Zak Middleton
5c9520c475
#ue4 - Add hit result to all Actor and SceneComponent transform functions, for both C++ and Blueprints.
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- Sweep params are now hidden (advanced display) by default for rotation-only nodes, since we don't support swept rotation.
[CL 2338918 by Zak Middleton in Main branch]
2014-10-23 15:06:39 -04:00
Martin Mittring
39aac8e089
removed diffuse and specular visuzlisebuffr from engine (no longer needed as we fully switched to basecolor/metallic/specular)
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[CL 2338754 by Martin Mittring in Main branch]
2014-10-23 13:36:20 -04:00
sebastian kowalczyk
a05c400a0b
Adde Visual Log's device to save log files in binary format. It's disabled for now.
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Minor optymizations for Visual Logger.
Fixed names for vlog files saved in json format.
[CL 2337120 by sebastian kowalczyk in Main branch]
2014-10-22 13:35:41 -04:00
Olaf Piesche
a6329a5eff
Adding ForceSpawn to GPU emitters, implementing forced burst and regular spawning, and enabling the EventReceiver modules for GPU emitters.
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[CL 2336231 by Olaf Piesche in Main branch]
2014-10-21 16:30:13 -04:00
Dan Hertzka
c850a8e4c4
UMG 3D first pass
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#codereview nick.atamas, matt.kuhlenschmidt
[CL 2336084 by Dan Hertzka in Main branch]
2014-10-21 14:59:48 -04:00
Maciej Mroz
0886cf7ee7
ReinstanceOnlyWhenNecessary:
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- mechanism to distinguish if instances of recompiled BPGC must be reinstanced
- replacing PB class without reinstancing.
#codereview Nick.Whiting
[CL 2335541 by Maciej Mroz in Main branch]
2014-10-21 06:32:50 -04:00
Nick Darnell
4a56ebf912
UMG - Now displaying the currently applied DPI Scale in the UMG designer, along with a button that brings up the settings for the DPI Curve. Moved the UI related settings out of URendererSettings, they're now in thier own settings class UUserInterfaceSettings.
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[CL 2334520 by Nick Darnell in Main branch]
2014-10-20 09:38:32 -04:00
Mieszko Zielinski
bfd6534b2f
Renamed UBTFunctionLibrary::GetBlackboard to UBTFunctionLibrary::GetOwnersBlackboard to avoid confusion with UAIBlueprintHelperLibrary::GetBlackboard #UE4
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- also, made a little optimization to UBTFunctionLibrary's functions
[CL 2334018 by Mieszko Zielinski in Main branch]
2014-10-18 15:13:41 -04:00
Zak Middleton
210e19775c
#ue4 - Add KismetMathLibrary functions ProjectPointOnToPlane(), ProjectVectorOnToPlane(). Rename ProjectOnTo() to ProjectVectorOnToVector().
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[CL 2333561 by Zak Middleton in Main branch]
2014-10-17 17:04:35 -04:00
Matt Kuhlenschmidt
c34f177450
Integrated GitHub pull request #487
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Increases range of power of two grid sizes
[CL 2332139 by Matt Kuhlenschmidt in Main branch]
2014-10-16 17:24:32 -04:00
Jaroslaw Palczynski
1b50963ccd
Landscape module from Engine split out.
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[CL 2331341 by Jaroslaw Palczynski in Main branch]
2014-10-16 05:16:44 -04:00
Maciej Mroz
86b4638862
Uber Graph Persistent Frame - All local variables, used by event graphs (see FKismetFunctionContext::EventGraphLocals), are no longer stored in class scope. They are stored on a frame (as local variables in regular functions). For the ExecuteUbergraph_*() functions the FFrameÆs allocation is kept for the life of the object.
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#codereview Nick.Whiting
[CL 2329973 by Maciej Mroz in Main branch]
2014-10-15 06:31:31 -04:00
Saul Abreu
c371dfaabf
Renamed Engine localization data for Simplified Chinese from zh-Hans-Cn to zh-CN due to convention.
