- Fixed modules that supply shared PCHs not generating and using their own unique PCH in monolithic builds
- Fixed monolithic builds not detecting that a unique PCH was needed for modules that supply shared PCHs when header file names were different
- Added better verbose debug output to detect problems with shared PCH headers
#codereview robert.manuszewski, ben.marsh
[CL 2220721 by Mike Fricker in Main branch]
In contrast to the previous system, this does not require special-casing for Rocket builds and will work correctly for nightlies and other out-of-band releases. It also removes the requirement for games to adhere to a strict format of version string on Windows for the editor to be able to load them, since the new data is injected indepdendently of the default resource by UBT.
#codereview Robert.Manuszewski, Michael.Trepka
[CL 2111949 by Ben Marsh in Main branch]
#ttp CRITICAL: Regression: EDITOR: Game Hot Recompile Fails
#change UEBuildModule.SourceFiles renamed to SourceFilesToBuild.
#add UEBuildModule.SourceFilesFound which are used for PCH determination.
#change Source file categorization by extension moved into its own function.
#fix Source files always discovered (except during project generation) and passed to the module so that the found versions can always be found, but the built versions only exist if we need them to.
#change Spelling error fixed.
#codereview robert.manuszewski,matt.kuhlenschmidt
[CL 2083377 by Steve Robb in Main branch]
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#change Android response files now use relative include paths to prevent overly-large response files.
#remove Rocket-specific UHT execution removed.
#remove iOS header hack removed.
#codereview robert.manuszewski,ben.marsh
[CL 2077472 by Steve Robb in Main branch]
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#remove Rocket-specific UHT execution removed.
#remove Some bHackHeaderGenerator usage removed.
#remove iOS header hack removed.
#codereview robert.manuszewski,ben.marsh
[CL 2073005 by Steve Robb in Main branch]