Tiantian Xie
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e11bc76a05
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Fix subsurface shader compilation for vulkan.
#rb none
#jira none
[CL 8041592 by Tiantian Xie in Dev-Rendering branch]
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2019-08-14 15:27:27 -04:00 |
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Lukas Hermanns
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f3cd2bafc9
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Fixed null pointer in HLSLcc.
#rb Rolando.Caloca
#rnx
[CL 8041142 by Lukas Hermanns in Dev-Rendering branch]
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2019-08-14 14:21:34 -04:00 |
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zach bethel
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e6df87d078
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Ported basic eye adaptation setup pass to RDG.
#rb none
#jira none
[CL 8041027 by zach bethel in Dev-Rendering branch]
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2019-08-14 14:02:54 -04:00 |
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zach bethel
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d85f6605f2
|
Added helper function to FScreenPassView to compute the correct load action when a pass is writing to every pixel. Helps determine whether to clear if using an HMD mask.
#jira none
#rb none
[CL 8041019 by zach bethel in Dev-Rendering branch]
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2019-08-14 14:01:23 -04:00 |
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Krzysztof Narkowicz
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acf33e376a
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Fixing merge compilation error
#rb none
[CL 8040945 by Krzysztof Narkowicz in Dev-Rendering branch]
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2019-08-14 13:46:36 -04:00 |
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Krzysztof Narkowicz
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8083a8856c
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Fixing merge compilation error
#rb none
[CL 8040583 by Krzysztof Narkowicz in Dev-Rendering branch]
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2019-08-14 13:32:48 -04:00 |
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Marcus Wassmer
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7d1967d39a
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Merging //UE4/Dev-Main@8007124 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Prep for stream reparenting
[CL 8039017 by Marcus Wassmer in Dev-Rendering branch]
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2019-08-14 13:12:26 -04:00 |
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zach bethel
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89a1488c7b
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Fixed build warnings.
#rb none
#jira none
[CL 8031186 by zach bethel in Dev-Rendering branch]
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2019-08-14 11:06:54 -04:00 |
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Patrick Kelly
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6f0959592f
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Add null check before executing histogram-based eye adaptation pass
#fyi zachary.bethel
#rb none
[CL 8029882 by Patrick Kelly in Dev-Rendering branch]
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2019-08-14 10:13:08 -04:00 |
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zach bethel
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78bb844c16
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Fixed ensure in RDG barrier tracking with non-targetable texture.
#jira none
#rb none
[CL 8017974 by zach bethel in Dev-Rendering branch]
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2019-08-13 22:55:21 -04:00 |
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Yujiang Wang
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64e6dc3800
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Temp workaround for missing FCopyResidentBricksCS caused by ordering issue between WorldContext.World()->InitWorld(); and GShaderCompilingManager->ProcessAsyncResults(false, true);
#rb none
[CL 8013602 by Yujiang Wang in Dev-Rendering branch]
|
2019-08-13 20:09:54 -04:00 |
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Yujiang Wang
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eb0ee1f75e
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Fix incremental non-unity build
#rb none
[CL 8013056 by Yujiang Wang in Dev-Rendering branch]
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2019-08-13 19:24:52 -04:00 |
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Marcus Wassmer
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e00d7500fa
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attempt to fix cis
#rb none
[CL 8012966 by Marcus Wassmer in Dev-Rendering branch]
|
2019-08-13 19:09:09 -04:00 |
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Rolando Caloca
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7679ac3cef
|
DR - SM4 compile fixes
#rb none
#fyi Marcus.Wassmer
[CL 8012914 by Rolando Caloca in Dev-Rendering branch]
|
2019-08-13 19:00:56 -04:00 |
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will damon
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8e2abde154
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Revert export of hidden templated instanciation.
Windows disagrees with this.
#rb brandon.schaefer
#jira none
#fyi Benn.Gallagher
[CL 8012697 by will damon in Dev-Rendering branch]
|
2019-08-13 18:42:15 -04:00 |
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Mark Satterthwaite
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ea8d21b922
|
Don't crash if there are too many samplers. The error will be reported upstream.
#rb none
#jira N/A
[CL 8012605 by Mark Satterthwaite in Dev-Rendering branch]
|
2019-08-13 18:25:05 -04:00 |
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zach bethel
|
1360863e8a
|
Ported histogram eye adaptation to RDG.
#jira none
#rb none
[CL 8012556 by zach bethel in Dev-Rendering branch]
|
2019-08-13 18:15:27 -04:00 |
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zach bethel
|
17107feefb
|
Added ability to use ERDGResourceFlags for external resources in RDG.
#jira none
#rb none
#fyi guillaume.abadie
[CL 8012543 by zach bethel in Dev-Rendering branch]
|
2019-08-13 18:14:35 -04:00 |
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zach bethel
|
b4733c9044
|
Removed hack to override eye adaptation metric.
#rb none
#jira none
[CL 8012390 by zach bethel in Dev-Rendering branch]
|
2019-08-13 17:49:57 -04:00 |
|
Tiantian Xie
|
0ff6e5c36c
|
1. Removed Separable pass.
2. Merge Combined Burley and Separable pass to PostprocessSubsurface.*
3. Clean up.
#rb krzysztof.narkowicz
#jira none
[CL 8011460 by Tiantian Xie in Dev-Rendering branch]
|
2019-08-13 17:16:21 -04:00 |
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zach bethel
|
cf88d37be5
|
Removed some SM5 checks in post processing.
#jira none
#rb none
[CL 8008234 by zach bethel in Dev-Rendering branch]
|
2019-08-13 16:15:37 -04:00 |
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Patrick Kelly
|
e0ecd6f530
|
Remove magic scalar attached to ray tracing RectLight
#rb none
#jira ue-72556
[CL 8008161 by Patrick Kelly in Dev-Rendering branch]
|
2019-08-13 16:14:07 -04:00 |
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zach bethel
|
9dc41ad6cb
|
Converted eye adaptation parameters to shader parameter struct for clarity.
#rb none
#jira none
[CL 8008061 by zach bethel in Dev-Rendering branch]
|
2019-08-13 16:12:20 -04:00 |
|
zach bethel
|
98dab9c0b9
|
Added helper function to bind shader parameters to legacy parameter map.
#rb none
#jira none
[CL 8007843 by zach bethel in Dev-Rendering branch]
|
2019-08-13 16:09:19 -04:00 |
|
zach bethel
|
9e626c1fa3
|
Removed more dead SM4 code from post process materials.
#jira none
#rb none
[CL 8007732 by zach bethel in Dev-Rendering branch]
|
2019-08-13 16:07:19 -04:00 |
|