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[CL 2329669 by Saul Abreu in Main branch]
2014-10-15 00:55:17 -04:00
Phillip Kavan
8a2b98e590
[347201] Added error tolerance input to "Equal" function for vector/rotator types.
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- Updated tooltip text.
- Remapped recently introduced "NearlyEqual" function for vector/rotator back to "Equal"
- Added a K2Node::PostLoad() override to clear the default error tolerance input value on already-placed "Equal" nodes to preserve existing behavior in current Blueprint assets.
#codereview Zak.Middleton,Mike.Beach,Nick.Whiting
[CL 2329126 by Phillip Kavan in Main branch]
2014-10-14 15:58:08 -04:00
Robert Manuszewski
55f4bd6581
Removed [URL] GameName=Name from ini as we no longer need it for anything else than fixing the game name case (passed from command line)
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#change Removed GGameName usage from code and replaced it with FApp::*GameName API
#change Added FApp::SetGameName(), FApp::IsGameNameEmpty()
#change Added IFileManager::GetFilenameOnDisk to get the correct case of a filename on disk
#change Renamed GGameName to GInternalGameName
[CL 2328446 by Robert Manuszewski in Main branch]
2014-10-14 10:31:43 -04:00
Jaroslaw Surowiec
c65c370e75
CrashReport - Tweaked PDB cache configuration to use less HDD space
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[CL 2324107 by Jaroslaw Surowiec in Main branch]
2014-10-09 11:26:31 -04:00
Saul Abreu
03efebae61
Moved project packaging settings defaults to BaseGame.ini from the class constructor. This allows the defaults to be properly used by automation scripts and inherited by new projects.
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[CL 2321867 by Saul Abreu in Main branch]
2014-10-07 17:19:41 -04:00
Ben Marsh
f3756d108c
[INTEGRATE] Content back from 4.5 branch.
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[CL 2321688 by Ben Marsh in Main branch]
2014-10-07 15:34:18 -04:00
Gil Gribb
4e8ea7a208
UE4 - auto complete, comments
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[CL 2321079 by Gil Gribb in Main branch]
2014-10-07 07:21:22 -04:00
Daniel Wright
1ff4ac5d7a
Tweaked lightmap density values
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[CL 2317693 by Daniel Wright in Main branch]
2014-10-02 15:13:34 -04:00
Simon Tovey
12cb585927
Global CVar for simple scaling of emitter spawn rates.
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Bool property to enable/disable in spawn module. Defaults to enabled.
Existing data with constant spawn rates of <= 1.0 have this scaling disabled.
[CL 2317484 by Simon Tovey in Main branch]
2014-10-02 12:30:24 -04:00
Gil Gribb
40e11af76d
UE4 - Split Xbox RHI off. Deffered contexts for XB1, parallel velocity rendering fixed and reenabled.RHIThread on by default on platforms that support it.
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[CL 2317406 by Gil Gribb in Main branch]
2014-10-02 11:20:07 -04:00
Mike Beach
0dd431b714
Enabling the new blueprint menu system for wide spread use.
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[CL 2316455 by Mike Beach in Main branch]
2014-10-01 15:50:13 -04:00
Mieszko Zielinski
1427ec706b
Removed hard reference to AIController from APawn's constructor #UE4
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- made default AIController class ini-configurable
[CL 2315687 by Mieszko Zielinski in Main branch]
2014-10-01 06:02:51 -04:00
Martin Wilson
8bae3a4daa
Change GetBoneLocation, GetBoneQuaternion to use space enum instead of ints
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#TTP 342772 - Anim: GetBoneLocation, etc... use an int32 to indicate their space instead of one of the existing enums
[CL 2314084 by Martin Wilson in Main branch]
2014-09-30 07:00:17 -04:00