keith yerex
7492685d04
Lazy initialization of AnimNode_RigidBody - Memory saving optimization.
...
#rb Thomas.Sarkanen
#preflight 61eb033745399e9f503e5260
#ROBOMERGE-AUTHOR: keith.yerex
#ROBOMERGE-SOURCE: CL 18693092 in //UE5/Release-5.0/... via CL 18693260 via CL 18693425
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18693564 by keith yerex in ue5-main branch]
2022-01-21 14:26:07 -05:00
evgenii babinets
5d54245736
Fixed a long stall that could occur with the deferred RBAN task. Migrated the task to the new UE5 task interface that will retract it from the task queue and run it inline if it doesn't get started by the time it's flushed next frame.
...
#rb jordan.cristiano, andriy.tylychko
[FYI] mickael.gilabert
#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 18600953 via CL 18600969 via CL 18600995 via CL 18601010 via CL 18613991 via CL 18614074 via CL 18614110
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18614126 by evgenii babinets in ue5-main branch]
2022-01-13 22:32:50 -05:00
zhenglin geng
a43cd352af
Enable warning for scaled RBAN objects with non-worldspace sim and world space collisions
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#jira UE-137341
#rb none
[FYI] chris.caulfield
#preflight 61df73436a16a18acf90805d
#ROBOMERGE-AUTHOR: zhenglin.geng
#ROBOMERGE-SOURCE: CL 18592668 in //UE5/Release-5.0/... via CL 18592676 via CL 18592680
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18592688 by zhenglin geng in ue5-main branch]
2022-01-12 20:02:35 -05:00
evgenii babinets
f15d8a73c4
Fix RBAN debug draw jittering due to RBAN being deferred one frame. The simulation can cross the frame/render boundary, so it was missing some frames and potentially doubling up on the next one. Added a new Chaos-specific method to control when we render the debug visualization. Updated the ConsoleCommandUI to set the new values as well.
...
#rb chris.caulfield
#ROBOMERGE-OWNER: evgenii.babinets
#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 18553868 via CL 18554011 via CL 18554013 via CL 18554055 via CL 18554063
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18554064 by evgenii babinets in ue5-release-engine-test branch]
2022-01-07 23:58:29 -05:00
satchit subramanian
00d61b78ce
Chaos Immediate Physics (RBAN) : Add option to disable bodies that are no longer active based on the index rather than just enabling the first N (enabled by default).
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[REVIEW] [at]michael.lentine
#tests PIE
#localization none
[FYI] chris.caulfield, jeanfrancois.stamour
#ROBOMERGE-AUTHOR: satchit.subramanian
#ROBOMERGE-SOURCE: CL 18366672 via CL 18366682 via CL 18366696 via CL 18366709 via CL 18366719 via CL 18434197 via CL 18435602
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18436256 by satchit subramanian in ue5-release-engine-test branch]
2021-12-10 18:33:48 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
7f517562d5
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
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This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
max whitehead
b42ad9e831
Fix FRigidBodyNodeSimulationTask not using TrackSubsequents giving null a FGraphEventRef causing threading crashes.
...
#jira UE-121283
#rb chris.caulfield
#ROBOMERGE-SOURCE: CL 17144535 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17144536 by max whitehead in ue5-release-engine-test branch]
2021-08-11 20:07:54 -04:00
max whitehead
d76a1dee6a
Convert FParallelAnimationEvaluationTask to use taskgraph completion event for rigid body animation node.
...
Fixes anim task blocking on RB sim task and doing 0 work, now taskgraph schedules work and doesn't lock up extra threads.
#jira UE-120634
#rb chris.caulfield
#ROBOMERGE-SOURCE: CL 17083918 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17083927 by max whitehead in ue5-release-engine-test branch]
2021-08-06 11:56:30 -04:00
RyanyiNF
bceff98542
PR #8160 : Fix error case NaN while delta time is 0 (Contributed by RyanyiNF)
...
Fixes a case in RBAN where mesh component initialisation may pass through a zero delta time which can be used to divide in the calculation of a velocity when the node is set to inherit bone velocities.
#rb Benn.Gallagher
#jira UE-118618
#ROBOMERGE-SOURCE: CL 16755554 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16755562 by RyanyiNF in ue5-release-engine-test branch]
2021-06-23 07:17:56 -04:00
aurel cordonnier
25a11deeac
Merge from Release-Engine-Staging @ 16579919
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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
Marc Audy
e80ea6b959
Merge from Release-Engine-Staging @ 16444985
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
Marc Audy
f02d489290
Update Release-Engine-Test from Release-Engine-Staging @ 16264272
...
[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
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#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Alexis Matte
73d83c6a38
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
...
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Zousar Shaker
3cdeeb8075
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr) Change ternary operators that are ambiguous when TObjectPtr can be implicitly constructed from a raw pointer. Also allow TObjectPtr to be implicitly constructed from an appropriate raw pointer.
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#rb devin.doucette
[CL 14739879 by Zousar Shaker in ue5-main branch]
2020-11-12 18:18:02 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00