Commit Graph

24041 Commits

Author SHA1 Message Date
Wyeth Johnson
c49f6d1c97 Fixed some subtle casts from position to vector in legacy content which could cause LWC issues
Add Velocity
Curl Noise Force
HangingParticulates
TrackDistanceTraveled
#jira none

[CL 21767505 by Wyeth Johnson in ue5-main branch]
2022-09-02 17:03:39 -04:00
Wyeth Johnson
2d6a4791b5 fix possible LWC failure in Initialize Particle by switched cast to vector
remove parameter map requirement from Simulation Position
#jira none

[CL 21766653 by Wyeth Johnson in ue5-main branch]
2022-09-02 16:15:26 -04:00
karen jirak
1363ea98c1 Updating pilot the actor editor viewport toolbar section to UE5 styles.
#jira UE-160893
#rb sebastian.nordgren
#preflight 631202befb6213403c508de6
#p4v-preflight-copy 21734448

[CL 21765968 by karen jirak in ue5-main branch]
2022-09-02 15:45:10 -04:00
richard graham
888d0839e9 Vscout - fix broken link on open menu function
[CL 21765265 by richard graham in ue5-main branch]
2022-09-02 15:05:41 -04:00
elias lozadabenavent
8299e664ea * Added TPagedArray: a fixed-block chained array container similar to TChunkedArray. The main difference with TChunkedArray is that TPagedArray doesn't default construct its page elements, they are allocated and constructed as requested.
* Added System::Core::Containers::TPagedArray unit tests (26) to LowLevelUnitTests.
* Added debug visualizer.

#review-Number 21718397
#rb steve.robb, andriy.tylychko

#tests passed TPagedArray unit tests.
#preflight 6311ba48fb6213403c49a39c

[CL 21759819 by elias lozadabenavent in ue5-main branch]
2022-09-02 11:17:49 -04:00
buildmachine
4c2576d3a7 Localization Automation using CL 21738832
[CL 21754791 by buildmachine in ue5-main branch]
2022-09-02 00:53:29 -04:00
Thomas Kilkenny
ea64505aef Joysticks updated with connections and input injection
[CL 21748829 by Thomas Kilkenny in ue5-main branch]
2022-09-01 17:40:56 -04:00
richard graham
ceb6e337ec Refreshed & resaved BPs to fix bad DDC generation in 5.1 branch build. All saved at CL 21716991
#jira UE-162811

#preflight 6310fe3331667117dfcc488d

[CL 21747439 by richard graham in ue5-main branch]
2022-09-01 16:44:19 -04:00
Patrick Laflamme
dac9c3e94a Fixed python type hinting for unreal.get_editor_subsystem() and unreal.get_engine_subsystem() to hint the correct types.
Thanks to Ryan DowlingSoka for this contribution.

#rb Jamie.Dale
#jira None
#preflight 63110a8e043c42d592cc82b6

[CL 21746103 by Patrick Laflamme in ue5-main branch]
2022-09-01 15:44:13 -04:00
buildmachine
dd7676556e Localization Automation using CL 21744990
[CL 21745995 by buildmachine in ue5-main branch]
2022-09-01 15:35:38 -04:00
charles bloom
e180d78fc2 delete Crunch source code
Crunch was no longer used by Unreal

#preflight 6310d735da0b23d8ce17ccb1
#jira UE-162056
#rb fabian.giesen

[CL 21745738 by charles bloom in ue5-main branch]
2022-09-01 15:18:17 -04:00
jordan walker
c7e4d4ce63 Added material function for converting camera vector to Lat Long UVs
#virtualized

[CL 21745695 by jordan walker in ue5-main branch]
2022-09-01 15:15:57 -04:00
paul chipchase
9408d349ff Resave of assets with duplicate ids
#jira UE-161013

[CL 21743826 by paul chipchase in ue5-main branch]
2022-09-01 13:27:41 -04:00
trystan binkley-Jone
5dab293dac nDisplay: Added global cartesian mode to the light card editor's transform widget, allowing the user to position light cards along cardinal directions. Also changed the transform widget to render a sprite for its origin, which should improve visibility and usability.
#jira UE-156079
#rb Patrick.Hardy
#preflight 6310e95d9d3d3aa2dbe923b5

[CL 21743815 by trystan binkley-Jone in ue5-main branch]
2022-09-01 13:26:53 -04:00
Josh Adams
c236f2209a - Upgrade Mac binary to EOS-SDK-21689671-v1.15.2.1
#jira OI-5081
#jira UE-153535
#rb chris.varnsverry
#preflight none
#fyi zack.neyland

[CL 21741199 by Josh Adams in ue5-main branch]
2022-09-01 10:52:51 -04:00
axel riffard
fd71657c15 Rebuilt soundtouch with Xcode 13.2.1 to have bitcode matched on iOS
#jira UE-162648
#rb none
#fyi jens.petersam jack.porter
#preflight none

