Clean up error text a little and add information so that when a project file fails to load it is easier to see who/what caused the project to load.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 17143264 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17143288 by jonathan adamczewski in ue5-release-engine-test branch]
When compiling script modules, log additional information if a project fails to load.
Correct path case for command line arguments
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 17126379 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17126384 by jonathan adamczewski in ue5-release-engine-test branch]
Update references to DotNETCommon/MetaData.cs to Shared/MetaData.cs
#jira none
#rb none
#trivial
#ROBOMERGE-SOURCE: CL 17119587 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119615 by jonathan adamczewski in ue5-release-engine-test branch]
Process "-Telemetry=path" explicitly as a global option.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 17119012 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119019 by jonathan adamczewski in ue5-release-engine-test branch]
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
Skip the AutomationTool assembly: if Microsoft.Build.Framework can't be loaded, trying to do so will throw an exception.
#jira none
#rb Josh.Engebretson
#ROBOMERGE-SOURCE: CL 17108416 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)
[CL 17108448 by jonathan adamczewski in ue5-release-engine-test branch]
Neither AutomationTool, AutomationUtils, nor their dependencies have a reference to Newtonsoft.Json.dll, which can result in the dependency not being available.
Change the csproj files to make local copies of the dll (<Private>True</Private> means "Copy Local")
#jira none
#ROBOMERGE-SOURCE: CL 17105047 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)
[CL 17105059 by jonathan adamczewski in ue5-release-engine-test branch]
Add a layer of caching to avoid running msbuild as much as possible.
#jira UE-109181
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
RunUAT ListPlatformDetails -DDPISection=ShaderPlatform/DataDrivenPlatformInfo
This generates an html report for DataDrivenPlatformInfo.ini files showing the values that are set & unset for all of them for easy comparison.
#jira UECON-467
#rb dave.barrett
#ROBOMERGE-SOURCE: CL 17101900 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17101910 by david harvey in ue5-release-engine-test branch]
* Add bookmark pair to create telemetry scope for LoadAssetAndPIE, whitelist it in project-specific statistics files
* Split Stats.csv files into global Engine/Build/IterationProfile.csv and per-project Build/IterationProfile.csv directives (for project privacy)
* Global statistics file is now assumed, not necessary to pass into the <Commandlet>.
* Run <Commandlet> with Project specified so it can load project-specific statistic entries
* Remove -NoEnginePlugins parameter (projects require plugins!)
* Always do many hundreds of frames after we request PIE (vs. a time span which can be taken up mostly with preparing to PIE)
* Remove GC from the automated test function, it was just legacy and it betrays how realistic the test is
* Disable sleep in Editor when it doesn't have focus only in Deterministic mode
#rnx
#jira none
#rb francis.hurteau
#preflight 610cb65b0d783d000149b82f
#preflight 610caadd72fe2c0001a73f02
#ROBOMERGE-SOURCE: CL 17086203 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17086233 by geoff evans in ue5-release-engine-test branch]
Write p4config.txt with a trailing newline.
#jira none
#trivial
#ROBOMERGE-SOURCE: CL 17020839 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17020849 by jonathan adamczewski in ue5-release-engine-test branch]
Setting CustomConfig=Foo in a Target.cs file will cause it to overlay config files from Project/Config/Custom/Foo on top of the defaults, allowing easy override of things like OSS settings to support multiple stores
In development, -CustomConfig=foo can be specified in both C++ and C# to enable the same functionality, which can be used to select between multiple different stage/deploy configurations in a build script
#rb josh.adams, ben.marsh
#ROBOMERGE-SOURCE: CL 17017130 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17017144 by ben zeigler in ue5-release-engine-test branch]
Each invocation of `xcodebuild -version` can take > 100ms. Caching the result reduces startup time of UnrealBuildTool and AutomationTool by 1-2 seconds.
#jira none
#ROBOMERGE-SOURCE: CL 16999582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16999589 by jonathan adamczewski in ue5-release-engine-test branch]
This fixes the handling of \ and + characters in file paths when communicating the logdir through to the horde web pages.
For now remove the markdown link decoration, as whatever markdown processor is running on this .md file, it doesn't yield a file:// anchor tag that works in Chrome or Firefox, at least with Windows network paths (\\computer\share\folder\file.txt).
#jira none
#rb ryan.durand
#ROBOMERGE-SOURCE: CL 16985416 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16985423 by geoff evans in ue5-release-engine-test branch]