[FYI] christopher.waters
Original CL Desc
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Clang fixes
- Getting the UnrealVS "Preprocess single file" working with clang compiles.
- Making the "Preprocess single file" result filename match the source file's name to match VSSpecificFileAction.
- Making sure .h files are compiled correctly when using things like -IncludeHeaders
#jira UE-188612
#rb joe.kirchoff
[CL 31586666 by bryan johnson in ue5-main branch]
Temporary put MacTargetPlatformSettings back to requiring sdk
Also add SetPlatformHiddenFromUI to remove Mac from Platform dropdown
#jira UE-207083, UE-207084
[CL 31550742 by florin pascu in ue5-main branch]
- Disabled VisionOS on Windows to reduce confusion that it might work for launch on
#jira UE-206988
#rb josh.adams
[CL 31525680 by josh adams in ue5-main branch]
Section Names for Windows/Mac/Linux/WindGDK will use the old names for compatibility.
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams
[CL 31522656 by florin pascu in ue5-main branch]
- Getting the UnrealVS "Preprocess single file" working with clang compiles.
- Making the "Preprocess single file" result filename match the source file's name to match VSSpecificFileAction.
- Making sure .h files are compiled correctly when using things like -IncludeHeaders
#jira UE-188612
#rb joe.kirchoff
[CL 31477299 by christopher waters in ue5-main branch]
- Some static variables made it tricky, so added some support to make it simpler on users of the static variables
#rb David.Harvey
[CL 31431441 by josh adams in ue5-main branch]
* Added -UBAActionsOutputFile=<file.yaml> that can be used to have UBT output a yaml file with actions that can then be used to run inside UbaCli.
Example
1. RunUbt.bat UnrealEditor win64 development -UBAActionsOutputFile=c:\temp\file.yaml
2. UbaCli.exe local c:\temp\file.yaml
[CL 31375756 by henrik karlsson in ue5-main branch]
- Commandline in Xcode is now used, if we want Swift to set the CL, we'll have to pause the engine startup sooner
- Added auto-launch timer to the SwiftUI window for easier development (don't need to wear the VP) to debug startup crashes, etc
- Depth texture was too big, so halved the resolution of the viewports (work in progress)
- Currently asserting in XR code, or crashing in compositor services code
#rb Jeff.Fisher
#changelist validated
#virtualized
[CL 31347927 by josh adams in ue5-main branch]
Added support for Visit template specialization. This allows for C++ structures to have visitors defined without having to modify the visitor objects. Work in progress.
#rnx
#rb yiliang.siew
[CL 31288348 by tim smith in ue5-main branch]
Expose RuntimeDependencies to ToolChain ModifyBuildProducts and LinkFiles methods. This is required to properly bundle DLLs on some platforms.
#Jira UE-199874
#rb David.Harvey
[CL 31277174 by michael wanderson in ue5-main branch]
[FYI] michael.wanderson
Original CL Desc
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Expose RuntimeDependencies to ToolChain ModifyBuildProducts and LinkFiles methods. This is required to properly bundle DLLs on some platforms.
#Jira UE-199874
#rb David.Harvey
#changelist validated
#virtualized
[CL 31249061 by bob tellez in ue5-main branch]