[CL 21739666 by axel riffard in ue5-main branch]
2022-09-01 10:00:52 -04:00
Catalin Dragoiu
8b97370400 Enable utrace file association with Insights on MAC.
#rb Ionut.Matasaru
#preflight 6310819698103d4521e693d9
#jira UE-140162

[CL 21737729 by Catalin Dragoiu in ue5-main branch]
2022-09-01 06:20:10 -04:00
Rafa Lecina
991f7d00cc - Update Google Billing Library to v5 and fix or mitigate several issues found before the update
Included update and fixes together because the update was affecting how the fixes would be implemented

UE-160024:
 - Updated Google Billing Library to v5.
 - Many types and methods changed.
 - Cleaned up unused/non accessible/non needed methods and interfaces from GooglePlayStoreHelper.java, GameActivity.java.template and additions from OnlineSubsystemGooglePlay_UPL.xml
 - Used a uniform code style on GooglePlayStoreHelper.java (tried to be near the C++ guidelines)
 - Also follow C++ code guidelines and naming on the Java native functions implementation
 - Fixed support for GooglePlay pending transactions
 - General cleanup on OnlinePurchaseGooglePlay.h/cpp
 - Do not add validation information for pending purchases so they are not redeemable (thus not consumed accidentally)

UE-160021 and UE-160022
 - Use just one list of transactions to simplify handling them
 - Clear the list of transactions and fill it with the result of the query. GooglePlay always returns the full list of non consumed transactions (and the list of non consumable ones, but those are not currently supported by UE)
 - Added consume delegate to be able to remove consumed receipts

UE-160023:
 - Checked result of BillingClient.launchBillingFlow and notify the native side in case of failure

OI-3209:
 - When launch mode is set to single task in the manifest and the user moves to background and then to foreground using the Android launcher the onPurchasesUpdated listener reports BillingClient.BillingResponseCode.USER_CANCELLED with an empty list of purchases. Detect that as in progress purchase was cancelled

#jira UE-160021, UE-160022, UE-160023, UE-160024, OI-3209, UE-162461
#review @Bertrand.Carre, @Chris.Varnsverry, @Chris.Babcock
#preflight 630ddb31e54ec9d581788286
#9528

[CL 21737049 by Rafa Lecina in ue5-main branch]
2022-09-01 03:39:00 -04:00
zach brockway
17dba48622 Virtual Scouting: Fix GameView toggle button widget incurring an accidental/unnecessary dependency on VirtualScouting plugin. The "game view"-related methods had already been moved to the UVREditorMode base class, but some nodes placed during early development still carried outdated FunctionReferences to UVirtualScoutingMode.
#jira UE-162630
#fyi richard.graham

[CL 21736528 by zach brockway in ue5-main branch]
2022-09-01 01:17:50 -04:00
halfdan ingvarsson
735560f0e7 Optimus: Fix the ML Deformer Model asset that got borked during data domain upgrades.
#jira none
#rnx

[CL 21734597 by halfdan ingvarsson in ue5-main branch]
2022-08-31 20:51:41 -04:00
Elliot Colp
8758706dbd [EpicStageApp] Camera tumble controls
#jira UE-161900
#rb Alejandro.Arango
#preflight 630fd2f3501b64ba3372b3c3

[CL 21729420 by Elliot Colp in ue5-main branch]
2022-08-31 17:46:00 -04:00
jordan walker
61e4e26fed Slight tweak to landscape painting brush
-removed blue highlight from brush, outlines only now
-when using alpha maps, opacity of alpha is much more faded
-all emissive values are exposure relevant

Material could still use some polish, lines are very thin and don't play with AA very well
Graph is still messy
#JIRA UE-113587

[CL 21728477 by jordan walker in ue5-main branch]
2022-08-31 17:02:23 -04:00
richard graham
0c4fbeda8e #jira UE-162630 fix for missing asset
asset re-saved at CL 21716922

#okForUE5 public

[CL 21726867 by richard graham in ue5-main branch]
2022-08-31 15:52:51 -04:00
julien lheureux
131efb6208 Tentative fix for data dependency issue introduced by saving from a FN branch
#jira UE-162642
#preflight 630fb37798103d4521d67f38
#rb trivial

[CL 21726663 by julien lheureux in ue5-main branch]
2022-08-31 15:45:13 -04:00
Chris Caulfield
0bbf524500 Chaos - fix GeometryParticle natvis for Test builds
#rb none
#jira none
#preflight 630f89f2e1124837757be26e

[CL 21722619 by Chris Caulfield in ue5-main branch]
2022-08-31 12:23:32 -04:00