Commit Graph

11 Commits

Author SHA1 Message Date
Max Chen
e4d4965491 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 7774443 by Max Chen in Dev-Editor branch]
2019-08-05 15:48:51 -04:00
Chris Gagnon
d7d4ee7b38 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
#rb none
#fyi Max.Chen, Tim.Gautier

[CL 7614721 by Chris Gagnon in Dev-Editor branch]
2019-07-24 15:05:52 -04:00
ben marsh
e675e5497c Merging Live++ 1.5.0
#rb none
#jira

#ROBOMERGE-SOURCE: CL 7321355 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7321356 by ben marsh in Main branch]
2019-07-16 08:43:32 -04:00
Chris Gagnon
9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
Chris Gagnon
56e73ed431 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6042607 by Chris Gagnon in Dev-Editor branch]
2019-04-22 18:56:08 -04:00
ben marsh
a289f6681e LiveCoding: Merging fixes to resolve issues with global symbols being reconstructed when loading patch DLLs. Was causing asserts when log channels were re-registered etc...
#jira
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5993252 via CL 5993257 via CL 5995286

[CL 5995562 by ben marsh in Main branch]
2019-04-18 17:51:25 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
ben marsh
583aa01bf7 LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
#rb none
#jira

#ROBOMERGE-SOURCE: CL 5437980 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5437990 by ben marsh in Main branch]
2019-03-18 18:07:05 -04:00
ben marsh
fd2bcd780a Fixes for static analysis warnings.
#rb none
#jira

#ROBOMERGE-SOURCE: CL 5307320 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5314647 by ben marsh in Main branch]
2019-03-06 12:44:16 -05:00
ben marsh
cf183af67c Integrating live coding feature (aka Live++) into UE4.
Allows fast iteration of C++ changes without restarting the application. To use, select the "Live Coding (Experimental)" mode from the drop down menu next to the editor's compile button, or type "LiveCoding" into the console for a monolithic build. Press Ctrl+Alt+F11 to find changes and compile.

Changes vs standalone Live++ version:

* UBT is used to execute builds. This allows standard UE4 adaptive unity mode, allows us to reuse object files when we do regular builds, supports using any build executor allowed by UBT (XGE, SNDBS, etc..).
* Adding new source files is supported.
* Custom visualizer for FNames is supported via a weakly linked symbol in a static library (Engine/Extras/NatvisHelpers).
* Settings are exposed in the editor's project settings dialog.
* Standalone application has been rewritten as a Slate app ("LiveCodingConsole"). There is an additional option to start the program as hidden, where it will not be visible until Ctrl+Alt+F11 is hit. Similarly, closing the window will hide it instead of closing the application.
* Does not require a standalone licensed version of Live++.

Known issues:

* Does not currently support class layout changes / object reinstancing

#rb none
[FYI] Marc.Audy, Stefan.Boberg, Nick.Penwarden
#jira

#ROBOMERGE-SOURCE: CL 5304722 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5309051 by ben marsh in Main branch]
2019-03-05 18:49:25 -05:00