Commit Graph

31455 Commits

Author SHA1 Message Date
Dmitry Rekman
e2314bbb8b Linux: added missing FPlatformProcess::UserName() implementation.
(Merging CL 2651396 from FN to main).

[CL 2651542 by Dmitry Rekman in Main branch]
2015-08-11 14:54:30 -04:00
Martin Mittring
2d7dcaef1b fixed typo
[CL 2651531 by Martin Mittring in Main branch]
2015-08-11 14:47:37 -04:00
Martin Mittring
198a9a1f04 fixed typo
[CL 2651530 by Martin Mittring in Main branch]
2015-08-11 14:46:57 -04:00
Martin Mittring
cc01a15e68 fixed UE-18724 Reflection environment CVar should exist for scalability purposes
from CL2459480: ReflectionEnvironment is no longer a cheat CVAR and is available in shipping builds. If you set the cvar to 2 (debug visualization) then it will be assumed to be the same as 1 in shipping builds.

[CL 2651529 by Martin Mittring in Main branch]
2015-08-11 14:46:30 -04:00
Sean Gribbin
02bd776a7a UEDOC-884
Updated image color to match the instructional guide

[CL 2651515 by Sean Gribbin in Main branch]
2015-08-11 14:37:18 -04:00
Timothy Reynolds
af632c0c81 Several aspects of Spline Meshes were not being implemented in place of the generic Static Mesh code:
- Allowed for spline mesh painting by overriding the color vertices like static meshes do.
- Fixed improperly placed vertices, used the modified vertices of the splined mesh rather than the vertices of the base static mesh.
- Fixed splined mesh initialization issue.

UE-18511

#codereview Matt.Kuhlenschmidt

[CL 2651504 by Timothy Reynolds in Main branch]
2015-08-11 14:33:30 -04:00
Mark Satterthwaite
69ba516ab8 Correctly determine whether to enable Mac GPU timestamp emulation in OpenGL based on whether we are running on Yosemite or later, running on an Nvidia GPU or forcing the feature on for testing.
#jira UE-15220

[CL 2651464 by Mark Satterthwaite in Main branch]
2015-08-11 14:12:59 -04:00
Cody Haskell
540bcdbf91 [AUTOMERGE]
#UE4

- Null guard in SetBrushFromTexture

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Integrated using branch UE4-To-UE4-Orion (reversed) of change#2651458 by Cody.Haskell on 2015/08/11 14:10:25.

[CL 2651460 by Cody Haskell in Main branch]
2015-08-11 14:11:21 -04:00
UnrealBot
60fc906b56 Removing Build.version from promoted binaries 2015-08-11 14:09:27 -04:00
Ben Zeigler
a446aa1604 #UE4 Change it so PropertyHandles do not acount as being valid if the UProperty they point to has been invalidated due to BP recompilation. This fixes some crashes in editor UI
#codereview matt.kuhlenschmidt

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2651439 by Ben.Zeigler on 2015/08/11 14:04:41.

[CL 2651446 by Ben Zeigler in Main branch]
2015-08-11 14:05:33 -04:00
Mark Satterthwaite
d0e5c59013 Remove unnecessary variable declaration to silence unused warning.
[CL 2651432 by Mark Satterthwaite in Main branch]
2015-08-11 14:02:16 -04:00
Matthew Clark
dd48819ccf #UE4doc #docs:
Added engine version field

[CL 2651430 by Matthew Clark in Main branch]
2015-08-11 14:00:51 -04:00
Matthew Clark
f874af0adf #UE4doc #docs:
Added engine version field
Changed font settings for multiple terms
Replaced a picture and a couple terms to be accurate with changes made to the Editor's UI

[CL 2651383 by Matthew Clark in Main branch]
2015-08-11 13:32:26 -04:00
Rolando Caloca
6b9824849f UE4 - D3D12 - Integrate SRV renaming fix and backbuffer format
[CL 2651354 by Rolando Caloca in Main branch]
2015-08-11 13:18:54 -04:00
Matthew Clark
0df9cdf9f0 #UE4doc #docs:
Changed font settings for multiple terms
Added engine version field

[CL 2651314 by Matthew Clark in Main branch]
2015-08-11 12:46:46 -04:00
Matthew Clark
61725f09b1 #UE4doc #docs:
Removed Overview header
Changed font settings for multiple terms
Added engine version field

[CL 2651303 by Matthew Clark in Main branch]
2015-08-11 12:37:06 -04:00
Terence Burns
bf7f4a00d2 Fix for IOS 8 targeted platform. else statement was left without any statement
[CL 2651295 by Terence Burns in Main branch]
2015-08-11 12:26:45 -04:00
Richard TalbotWatkin
108ccf8220 Reinstated control to move the pivot by Middle-dragging the centre point in perspective mode. This allows the vertex snapping mode (holding V+MMB drag) to work as before.
#jira UE-19719 - Snapping Pivot to Vertices is Difficult using New Default Keyboard Shortcuts

[CL 2651293 by Richard TalbotWatkin in Main branch]
2015-08-11 12:24:10 -04:00
Mark Satterthwaite
934f141a98 Update Distcc/DMUCS integration for new version of DistCode - must provide the correct DistProp & server for DMUCS and acquire the number of build hosts via Xcode on OS X.
[CL 2651279 by Mark Satterthwaite in Main branch]
2015-08-11 12:16:48 -04:00
Sean Gribbin
1809f1504b Updated the Video on the page to better reflect updated versions of UE4
[CL 2651255 by Sean Gribbin in Main branch]
2015-08-11 12:00:31 -04:00
Matthew Clark
0669108179 #UE4doc #docs:
Added engine version field
Changed font settings for multiple terms
Fixed some spelling errors

[CL 2651247 by Matthew Clark in Main branch]
2015-08-11 11:57:23 -04:00
Matthew Clark
b3c111d64d #UE4doc #docs:
Changed font settings for multiple terms
Added engine version field

[CL 2651238 by Matthew Clark in Main branch]
2015-08-11 11:48:14 -04:00
Andrew Rodham
cac0ebf2ce All AssetImportData properties are now instanced
This ensures 2 things:
  - That the property is always visible on an relevant UI
  - That we will not suffer any data loss if any new derived UAssetImportData types are added in future

This addresses UE-19895 and UE-19893

[CL 2651232 by Andrew Rodham in Main branch]
2015-08-11 11:41:56 -04:00
Matthew Clark
9c04503894 #UE4doc #docs:
Changed font settings for multiple terms
Added engine version field

[CL 2651219 by Matthew Clark in Main branch]
2015-08-11 11:33:05 -04:00
Andrew Rodham
56fba2372a Fixed snapping during section moves and resizes
[CL 2651213 by Andrew Rodham in Main branch]
2015-08-11 11:26:34 -04:00