from CL2459480: ReflectionEnvironment is no longer a cheat CVAR and is available in shipping builds. If you set the cvar to 2 (debug visualization) then it will be assumed to be the same as 1 in shipping builds.
[CL 2651529 by Martin Mittring in Main branch]
- Allowed for spline mesh painting by overriding the color vertices like static meshes do.
- Fixed improperly placed vertices, used the modified vertices of the splined mesh rather than the vertices of the base static mesh.
- Fixed splined mesh initialization issue.
UE-18511
#codereview Matt.Kuhlenschmidt
[CL 2651504 by Timothy Reynolds in Main branch]
#UE4
- Null guard in SetBrushFromTexture
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Integrated using branch UE4-To-UE4-Orion (reversed) of change#2651458 by Cody.Haskell on 2015/08/11 14:10:25.
[CL 2651460 by Cody Haskell in Main branch]
This ensures 2 things:
- That the property is always visible on an relevant UI
- That we will not suffer any data loss if any new derived UAssetImportData types are added in future
This addresses UE-19895 and UE-19893
[CL 2651232 by Andrew Rodham in Main branch]
Removed SharedPCHHeaderFile = "Runtime/RuntimeAssetCache/Public/RuntimeAssetCachePublicPCH.h" from RuntimeAssetCache.build.cs which was causing an issue with the header files in Core.h not being found.
[CL 2651136 by Michael Troughton in Main branch]
GBufferResources were being used in TranslucentShadowDepthPS but not being set. They shouldn't be set as GBuffers aren't valid for this draw.
A similar issue occured a while ago in which the SceneTextureParameters were being used here and caused artefacts in the translucent shadows based on the SceneColor.
I avoided this by setting them to a dummy black texture. This approach won't work for the GBufferResources so I've removed that fix and gone about things differently.
The shader sets a define to have SceneTextureLookup() just return black.
This means the SceneTextures, nor the GBufferResources need be set at all for this draw.
[CL 2651076 by Simon Tovey in Main branch]
#codereview ori.cohen
[INTEGRATE] Change 2650497 by Michael.Noland@mnoland-T2784-HDepot on 2015/08/10 21:13:19
[CL 2650500 by Michael Noland in Main branch]
- Added ability to retrieve performance counters so we can use existing value for aggregation.
- Added ability to mark certain counters as transient, so they can be reset on retrieval. /stats will reset the counters, /stats?peek will return the values without resetting them.
- Some existing counters (min/max ping) are now aggregated and don't reflect the momentary values, but rather min/max ping during the whole period (since last time we retrieved stats).
- New aggregated counters added: ping buckets, added/removed connections.
(Merging CL 2649578 from FN to the main branch)
[CL 2650456 by Dmitry Rekman in Main branch]
solved backward compatibility of PostProcessComponent for Blendables (lost the array elements recently when the feature was updated)
[CL 2650098 by Martin Mittring in Main branch]