectArgsBuffer with draw params
* Trimmed debug data
* Removed duplicated space for SRV values, now using a bitmask to indicate SRV or TextureRHI
* Deferred renderer GPUPerfTest cached MeshDrawCommands 28Mb -> 2.1Mb
* Mobile renderer GPUPerfTest cached MeshDrawCommands 30.7Mb -> 20.5Mb
CL 4892243
Resupported r.DoLazyStaticMeshUpdate with mesh draw commands. Now enabled when in game mode, no longer requires cooked build.
* GPUPerfTest Total cached MeshDrawCommands 2.324Mb -> 1.691Mb and Primitive StaticMeshCommandInfos 3529.2Kb -> 563.7Kb
CL 4925071
Allocate MeshDrawCommands at lowest free index instead of last freed index
Shrink MeshDrawCommands periodically when r.DoLazyStaticMeshUpdate is enabled
Measured in replay ES31: Cached MeshDrawCommands 5.236Mb -> 2.216Mb
CL 4937280
Removed r.DeferUniformBufferUpdatesUntilVisible since it is no longer supported with MeshDrawCommands, which cache the uniform buffer pointer at AddToScene time. Removed dead code referencing it.
CL 4937591
Fixed FMeshDrawCommandStateCache always resetting resources at index 0. Found by Rolando.
CL 4951781
Attempt to silence static analysis warning
#jira none
#rb none
#rnx
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 4993090 in //UE4/Release-4.22/... via CL 4993091
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5058074 by krzysztof narkowicz in Dev-Core branch]
Timespans longer than 4294967295 milliseconds were wrapping around to zero.
#jira UE-69892
#rb steve.robb
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 4972932 in //UE4/Release-4.22/... via CL 4972933
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5056746 by rex hill in Dev-Core branch]
- -nommio on the commandline will disble it for testing
#rb gil.gribb
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 4963115 via CL 4963118 via CL 4963812 via CL 4969283
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5055189 by josh adams in Dev-Core branch]
Fix a few minor comment inaccuracies
Integrates changes from PR #5526
#rb michael.noland
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.zeigler
#ROBOMERGE-SOURCE: CL 4964132 in //UE4/Release-4.22/... via CL 4968596
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5055171 by ben zeigler in Dev-Core branch]