Commit Graph

13 Commits

Author SHA1 Message Date
Robert Manuszewski
e3203338d5 TSubobjectPtr removal, phase II. Making sure we're not breaking licensee projects by making subobjects TEMPORARILY public and deprecated (but only for game modules).
#change Made subobjects public again
#change Added temporary privat_subobject macro (defaults to public keyword) to help with changing eveything back later
#change TEMPORARILY moved subobject accessors to cpp fiels so that we don't get deprecation warnings when compiling the engine headers
#change Added DEPRECATED_FORGAME macro which is empty for the engine modules and reverts back to DEPRECATED for game modules

[CL 2345437 by Robert Manuszewski in Main branch]
2014-10-30 17:10:56 -04:00
Robert Manuszewski
af80979bb7 First phase of deprecating TSubobjectPtr<> replacing TSubobjectPtr properties in the Engine with normal pointers and adding subobject accessors for derived classes/client code.
[CL 2331521 by Robert Manuszewski in Main branch]
2014-10-16 09:02:30 -04:00
Mieszko Zielinski
7e8a38013e Reverted the change making development-time AI-debugging actors not placable #UE4
[CL 2282947 by Mieszko Zielinski in Main branch]
2014-09-03 09:56:49 -04:00
James Golding
fb01c5d511 Mark several classes as 'notplaceable' to remove them from the All Classes list
Improve comments on some classes
Remove TriggerBase/Box/Capsule/Sphere.h from Engine.h

[CL 2282826 by James Golding in Main branch]
2014-09-03 07:31:18 -04:00
Mieszko Zielinski
6726954152 Fixed FunctionalTestingManager not being removed from the rootset on world cleanup #UE4
Also FunctionalFramework's pch no longer including Engine.h

[CL 2116531 by Mieszko Zielinski in Main branch]
2014-06-25 05:47:19 -04:00
Mieszko Zielinski
1895e026a2 Added a way to trigger specific subset of functional tests #UE4
When a whole set of functional tests is run as part of summary a "Repro String" is generated. This string can be used as a parameter to RunAllFunctionalTests and if so only indicated tests will be performed.

[CL 2108028 by Mieszko Zielinski in Main branch]
2014-06-17 08:31:02 -04:00
Marc Audy
a9bccd3c6b Fix compile error in CL# 2106961
#codereview Mieszko.Zielinski

[CL 2107356 by Marc Audy in Main branch]
2014-06-16 15:57:17 -04:00
Mieszko Zielinski
962f4863b1 Improved FunctionalTesting logging to properly report in Automation #UE4
[CL 2106961 by Mieszko Zielinski in Main branch]
2014-06-16 09:55:19 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mieszko Zielinski
bc6f34612b Functional testing improvements #UE4
- a functional test can specify an "observation point" where player will get teleported when the test is started. I suggest using CameraActors
- made function test maps be executed as regular games when run from automation in Editor. Running as "simulation" was not really working.

[CL 2099005 by Mieszko Zielinski in Main branch]
2014-06-09 11:13:04 -04:00
Mieszko Zielinski
7cb8d165ef Functional testing improvements merged over from Fortnite branch #UE4
- AI functional test got an option to decfine time delay between spawns in a spawnset

[CL 2097018 by Mieszko Zielinski in Main branch]
2014-06-06 06:27:44 -04:00
Bob Tellez
96c40b8974 Merging UE4-Fortnite -> Main using CL#2047477
[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00